building

  1. sman1975

    LUA - Determine Game Turn a Building was Built?

    Hi! Am working on a mod that would like to be able to determine which game turn a building in a city was completed. I've looked at the pCity:GetBuildingOriginalTime(Building Type) method, which returns the "year" the building was completed, e.g. "-4000" for the Palace in a game starting in...
  2. sman1975

    Fantasy Army - Arcane Allies Expansion 2018-06-20

    The Fantasy Army – Arcane Allies (FA-AA) mod adds 56 units to the game. These units represent troops from 8 different "allies" you can use to assist in meeting your geopolitical goals. Each of these allies field 7 unique units, many with new, customized attack animations. Each of these allies...
  3. L U N A / R \

    [Vanilla] How to prevent AI from building a specific building?

    I'm trying to make a cheat mod on the workshop for Civ 6 but the only issue currently is that the AI is able to build it so it no longer becomes a cheat mod and becomes more normal The building is in the City Center and can be obtained at the start of the game, I'm new to the game and can't...
  4. T

    Simple mod help - adjust shrine yield from gold to commerce

    I am trying to do what I assume is a very simple modification. All I want to do is change the religious shrine's (1 gold per city following religion) to (1 *commerce* per city following religion) I thought it would be as simple as editing the yield in Civ4BuildingInfos but the problem is...
  5. jarcast2

    Clock Tower Building (Vox Populi only) 1.1

    Installation notes: Extract the zip and place the folder in Documents\My Games\Sid Meier's Civilization 5\MODS Requires Vox Populi (1), (2), (3) for full enjoyment. Inspired by this research: Boerner Lars, and Severgnini Battista (2015). Time for Growth. LSE Economic History Working Paper No...
  6. sman1975

    Trump - The Art of the Deal V2

    Trump - The Art of the Deal (v2). Love him or hate him, Donald J. Trump is the President of the United States, and therefore one of, if not the key player in the game of power politics in the early 21st Century. He leads an economic powerhouse of an economy, with world-class military might...
  7. M

    [Vanilla] Custom civilization crashes and is missing artwork

    Hi, all. I've been in the process of creating a civilization mod, but I've run into a few roadblocks that I haven't been able to push through on my own for a while now. For coding context, I've used Josh Atkins' mod template () and also followed Keniisu's instructions (). The civ is meant to...
  8. MistaScriblez

    How to make a building that increases a yield based on population of that city?

    Basically a civ 5 library, where a pop will give half a science. All buildings in civ 6 give flat bonuses.
  9. Wichilie

    [BNW] Building ArtDefines

    Hey, I'm trying to get a custom wonder to appear as a 3d model ingame. In the building's tags I've set the ArtDefineTag as <ArtDefineTag>TEST</ArtDefineTag> I've tried looking through the games files to see how it normally done. This is what I use right now: <GameData>...
  10. esosorcdc

    The Mages Guild Oct. 6, 2017

    The Mages Guild is an ancient era building that allows you to build the Sorcerer unit. The Sorcerer is an ancient era ranged unit that has increased combat strength vs. barbarians. Mages Guild: +1 Science, +2 Gold, +1 Production, +1 Housing, +1 Amenities, and a Free Builder. Sorcerer: 3...
  11. clapyourhands

    [BUILDING] Help With Building Boosting Food on Marsh Tiles

    Hey guys! I'm brand new to Civ5 modding, but I've been persevering. I've gotten almost everything up and running thanks to lots and lots of Google searches and searches on this forum. I'm making a new Civ and it is mostly functional (the UU and most of the UA work), but the UB is a bit wonky...
  12. E

    A Few Questions About Production Buildings

    First off, do "production-specific" buildings increase the production of everything (assuming you have access to salt for the tannery) or does the boost only apply to the specific types of things they list in their descriptions? The cannon forge, for example says the actual increase in...
  13. S

    [IDEA] building choice for each district

    Hello, I already proposed a similar idea specifically for the harbor, then I decided to go deeper and imagine it for every main discricts. The base idea is to suggest 3 types of different buildings at least for the 2nd and 3rd building of a district. T I precise that I'm not a modder so if...
  14. SlySlySly

    Building and unit?

    I'm working on a new civ. The problem is I'm sure the building and unit are off. I don't know how to define the visuals, as well as make certain things like amenities work. This is what I have so far. Building: <GameInfo> <Types> <Row Kind="KIND_BUILDING" Type="BUILDING_ROZUPAGODA"/>...
  15. Infixo

    Real Building Upgrades 4.1.3

    Works with September 2019 Patch. Building Upgrades to: - Vanilla buildings (including UBs) - all except ones enabled by beliefs (the game doesn't allow to build more than 1 in a Holy City). - DLCs (if active): Tlachtli, Sukiennice, Basilikoi Paides, Prasat. - Rise & Fall: Food Market, Shopping...
  16. Eiskalt

    Need help in my buildings mod pls

    My buildings mod is almost finished coded. I need two things. First thing I like to know the following code for this example: Now I have a building that brings +2 culture and +2 entertainment But my opinion its too boring and not realistic because this buildings brings in a village the same...
  17. Gushis

    Unique Building not showing up?

    I'm making a new civilization and the unique building isn't showing up (not in civilopedia as well) for some reason. I'm new to this so idk what to do. Thanks for your help :D
  18. Northboy85

    Slavery Mod! by Darkleaf

    Darkleaf's Slavery Mod ----------------------------- Civ 6, Now with Real Slavery! ----------------------------- RELEASED! Use Slaves to boost and improve your Empire in a multitude of ways! Slave Masters and Slave Traders are a brand new Support Class that allow your Civilization to start...
  19. Siptah

    District wonders or wonder districts

    How about adding/changing some wonders so that they function as a unique district giving special bonuses. How about the Great Library being a unique campus districts giving the same bonuses as it does now + the usual campus + library yields. Maybe have different/no adjacency bonus though. Later...
  20. donald23

    Brothel Building 0.1

    A brothel. An ancient building, providing diseases, fun and 'discrete' services for gold through the ages. Provides +1 Amenities to your cities.
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