modding

  1. L

    Mac Modding Help: Lua script fails to load due to persistent UNIQUE constraint failed error

    I'm hoping for some expert eyes on an issue I've been facing for like weeks (tried 50 times, I'm desperate) on macOS (Sequoia 15.6, Steam, Gathering Storm). I'm building the mod manually. My goal is a minimal test: a Lua script that adds 1 point to the score each turn. However, the script never...
  2. K

    Need help with modding!

    Hello everyone! I am developing my own mod, which should completely rework the game, making it more similar to the original civilization. I started by designing the development trees so that they persist throughout all three eras. I encountered the following difficulties: 1) How to replace the...
  3. Ali_Baba

    Suggestion about allowing to build Great Wonders multiple times (for each player one example of architecture )

    Hi y'all I play Civilization since the early 90s. And for each game since then, especially Civ1, Civ2 and Civ3 I was wondering if there is any mod or trainer that would allow to build a Great Wonder multiple times so that every nation can build it instead of only one nation? That means for...
  4. A

    Privus Modding API for Civilization VII 1.0.0

    Privus API is an add-on/library for Sid Meier's Civilization VII that aims to create a simple and unified modding API in order to signficantly ease the modding development process (especially when it comes to UI) and solve a few major problems with the traditional modding process in Civilization...
  5. B

    Created a custom mod, it's shows up in the mod panel, I can enable it, but it's not changing anything. What are the steps I need to take?

    I created a custom mod using a .lua file, it's supposed to change Robert the Bruce's original useless ability into one where all his cities turn ecstatic for 10 turns. In addition to this he gets +1 amenity to all his cities settled next to lakes. The .lua file works because the print I put in...
  6. Nightgoblin

    0-range-air-unit damage override

    In Test of Time rules.txt, under section @UNITS_ADVANCED, there's a field called 0-range-air-unit damage override. It doesn't seem to be documented and I've never seen it used. What does it do? How does it affect units?
  7. I

    GUI Modding tools [Beta]

    Civilization 7 modding tools with GUI After releasing the TypeScript modding tools framework, I realized that not everyone is familiar with TypeScript, so I decided to create a more visual tool, like modding tools with a GUI. At this point, I’ve been able to recreate my Scythia civ, but only...
  8. I

    Modding tools(framework) written on typescript

    I almost lost my mind after spending several evenings editing XML files, trying to create my own civilization. This led me to the thought that I’d like to have a more declarative way to develop content mods. So, I decided to create a tool that would help me do this faster and with less pain...
  9. A

    Guys, i have 2 things to ask you.

    First - i can't still find file that is responsible for the color of the main menu - i mean this file that makes interface blue. You know which file makes it blue? Second - What way do you add models to Civ IV?
  10. FurionHuang

    Furion's Loading Screen Adjustments

    The current Civ7 loading screen is a mess... So I decided to do something. Download here: https://forums.civfanatics.com/resources/furions-loading-screen-adjustments.31890/ What is this MOD doing: Adjusted text layout, so that it has reasonable margins from the container box, and reasonable...
  11. W

    Any tips on creating "postponing era ending" mod?

    Hi, First, I'm completely new to civ modding (Any civ game), I did some rudimental mods for Endless Space 2 and Stellaris. I know few scary words like Xml, SQL, javascript, but that just about it. I have looked at tutorials section of these forums. For simple examples - I think I mostly...
  12. S

    How to edit a map from a mod? Newbie modder

    Hello, I'm new to modding Civ 6. I've messed around with the world builder in the past, but that's about it. I want to make changes to a map from a mod. In specific, it's from this mod: TSL Western Europe Firstly, is it possible? If so, how to do it? The other questions I have are about...
  13. Scapeh

    Modding Discord

    Just wondering if there is currently a Civ 7 Modding Discord that's been set up as of yet? I think it'd be really useful for the discussion and sharing of knowledge during the creation process.
  14. GeeVee

    [Mod] Better Start Mod

    I always wanted to try my hand at modding. Turns out that modding ARA is easy and fun :) This mod let's you start the game with both a scout (to explore) and a spearman (to hunt wildlife). https://forums.civfanatics.com/resources/better-start-mod.31565/ I incidentally also discovered that it...
  15. S

    Help newbie modder

    I am tryng to make my first mod, it's for a friend of mine, I've been using the Template NewLeader from the ModBuddy but the game crashes with this error "Unhandled Exception Code: EXCEPTION_ACCESS_VIOLATION Error reading address" and then a bunch of "?" I'll be attaching the mod and please...
  16. bssth

    [UTILITY] Civ 4 Studio (Map properties editor)

    Hi everyone, let me present you the development I'm doing now in my spare time. So far it's just a working demo, but hopefully someone will need it and I'll have someone to develop it for Background Like most of you, I play Civ 4 BTS from time to time (mostly with mods). I'm almost happy about...
  17. PDX Firefly

    Developer Diary | Achievements, Modding & Multiplayer

    Welcome to one of our final pre-launch Design Diaries. I am Robert “Xemu” Fermier, co-designer and lead programmer of Millennia. Today I would like to cover an area that is very near and dear to my heart, Achievements! But before we dive into those, I also wanted to say a few words about the...
  18. MaverickMods

    [BNW] New Pokemon Civilizations - Real Pokemon have arrived in Civ 5

    New Pokemon Civilizations (Alpha release) Part 1 DOWNLOAD KANTO CIV (GEN 1) DOWNLOAD ALOLA CIV (GEN 7) Command 30+ Pokemon in each Civ! Generous output from Unique Buildings! Generally more powerful units than their vanilla counterparts! Compete with, team-up, or...
  19. MaverickMods

    Pokemon Civilizations - The Kanto Region .7

    The Kanto Region has arrived! This mod is currently in it's Alpha state. Bugfixes will be uploaded periodically. Forum Post Contents ---------------- 1 New Civilization (Player + AI) 1st Generation Pokémon 30+ New Units (unique and replacers) Generous output on unique buildings (Pyramid of...
  20. S

    [BTS] Help with Project Structure and Enums

    I am just starting to mod Civ4 in order to implement a Reinforcement Learning agent from a 2009 paper and try to improve upon it as a project for an exam. The code for the paper was written in C++ and embedded in the SDK instead of using the Python API so for now I am mostly working with the C++...
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