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Leader: Juan José Arévalo
Trait: Socialismo Espiritual. You start the game with Pottery and Writing technologies.
UB: Escuela Tipo Federación: +1 Science for every 2 citizens in this City. In addition to giving additional science and culture points. City must have a University.
First UNW: The...
Apologies if this is a newbie question, but how does one actually distribute power from power plants to those buildings that need it? I've only played a few games and have not figured this out yet.
Do I have to build a power connection between a city with a power plant and a city without?
Is...
Each Civilization has its favorite wonder, which has a 35% boost in construction.
Disclaimer: Not all CIVS have their own wonder, so some I thought about their favorite if it was their one.
Associated Wonders to CIVS
I recently tried on UB function that allows extra specialist slot to technology buildings (public school and laboratory 1->2)
What I did was creating a copy of original building with extra slot and used lua to replace the original building into specialized version when created in city.
It...
Hi
I'm working on a mod where a wonder uses the "FreeBuilding" xml to give a lesser version of itself to all cities but this means it also gives it to the city the wonder is built in. I would like to use a lua script to remove the lesser version from the city the wonder is but have no idea how...
I'm curious how others regard this and what they see as benefits and drawbacks.
Myself, I think I mostly generalize my cities. Meaning, I'll tend to build the same improvements in the same order more or less as they are unlocked. I'm talking about both 'buildings' built by workers on the map...
Hi, I'm looking to make a modded scenario which uses all the buildings from both the base game and all of the Conquest Scenario buildings (buildings from Mesoamerica, Mesopotamia, etc.).
I know that someone did something similar for all the resources, and was wondering if anyone had already...
Hello there,
I'm re-assign a unique building from a civilization (Palgum from Babylon) to another civ (Germany).
Everything works, except for the visuals.
I got a red exclamation mark on my map.
This should be easy, right?
I've spent 3h trying to read some threads debating similar subjects...
Hi I am trying to add Building maintenance reduction trait to a custome wonder.
Anyways there a policy from Vanila in the "order" branch that give you 15% maintance reduction for building. So I add this trait " <BuildingGoldMaintenanceMod>-15</BuildingGoldMaintenanceMod>" in the building.xml...
I am making a lord of the rings mod, and one of the features I would like is to have the Ring represented as a world wonder. I also want to have a "Quest of the Ring" international project that prevents anyone from getting it, but only if it has not already been built. That way there is a fun...
There is no column or table under Resolutions that would grant the player a building once a resolution is passed/repealed. I've tried to make a workaround through lua but can't get it to work. This is what I have so far:
local NukeResolution = GameInfoTypes.RESOLUTION_NUCLEAR_NON_PROLIFERATION...
Hi,everyone,I've got the issue for hours and havn't solved yet.
Like the title,if I don't add the buildings.xml into action,it'll be ok.But when I add some new buildings, things went bad. I have taken sevral hours to discover what problem was, but I don't get the idea yet. Now the situation is...
Code that sets all effects to UD of mode civilization Source : p0kiehl's Improved Specialists by p0kiehl
Special District Demand Output
(※Applies to all UD added in mode Civ)
Basic requirement of all special districts Production : 20
Basic requirements of Neighborhood Production : 40
Basic...
Adaptation of the gods and kings electricity mod of this mod under BNW.
Mod change the chain of industrial buildings for the implementation of power plants. The building effects have been changed and new power plants have been added (Windmill, Coal Power Plant). Added new factory (Robotic...
I remember seeing in one of my games that a culture-producing building was listed in the city screen as generating more culture than it should have, I think it was 3 instead of 2 or something like that. And I remember reading about how if a building reaches a certain age, it generates more...
I'm working on this scenario with 11 AI players. The first time I played it through, only three of the AIs built any city improvements, while the other eight only units. I'm going through a second playthrough now, and this time only one of the AI players is constructing any improvements, and...
There doesn't seem to be a thread for requesting buildings. I was wondering if anyone knew of things I could use for a theatre that looks different depending on the culture. The cultures I'm concerned about are:
Middle-Eastern (Akkad/Assyria/Egypt/Hittites/Phoenicia)
European...
i am currently creating a civ.
i want to give a unique building a custom class but when i change this:
<BuildingClass>BUILDINGCLASS_WALLS</BuildingClass>
to this:
<BuildingClass>BUILDINGCLASS_ATMOS_RING</BuildingClass>
the game crashes when i click play
this is the most important part...
Hello fellows,
I was having fun creating new building for my next mod in civ6.
While everything is working fine, there is one thing that was messy and out of my understanding.
I did myself 2 art for these buildings. Put them in .dds (DTX5 + alpha + mimaps) in an art folder.
I heard that the...
this mod insert not mod folder, insert Sid Meiers Civilization VI base folder.
PLEESE BACKUP FILE [insert backup 7z file, but I still recommend backup.]
Reference mods
Fish Farms (for better water tiles) 1.8.5
PassableMountains
Workable Mountains
Strategic Timber (V. 1.05)
Lumbermills for...
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