1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

[TERRAIN] [Idea] Improvements From City Screen. Remove Builders.

Discussion in 'Civ6 - Creation & Customization' started by Chinese American, Oct 29, 2016.

  1. Chinese American

    Chinese American Hamtastic Knight

    Joined:
    Aug 23, 2001
    Messages:
    432
    Location:
    Chinatown, USA
    Builders seem pretty pointless and just clogs the screen. At least one other person has thought the same.

    So instead, if possible, move the improvement action to the city screen instead. Actually makes lot of sense when you do all tile management in that screen anyway. Including districts, tile buying, citizen assignment. Only thing left is improvement. Unlike the former workers that stuck around, since builders disappear eventually, really pointless to turn them into units that clog up the already cluttered 1UPT map.

    If this is possible, the mechanic will have to be rethought from the ground up. i.e. the cost, the interface, the civ and leader ability, and AI handling.
     
  2. LDiCesare

    LDiCesare Deity

    Joined:
    Dec 22, 2005
    Messages:
    2,612
    Location:
    France
    That is what Call to Power called "Public works". You could probably make improvements buildable like wonders or districts,and for a cost, then rush them with gold for instance.
     
  3. Delnar_Ersike

    Delnar_Ersike Prince

    Joined:
    Jan 1, 2007
    Messages:
    497
    Location:
    localhost
    Cost is easy: assuming you're not doing any rebalancing, improvements start out at 1/3 the cost of builders and scale the same way builders do. Interface is tedious, but easy: add a new item below the Districts section called "Improvements", have them work the same way districts do regarding tile selection for location. Civ and Leader ability is easy: adjustments to builder charges instead become multiplicative production discounts on all improvements, and abilities that let builders help out with district/wonder production instead just enable one-charge builder "UUs" whose only role is to hurry production. AI handling will be hell because behavior trees are hell (as of now). Overall mod idea is currently impossible to implement because it would require changes to CvGameCoreDLL, and that source code isn't looking like it's getting released anytime soon.
     
    Chinese American and ElfCitizen like this.

Share This Page