mod assist

  1. L

    how to add an XML Table.

    I've been trying to do some modding for my friend group and i have an idea for some Pantheons but i can't seem to get them working. I'm pretty sure it's due to the Table and that it's not an effect anywhere else in the game. So, what I'm trying to do is make a Pantheon give a Production...
  2. O

    Help with Installing a modpack for singleplayer

    Hi all, This is the first time I've attempted to create a modpack for use in single-player games. I want to earn achievements while playing with my favorite mods, so I found these threads on creating and installing modpacks. https://civ-5-cbp.fandom.com/wiki/How_to_Install_the_Modpack...
  3. S

    Continents Texture Change Help Request

    There is a certain graphical feature in Civ V that many are not aware of. The first post of this thread lays it out nicely (https://forums.civfanatics.com/threads/continent-flavors.599154/). I realized long ago that whether or not I was on a pretty 'continent texture pack' was very important...
  4. H

    Leader Unique Ability help.

    Hey hey. I have been trying to create a new civ who's leader has the Babylon ability of the 100% technology boost when getting a Eureka. I have been using the MC mod buddy template and cant for the life of me get this to work so any help would be super appreciated. Here is the code. Let me...
  5. Lord of Arendelle

    Scaling in game building art (How To?)

    I've been experimenting with trying to scale wonders specifically however I have run into a snag. Directly editing ( Civ5ArtDefines_Expansion2_Wonders.xml ) will give me properly scaled wonders Red Fort, Parthenon, Globe Theater, Uffizi, Parthenon, Prora. Trying to add one the lighthouse and...
  6. modmod

    Modding - features explained from the modding perspective

    This topic primary for complex features, which are in most cases have an extensive DLL logic in the background. Intented to use for features like: Learning by doing, the future social progress system, etc... So for: how to modify large systems. Also for complex modding which not neccesary...
  7. modmod

    Modding - Quick questions

    This topic intented to be for some quick how-to-do about modding vs. opposed with big feature systems (like: LDB, SP, happiness, etc...). Well for sure there will occasions when it will run into "that is much bigger" -> not a catastrophe. But basically intented for some small scale...
  8. modmod

    Modding - XML files/ tags/ values

    This topic intented to collect: Existing XML files in Civ4Col modded version Explain what the different tags/ lines intented to do in them. And how those tags CONNECTED TO different XML files/ tags. Treat this as modding resource for XML modders. By the way it helps to personalize the version...
  9. D

    Old mod no longer works?

    I created a mod early on that gave America some of the unique traits of other civilizations. It has worked for the past few years and through all expansions no problem, until now. I have a similar mod for some other civilizations but they work. Was there a change made to America that would wreck...
  10. R

    How to Remove Zone of Control from a Unit

    Hey fellow modders: Does anybody know if there is a way to remove "zone of control" from a particular unit, so that it no longer exerts zone of control on other units? I've looked everywhere for the answer, but I'm not sure which file to edit or what value to change for this purpose. Any help...
  11. O

    Help with civilization traits

    So I used this template: UA_Reference.sql - Google Drive to try and add a special trait to Arabia, but I can't play a game with this mod active as the game won't start. I am trying to give 5 combat boost to Arabian units fighting on desert tiles. SQL...
  12. O

    [GS] What did I do wrong?

    This is a very simple mod to change unique unit stats but I am not sure what I did wrong. So here is the script. I am so new to this, sorry for trouble! SQL UPDATE Units SET Combat = 50, SET RangedCombat = 60, SET BaseMoves = 5, WHERE UnitType = 'UNIT_OTTOMAN_BARBARY_CORSAIR'; Modinfo <?xml...
Top Bottom