golden age

  1. King Phaedron

    No Dedications in Multiplayer Bug for AI Civs

    Playing Hot Seat Multiplayer with a friend, and we occassionally set the AI civs to player to help them not be completely incompetent. Once such instance is when choosing dedications, because I have tested and proven that the AI does NOT in fact choose any golden age dedication other then Exodus...
  2. Hellenism Salesman

    [R&F] Discussing the Design of Era Dedications

    It's been a while since I've rambled extensively about something Civ-related, so I thought I'd dig my teeth into one of Civ VI's meatiest designs: Era dedications. 1: Clarification I think a crucial step in reaching a consensus on improved era dedications is understanding the designers' initial...
  3. B

    [Concept] Charity/Welfare

    This concept touches on ideas related to Housing and Foreign Trade, as well as briefly going into Golden Ages and Dark Ages. This concept is for the inclusion of Charity and Welfare in future Civilization games. In Civilization, when a player is asked by a foreign Civ to make a tribute, it is...
  4. D

    Dags Hard Dark Age Mod

    During dark ages, civilizations are given 4 possible penalties and may chose 1 to NOT receive. No era scoring bonuses (have adjusted golden age point system slightly). Adjusted the happiness system slightly, you will face tougher unhappiness penalties. Monumentality - Cannot train civilian...
  5. ZackNAttack

    [R&F] Era Score carry-over

    My idea is for a mod where Era Score gained over the amount required for a golden age is added to the era score in the next era. Some example formulae would be (EXTRA_SCORE/2), (ln(ERA_SCORE + 1)) or (sqrt(ERA_SCORE)).
  6. M

    no era points from goody huts

    Hi i'm new to modding. all i did so far was alter some existing mods, and alter .xml files directly. my biggest problem is finding what to alter. because there are so many .xml files. I'm trying to create a mod that removes the era points from goody huts(i like exploration and playing with...
  7. M

    no era points from goody huts

    Hi i'm new to modding. all i did so far was alter some existing mods, and alter .xml files directly. my biggest problem is finding what to alter. because there are so many .xml files. I'm trying to create a mod that removes the era points from goody huts(i like exploration and playing with...
  8. Tyroq

    [GS] Ranking the Dedications

    I've seen lots of ranking threads here, mainly focused on the civilizations themselves, but has anyone looked at the various Age Dedications and compared them? Obviously, they are situational and people may be motivated to take one over another depending on the game, but I was just struck by one...
  9. B

    [R&F] Advice: Dark Age / Loyalty - timing/micro era management!

    Hi all, Long time civ fan and player... can't afford GS ($54 CAD!!!) so consistent R&F gameplay for me,,, I enjoy it and look forward to first GS sale but need R&F advice,,, not sure that anything has changed in GS but I'll ask that too. --I've been watching a lot of youtube gameplay, reading...
  10. I

    [R&F] How would I make a Civ ability happen only during a golden age?

    I'm trying to make it so some buildings give extra great person points during golden ages. I am using Keniisu's R&F Civ template. This is my first mod. I kinda know what I'm doing in the ModBuddy, but I'm not entirely sure how SQLite works. Here is what I have in the UA sql: (there's probably a...
  11. H

    [R&F] Can I get a golden age in one more turn mode?

    To elaborate on what's in the title, is it possible to get a golden age in the postgame? I'm trying to mess around after a win and shift cities' loyalties to me, which would go a lot faster if I could keep my spy missions to two or four turns. Otherwise, can I turn off victory conditions...
  12. Temppu

    [R&F] How to control Era Score?

    There is an ongoing thread about Normal Age being considered as the worst and Fanatics are discussing whether the Dark Age Policies or Golden Age Bonuses are better to encourage aiming to either of these. However, intentionally arriving at a particular type of Age in the next Era seems quite...
  13. greyTiger

    Golden Ages v1.1

    1) OVERVIEW Introduces Golden Ages to the game. Each turn your Great Artist, Musician, Prophet and Writer points are added together and then a percentage (default of 30%) is added to your next Golden Age progress. When you reach the target for the next Golden Age your progress is reset and your...
  14. C

    Johan de Witt's The Netherlands v1.101

    Play as Johan de Witt as you lead The Netherlands in this mod. Planned Features for the Final Version: Leader: Johan de Witt Unique District: VOC Haven (Harbor replacement. Available at currency; Provides an extra trade route, Great Scientist points, Great Artist points, Great Merchant points...
  15. greyTiger

    CiVI Reformation Golden Ages

    Coming soon to a Civilization near you. Golden Ages. Overview I missed the concept of Golden Ages from previous Civilization games, and thought that they could fit quite well with Civilization 6 and the expanded government policies mechanism. Each turn a percentage of your Culture is converted...
  16. B

    How do you get an "infinite" Golden Age?

    I keep seeing that people can easily get indefinitely long Golden ages by the mid game but I don't think I've ever experienced that myself. If I go really hard on Golden ages (happiness religious beliefs, wonders, +golden age length, etc.) The best I've had is about ~ 35 turns of golden age in...
  17. Chrisy15

    C15's Golden Age Threshold Check Utility

    This is just a block of code that I found I used far too much, and that rewriting it every time was inefficient and boring. It's to be used after any code that adds Golden Age points, and it checks to see whether your GAP will surpass the threshold. This is needed because if you add GAP on...
  18. Imperator Knoedel

    [SDK] Cultural Golden Age

    NOTE: This version is outdated and no longer supported. Please use this mod instead, thank you. Download here This mod accumulates culture on a player level for all civilizations in addition to the city level. Once it passes certain thresholds, a Golden Age begins. This serves to make...
  19. Imperator Knoedel

    Cultural Golden Age 2

    NOTE: This version is outdated and no longer supported. Please use this mod instead, thank you. Thread Every civilization now accumulates culture on a global level in addition to local city culture. Whenever it passes certain thresholds a Golden Age begins. To install you only need to unpack...
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