combat

  1. S

    Has combat AI and balance been improved?

    Looking to start a new game of civilization. I am one of those who believes that civ4 is the best civ. I play it with K-mod (ai combat mod) on monarch which is like emperor on the regular game and simply love it. I was looking forward to this release but upon reading the initial reviews about...
  2. Fish Man

    [Rant] Downvoted for having an opinion

    Not sure if this is in the right place, or even if it belongs here at all, but the bottom line is this: I created a reddit post showing a stack of doom that I made, and me and everyone who dared to even suggest they like IV in the comments were downvoted to oblivion, with someone calling pretty...
  3. NameArleadyUsed

    Unit table 1.0.0.110

    If you like me just want to have all data at hand without the need to jump through civilopedia entries or spy through SQL tables with a lot of unwanted information, here it is: TABLE CONTAINING BASIC INFO ABOUT ALL AVAILABLE UNITS Might be helpful when you want to look at units out of the box...
  4. V

    2017 Australia Patch - Combat AI...?

    It is again relevant... so: Please, report here as if any changes to AI combat behavior after the 2017 Australia patch... like: - Does AI attack and capture cities (especially walled cities)? - Does AI use defending range unit in its cities to defend? - Does AI use its damaged units to attack...
  5. dartmor

    Advanced Warfare 0.1

    I need players to test my mods to provide feedback, help to balance numbers. If you're interested contact me at dartmorstudio@gmail.com Overall You start a game with an extra Scout and acquire a Builder in each new city up to 4, City-States starts with 2 Builders Advanced Coast Cities All...
  6. cromcrom

    Frontal armor / units orientation

    Hey, could it be possible to create front/flank/rear for units, and give it variable defense bonus, to increase possible tactics ?
  7. B

    Purpose of Air Units

    With the understanding that the AI generally does not build air units I figured that, I would build them myself. I managed to build some 3 Jet bombers and began going after their cities. While there were no air defense, I noticed the damage output against the cities were not very high at all...
  8. W

    Understanding Zone of Control vs. Civ5

    Hi, I just noticed a slighlt difference between Civ6 and Civ5 in how Zone of Control (ZoC) works. Have a look at this screenshot: I'm pretty sure in Civ5 it was not possible for the warrior to attack the archer, in Civ6 now it is. This makes it more difficult to protect distance units from...
  9. Brett Caton

    Conquering a city with archers

    Is this possible? I've hammered down defenses and just seem to be stuck in a loop of shooting at what seems to be an empty city? Do I have to use a melee unit to occupy it?
  10. lincoln_lyf

    [BNW] Super Power: Clash of Civilizations - A fully upgraded version of SuperPower

    Super Power: Clash of Civilizations Current Version: 5.7 (Beta) Author: Lincoln_lyf Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=783095747&searchtext=Super+Power%3A+Clash+of+Civilizations Unpacked Version...
  11. Going Bananas With Machine Guns

    Going Bananas With Machine Guns

    Firepower the difference between life & death ... Combat II Promotions With Bombard En Masse ....
  12. Agentmongo

    Agentmongo

    collage showing the promotions of five grenader units during a a game
  13. Honey Trap - Bleeding The Ai White

    Honey Trap - Bleeding The Ai White

    The Civ AI cannot resist the temptation of an empty city: here's an example of how to lure units out in Civ4. The bait is particularly tempting for the AI as it originally owned it. This is not an ideal trap though: ideally, the unit will need to move into friendly territory before being...
  14. C

    Unit Movement in Civilization V (vanilla)

    Unit Movement in Civilization V "E pur si muove!" - Galileo Galilei Introduction And sometimes you will wonder why the game refuses to move one of your units on that so important tile or lets your enemies cross a forest without pain! Hopefully this article will help you to find the reason...
  15. C

    [G&K] Understanding the Zone Of Control (vanilla)

    chrin67 submitted a new resource: Understanding the Zone Of Control - Understanding the Zone Of Control Read more about this resource...
  16. C

    Understanding the Zone Of Control (vanilla)

    Understanding the Zone Of Control limiting the enemy movements Introduction The zone of control (ZOC) is an important aspect of unit movement during combat. The ZOC rule limits the movement of units that are adjacent to enemy units and can be used to protect ranged units, for instance. But...
  17. SemperFi2382

    Amphibious Invasions (vanilla)

    Amphibious Invasions From the halls of Montezuma, to the shores of Tripoli. Introduction Whether it is Troy, Normandy, or the Pacific Campaign that is the first thing that comes to your mind, Amphibious Invasions have occurred throughout history. Now Amphibious Invasions apply to more than...
  18. vexing

    The Mechanics of Combat (vanilla)

    Combat How attacking and defending work Introduction Highly promoted spearman attacking highly penalized tank "Writing an anti-war book is like writing an anti-glacier book" - Kurt Vonnegut, Jr. "Knowing is half the battle" - G.I. Joe Given the inevitability of war in Civilization, it is...
  19. grandad1982

    Dealing With Barbarians (vanilla)

    Dealing With Barbarians keeping the hairy people from your door Introduction Whilst barbarians can present an annoying problem to a young empire, by using simple methods you can keep them under control with little trouble. In fact with a little planning you can turn the situation to your...
  20. Camikaze

    Unit Guide: Modern & Future Units (G&K)

    Modern and Future Units Introduction Modern warfare is an aspect of the game that many enjoy, and that provides quite a variety in terms of unit types and uses. If your game isn't over by this stage, the chances are that you're either going to want to utilise military force, or will have to...
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