Hello,
I would like to make specialist yields dynamically dependent on the districts adjacency bonus and increase their numbers for each adjacent neigbourhood.
So far, the XML code only seems to enable a static amount of specialists per district/building and static yields. I thought about dummy...
NOTE: This is an alpha version of this mod (currently in playtesting).
Report bugs here.
This mod simulates, in general, a Mediterranean/Ancient Near East-like world moving from the bronze age to late antiquity (~1800 BCE to ~500 CE). The preferred game mode is a new game, with a custom-made...
I would like to create a mod similar to "Leugi's Fruit and Plant Religion Symbols"
This entails : just adding a bunch of religious icons to choose from, without any belief or rule change. I do not need the AI to pick those religion icons either.
I tried looking for a tutorial about this, but i...
Hi everybody! It's Flammie, I'm new and I hope you all be okay.
I want to create an "Upgrade Unit Tree" UI mod for the upgrade lines from the Units ingame, very possibly in a Lua format, and like a visible list with their respective icons (kinda the Promotion Tree mod by Whoward69, but with...
Hello Everyone!
DESCRIPTION: Here's a mod/scenario I made that disables tech trading by marking all techs as "Not Tradable". I came into Civ III from V/VI, so I was used to not playing with tech trading being a thing, and found it kind of annoying and easy to exploit. If you're in the same boat...
Civilization 6 focuses way too much on science. A player ahead in science has an advantage in achieving all victory conditions and is completely invincible from invasions from other players which means that they rarely lose their scientific advantage. This makes scientific progress the number...
I can download mods from most users, but not from one specific user, e.g. this mod. There simply is no download button.
If I add /download to the URL like the other mods' download links, I get an error message like this (note: it is not a "404 not found" error):
I tried looking if there was...
Hi, i'm new here.
I was wondering if anyone here knows of a way to dynamically ADD map tacks/pins in a LUA script.
Or if someone has some reference of how to do this.
Say I'm trying to add a map tack to the plot on iX, iY, how one would do this? Is there a method?
Thanks in advance :)
Chronicles of Mankind
Installing & Updating the Mod
:c5capital::c5goldenage: Full Download 1.3 :c5goldenage::c5capital:
:wallbash: Upgrade Patch 1.3.2 :badcomp:
New Installation
Download the full mod version using the provided link.
Extract the archive into your Civilization 4\Beyond...
So I recently decided to reinstall my copy of Civ 6, it downloaded all of my subscribed mods from steam workshop, I enter the game aaaand, in Additional Content > Mods there's only DLC stuff.
There's a tab called "Subscriptions", but "There are no subscriptions". Pressing "BROWSE WORKSHOP" does...
Civ 2.5 is a mod idea I've harboured for a while to back-port Civilization III into Test of Time. This is an early demo to test the preliminary design; it is built on the base game with quality-of-life features from TOTPP.
Current features include:
All base game units from Civilization III...
...however, after deleting all his mp3 files, pasting my own one for test, and changing the script to work, I thought I was good to go. Well, I wasn't. John Williams, who is the great musician I've been trying to add into the game is in the game, but when I tell him to create great work there is...
Hello. I need help, I'm playing with Multiplayer Mods Workaround mod.
When I do everything according to the instructions (and it works, mine is in multiplayer, everything is fine) but I can't move the units. I can pledge them to do nothing or sell them, but I can't use them on the map.
I also...
Hi, I have the following lua code to check the nuclear reactors and give the age of them to the player:
include("SupportFunctions.lua");
include("PopupDialog.lua");
function GoToCity(pCity)
UI.LookAtCity(pCity:GetOwner(), pCity:GetID())
end
function ShowNuclearReactorAgingPopup(pCity...
Greetings,
im trying to make a custom civ trait that does the following:
Disctricts built in the desert yield +2 science, +2 Production and +1 food. (for example, holy site/encampment and etc)
i tried the following code:
INSERT INTO TraitModifiers
(TraitType...
I've seen comments in the steam workshop that some mods that were last updated in 2021 don't work anymore. What's the reason they broke?
I think the syntax should be the same. The modifiers, requirements, arguments, etc should follow the same format between versions so the mods should still...
A scenario of France in the Middle Ages, with the different duchies, kingdoms and counties of the time.
This scenario is made from a map created entirely by me, and realistic from a point of view of forest, river, mountains, hills, resources, etc. (the map to download here ->...
I'm back to Civ4 after several years! Surely I've missed a lot of development, and I wasn't an active mod player to begin with. For this return, I have a few questions:
- Is Civ6 better or worse than Civ4? Do you recommend play that instead?
- If the answer is "no", then I'd like to look for the...
Hello Civfanatics,
Would it be possible to make my custom civ leader not to be able to make peace at all once war is declared either way? I am trying to achieve what the forever war mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1402754200 does, but just for my civ leader, perhaps...
This mod feature an expansion of the classic gameplay of civ2.
More unit type, stat friendly to previous gameplay and some of them specific to civs, the ability to upgrade them for money, unit powers and related bonuses in battle ...
Battle reworked with limited rounds, bombing battles, heavy...
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