modding

  1. Ali_Baba

    Suggestion about allowing to build Great Wonders multiple times (for each player one example of architecture )

    Hi y'all I play Civilization since the early 90s. And for each game since then, especially Civ1, Civ2 and Civ3 I was wondering if there is any mod or trainer that would allow to build a Great Wonder multiple times so that every nation can build it instead of only one nation? That means for...
  2. A

    Privus Modding API for Civilization VII 1.0.0

    Privus API is an add-on/library for Sid Meier's Civilization VII that aims to create a simple and unified modding API in order to signficantly ease the modding development process (especially when it comes to UI) and solve a few major problems with the traditional modding process in Civilization...
  3. B

    Created a custom mod, it's shows up in the mod panel, I can enable it, but it's not changing anything. What are the steps I need to take?

    I created a custom mod using a .lua file, it's supposed to change Robert the Bruce's original useless ability into one where all his cities turn ecstatic for 10 turns. In addition to this he gets +1 amenity to all his cities settled next to lakes. The .lua file works because the print I put in...
  4. Nightgoblin

    0-range-air-unit damage override

    In Test of Time rules.txt, under section @UNITS_ADVANCED, there's a field called 0-range-air-unit damage override. It doesn't seem to be documented and I've never seen it used. What does it do? How does it affect units?
  5. I

    GUI Modding tools [Beta]

    Civilization 7 modding tools with GUI After releasing the TypeScript modding tools framework, I realized that not everyone is familiar with TypeScript, so I decided to create a more visual tool, like modding tools with a GUI. At this point, I’ve been able to recreate my Scythia civ, but only...
  6. I

    Modding tools(framework) written on typescript

    I almost lost my mind after spending several evenings editing XML files, trying to create my own civilization. This led me to the thought that I’d like to have a more declarative way to develop content mods. So, I decided to create a tool that would help me do this faster and with less pain...
  7. A

    Guys, i have 2 things to ask you.

    First - i can't still find file that is responsible for the color of the main menu - i mean this file that makes interface blue. You know which file makes it blue? Second - What way do you add models to Civ IV?
  8. FurionHuang

    Furion's Loading Screen Adjustments

    The current Civ7 loading screen is a mess... So I decided to do something. Download here: https://forums.civfanatics.com/resources/furions-loading-screen-adjustments.31890/ What is this MOD doing: Adjusted text layout, so that it has reasonable margins from the container box, and reasonable...
  9. W

    Any tips on creating "postponing era ending" mod?

    Hi, First, I'm completely new to civ modding (Any civ game), I did some rudimental mods for Endless Space 2 and Stellaris. I know few scary words like Xml, SQL, javascript, but that just about it. I have looked at tutorials section of these forums. For simple examples - I think I mostly...
  10. S

    How to edit a map from a mod? Newbie modder

    Hello, I'm new to modding Civ 6. I've messed around with the world builder in the past, but that's about it. I want to make changes to a map from a mod. In specific, it's from this mod: TSL Western Europe Firstly, is it possible? If so, how to do it? The other questions I have are about...
  11. Scapeh

    Modding Discord

    Just wondering if there is currently a Civ 7 Modding Discord that's been set up as of yet? I think it'd be really useful for the discussion and sharing of knowledge during the creation process.
  12. GeeVee

    [Mod] Better Start Mod

    I always wanted to try my hand at modding. Turns out that modding ARA is easy and fun :) This mod let's you start the game with both a scout (to explore) and a spearman (to hunt wildlife). https://forums.civfanatics.com/resources/better-start-mod.31565/ I incidentally also discovered that it...
  13. S

    Help newbie modder

    I am tryng to make my first mod, it's for a friend of mine, I've been using the Template NewLeader from the ModBuddy but the game crashes with this error "Unhandled Exception Code: EXCEPTION_ACCESS_VIOLATION Error reading address" and then a bunch of "?" I'll be attaching the mod and please...
  14. bssth

    [UTILITY] Civ 4 Studio (Map properties editor)

    Hi everyone, let me present you the development I'm doing now in my spare time. So far it's just a working demo, but hopefully someone will need it and I'll have someone to develop it for Background Like most of you, I play Civ 4 BTS from time to time (mostly with mods). I'm almost happy about...
  15. PDX Firefly

    Developer Diary | Achievements, Modding & Multiplayer

    Welcome to one of our final pre-launch Design Diaries. I am Robert “Xemu” Fermier, co-designer and lead programmer of Millennia. Today I would like to cover an area that is very near and dear to my heart, Achievements! But before we dive into those, I also wanted to say a few words about the...
  16. MaverickMods

    [BNW] New Pokemon Civilizations - Real Pokemon have arrived in Civ 5

    New Pokemon Civilizations (Alpha release) Part 1 DOWNLOAD KANTO CIV (GEN 1) DOWNLOAD ALOLA CIV (GEN 7) Command 30+ Pokemon in each Civ! Generous output from Unique Buildings! Generally more powerful units than their vanilla counterparts! Compete with, team-up, or...
  17. MaverickMods

    Pokemon Civilizations - The Kanto Region .7

    The Kanto Region has arrived! This mod is currently in it's Alpha state. Bugfixes will be uploaded periodically. Forum Post Contents ---------------- 1 New Civilization (Player + AI) 1st Generation Pokémon 30+ New Units (unique and replacers) Generous output on unique buildings (Pyramid of...
  18. S

    [BTS] Help with Project Structure and Enums

    I am just starting to mod Civ4 in order to implement a Reinforcement Learning agent from a 2009 paper and try to improve upon it as a project for an exam. The code for the paper was written in C++ and embedded in the SDK instead of using the Python API so for now I am mostly working with the C++...
  19. M

    Custom map, TSL problems

    Hi Apologies for my english in advance. I wanted to make a map a long time now so i started one, it's loosly based on how earth looks but just more different and spicy. The inexperienced fool that i was made this map on map size enormous, i used YnAMP, which apparantly isn't supported or...
  20. topsecret

    Civ4 Mod Spotlight Videos

    Civilization IV Modding Spotlights LATEST VIDEO Welcome Welcome to Civilization IV modding spotlight videos. I already have a YouTube channel uploading modding tutorial videos, and now I'm uploading new videos on modding spotlights. We're starting with a video on the latest uploads to the...
Back
Top Bottom