I'm planning to play a game with some friends who are of varied skill levels. Does setting the difficulty level (Prince, Emperor, Deity, etc) for a human player in a multiplayer game give the same buffs and debuffs as against the AI?
For example, if I am set to Deity, but my friend is set to...
FearSunn submitted a new resource:
Adaptive Difficulty - Dynamically adapts game difficulty (AI bonuses) during gameplay.
Read more about this resource...
OUTDATED!
GS compatible version on STEAM only.
Dynamically adapts game difficulty (AI bonuses) during gameplay. AI gets additional units (combat and religious) depending on human player gameplay actions.
Bonuses are individual for each AI player. These bonuses stack on top with any other...
I'm playing a marathon game on Warlord difficulty and huge map, I'm at 600 AD and I find the game a bit easy, only met 3 civilizations, but already seems like I'm the best on the map anyway. I thought given VP's AI overhaul, Warlord would be more challenging (also using the mod AnC-Flavors - for...
1st test.
Continents+, China, Settler, standard.
Very little space for settling in the place I started (there's room for 3-4 cities each civ). I beelined to Classical before settling, and picked Authority. Major civs start with a warrior and a pathfinder, or so it seems. No nearby City States...
Hello
for me civ6 is fun at the beginning but late game is boring because difficulty does not really scale well. At Immortal I always win but playing deity is not fun any more as I play a total different game than the AI.
To Improve AI performance and difficulty scaling over eras I combine...
I've been playing A New Dawn after being frustrated at the A.I. behavior in Caveman 2 Cosmos. I read in the AND description that the A.I. was vastly improved, but this is not true. I very much like this mod and appreciate all the work put into it, but it would've been very helpful for me to know...
An extension of K-Mod. The bulk of the changes concern the AI; a few balance changes; practically no flavor changes; no added content. Multiplayer is supported and has been tested – but not thoroughly.
Features
Rewrite of the AI parts dealing with decisions on war and peace; revision of AI...
I have around ~750 hours played on Civ 5, but I would still struggle to win consistently on Immortal (~50% win rate). Deity difficulty would be almost impossible unless I could get very lucky situations (only ~5% winrate).
Now I'm only 50 hours into Civ 6 and I can already reach 100% win rate...
I have around ~750 hours played on Civ 5, but I would still struggle to win consistently on Immortal (~50% win rate). Deity difficulty would be almost impossible unless I could get very lucky situations (only ~5% winrate).
Now I'm only 50 hours into Civ 6 and I can already reach 100% win rate...
Where can I modify the xml files so that difficulties higher than prince won't have additional unit attack bonus just the unit bonus (settler, builder)? Since in higher difficulties, 1 hoplite (25 strength) is weaker than a barbarian (28 or more strength). Although, there are some strong...
So, I just became aware in the latest developer stream, where they played as Gorgo, that part of the reason hoplites were losing to warriors, is that the AI now gets combat bonuses on higher difficulty settings. Frankly, I have never liked the way Civilization games increase difficulty by giving...
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