combat

  1. Ownsya

    [GS] Anti-Cav defense

    Not to reopen another discussion on anti-cavalry units but I wanted to share the experience I had (currently having) using anti-cav units. In the previous and long discussion, I came to the opinion that AC units were designed to be a decent defensive option in the game alongside their role of...
  2. King Phaedron

    What to do about AI Great Admiral Spam?

    Hey devs, couldn't you just make your game so that AI don't stupidly sacrifice their great people, instead of once again punishing the player for having a brain? I've got a whole bunch of navy units on alert, on an islands map, I'm at war but playing defensive. I want to know when enemy ships...
  3. Ownsya

    [GS] Requesting Modder for Rebalancing Military units. Minor changes to fix AC units and the RPS system

    As the title says. Following a lengthy and rich discussion over why anti-cavalry (AC) units suck (or are underutilized) here as well as a deep analysis that is partly in the thread and partly in this reference I posted on relative unit strengths and costs, I believe I have managed to figure out...
  4. Ownsya

    Units Relative Strength and Costs Reference

    Game Version: Gathering Storm, September 2019 update (v.1.0.0.341) Spreadsheet can be downloaded from the Discussion tab, or by clicking here. This reference calculates some of the core stats of military units, needed to understand relative combat strengths and the relationship between str and...
  5. King Phaedron

    Civilization V - Super Conflict Edition

    Anyone ever notice how similar Civilization V is to an old Super Nintendo game called Super Conflict? 1. Both use Hex a Grid with different terrain that affects units. 2. Both feature historic military units moving on a map, and engaging in one attack per turn. (The SC battle system works...
  6. Funhaver

    [GS] [1.0.0.328 (426563)] Arrow Storm gives +7 Combat Strength on defense

    1.0.0.328 (426563) Hi! Arrow Storm is giving my opponent a +7 Combat Strength bonus on defense. I expect that it should not. The image shows the bonus when the attacker is Melee, but it holds true when attacked by a Naval Bombard class (from the mod Warfare Expanded Complete Edition) or Siege...
  7. chrisgatt7

    CIV VI Realism and House rules

    I want to start out by saying how much I love CIV VI. Its an amazing game and truly in my opinion the best Civilization game. Though I wish we had the amount of Mods Civilization V does. That being said I love realism, so I have created some basic house rules from the Industrial age onward to...
  8. T

    Online Multiplayer combat is completely broken

    Simply put. Whoever loads first, wins. This is generally the host. This an issue with 'real time combat', Who ever loads first simply makes all their attacks first before you can get a click in, leaving your army in tatters. (I like to call this 'load cheating') The solution? In online...
  9. V

    Two Units per Tile 1.1

    This a short and edited version of Gedemon's Combat and Stacking Overhaul mod - this one keeps only the part that makes the game 2UPT: one melee/cavalry and one ranged unit can share the same tile... AI also use this 2UPT... I also kept some changes of the original CSO that relates to combat...
  10. AzraelZephyrian

    [MOD] My first real mod! Industrial Combat Overhaul--yes, I'm making an overhaul

    Here it is! Bandicam 2019-04-16 04-23-50-499 by AzraelZephyrian posted Apr 16, 2019 at 4:30 AM Adds some new units, new fortifications--foxholes and foxhole outposts (which can be used to claim land with your millitary units), extends range of several gunpowder units, makes stock gunpowder...
  11. M

    Tactical Fun: Basics Series #1

    I saw some threads from @Victoria about tactical strategy scenarios. I found the simplest one the most interesting because you can actually learn something very specific about strategy so I thought about trying to revive it, hopefully with some kind of series that builds a little on each other...
  12. monstercat

    Enhancing the current combat mechanics

    Possible concepts for either a 3rd xpac or Civ 6 VP, concerning the expansion of current combat systems, to make warfare itself more tactically demanding 1. Unit differentiation Historically many units were better at attacking enemy positions rather then holding their own. Therefore all melee...
  13. B

    Stacks + 1UPT = Commanders

    Hi everyone, It's my first post here, so I apologies if something like this was suggested before. Background & Rationale Now, I've been playing this game since CIV II, and unlike some, I think CIV VI has brought some amazing depth to the game, especially with the 1UPT rule. It makes combat...
  14. S

    Civ 6 ally combat cam

    I remember in Civ 5 if an ally attacked or was attacked the camera would pan to show the fight. Now, i realize some people hated it but i always thought it was a really neat feature. Im playing an allied online match with my girlfriend in Civ 6 but i notice there is no camera pan for us in the...
  15. civRookieGr

    Quick Combat offense is always on

    I play c2c on latest svn but also on v38.5 quick combat offense option is always on. I checked my options and i have it unchecked. It is nice to see the animations of guns and tanks firing. After a while i enable quick combat on offense and defense and no combat zoom to speed up the game and...
  16. Tasunke

    (Steam Version only) FFH2 massive multiplayer battles

    Ever since the Gamespy servers have shut down, it has been increasingly difficult to get multiplayer games started on CD versions of the game. However, with Steam version, multiplayer should be as (relatively) seamless as it was at launch. Ergo I have created a discord for the purpose of...
  17. V

    2018 spring patch - AI domination combat test

    Here I come with the usual test: Game setting (no mods): deity standard speed pangea duel size high sea water information era start no barbs no villages no CSs domination only I am Egypt PLAY: meet Aztec and declare war - no own units, no builds - only capital city I have to say, things...
  18. S

    pre R+F update[1.0.0.216] Pre combat display missing

    after updating today i booted up the game and noticed the pre combat display that displays unit strength and bonuses was missing. I then removed all mods and tried again. no luck
  19. FearSunn

    Science From Combat 2018-01-11

    Combat victories provide Science equal to 50% of the Combat Strength of the defeated unit. Implemented as default leader trait. Spin-off from More Strategy Mod. DO NOT use this mod with More Strategy! This feature is already there in it's own more sophisticated manner...
  20. A

    [Vanilla] Notification that War is Declared by Ally, Nothing Happens for a Long Time, Now Suddenly They Attack

    EDIT: Sorry for not putting it in the title. I am in version 1.0.0.194 (313929), with the Aztec DLC added. I'm 347 turns into my current game. I have been on-and-off allies with Germany throughout the game. At one point, while we were allies, some strange things happened with City States that I...
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