modding

  1. M

    [BNW] Question about delaying unit and building appearance change

    Enjoying to play in locked Eras, mainly the Industrial one for its steampunk aesthetics, I am looking for a way to delay to the next era the appearance change of some units and buildings that take place in this Era and look quite out of place there, namely : the Great General, the Great Admiral...
  2. KayAU

    Playing Civ 6 after a long break, recommended mods?

    So, I have not played Civ 6 at all since...17. May 2021, and as I recall, that was not even a full playthrough. After such a long break, where I have been playing things like Stellaris, Fallen Enchantress, Vox Populi, Humankind and Old World, I finally feel like going back to Civ 6 for a bit. I...
  3. Boa's Mod Productions

    CIVILIZATION VI - Boa's Music Template

    Welp, it has been too long, so I finally released a music template! All that's left is to put your music in, and adjust the settings! DOWNLOAD LINKS Google Drive: https://drive.google.com/file/d/1T7o-0I4ou06WpGdiC00QMZORV8GrpPII/view?usp=drive_link Github...
  4. King Phaedron

    Game of Thrones

    Kings Landing to exist in game... as a city on turn 0... ruled by random player. All other players receive something else in compensation, perhaps a free settler. Presumes to rule over the whole game world... able to demand tributes successfully, all players must comply with tributes or declare...
  5. A

    How to add custom script to mod?

    I want to modify the ships in civ4 bts in order to be a little bit more realistic in my point of view... So, for this, I commented out from the .xml: <!-- <TerrainImpassable> <TerrainType>TERRAIN_OCEAN</TerrainType>...
  6. Poldworld

    [Mod] ps Mods: Longplay, Stronghold, Others

    Hi all, I am hobby-modding the amazing OLD WORLD with focus to create a longplay/endless mode experience for singleplayer. Happy to discuss ideas, proposals, wishes or any other feedback. *** Longplay: Vision: - Create a mod/mods that supports playing a longer-game with main focus shifted...
  7. P

    [GS] Edit mod to delete feature is offers

    hello, i tried to edit a mod - but i don´t know how: It´s this DB's Civ VI Gold-mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2533573440 It´s a mod which does alot, but i only wan´t to have the Remove Foreign Info-function, like this predesessor mod does which isn´t working...
  8. C

    Need help removing Petra's bonus from Desert Hills

    Hey y'all, I'm new to Civ V modding and was hoping to make a small mod to iron out a few pet peeves of mine. Only thing I'm thing I'm really stuck on rn is figuring out how to remove Petra's bonus from desert hills. I put the following in my Buildings.xml: <GameData>...
  9. Queen Theophania

    A few concepts for Native American City States

    Hey y'all, this forum might not be the best place to put this (and if it isn't then the mods are totally free to move this thread) but I want to make a mod that adds several Native American City States (from both North and South America). I originally only wanted to ashow this to Zaarin to ask...
  10. TheOneHitPupper

    City Resistance?

    How would I go about coding Resistance in a city in lua? I have pCity defined, but can't find the proper lua method to implement city resistance there. I am also using the Community Patch DLL, if that helps. The only relevant information I've found are these two links: unhappiness revolt...
  11. Dantavian

    [BNW] AI Science

    Is there a way to give the AI per era science bonuses, or something that will allow the AI to keep up in science output as the game progresses? Pref. something in the XML. Thanks.
  12. Dantavian

    [BNW] AI unit upgrades and general AI balance

    Hello, I have been playing King difficulty. I find this a nice level to play until the snowball effect and I run away with the game. I have been experimenting with adjusting the balance so the ai can keep pace but without me in turn having to resort to gamey tactics and repetitive gameplay of...
  13. Knightfall

    [C3C] Add New Civ Traits?

    I know that it's possible to add/replace civs, but is it possible to add new Traits to the game as well, or is this hardcoded? I'm not really a modder, just asking as a hypothetical question.
  14. M

    xml modding help

    i only have the epic games version of civ6 and i want to make a new civ using xml is there any tutorials or example mod
  15. Gameboy2396

    [GS] Named Features Error (new version of Gedemon's Basic Modern Civilizations) - Test on GitHub here!

    Hello, everyone. So, I have decided to fork Gedemon's Basic Modern Civilizations for YnAMP, and add new stuff to it, such as favored religions, citizen names, unique diplomacy quotes, and (what's not working right now), named places. The named places system is my favorite new feature in...
  16. DukeCivStarcon

    [BNW] CIV II MGE vs CIV 5 editing, pros, cons, differences

    I am interested to see what modders who have experience with both CIV2 and CIV5 editing have to say on this topic. Is one really better to edit than the other? Is one easier or that much more customizable? What are the pros and cons of doing a scenario or partial mod for a scenario on each...
  17. Jeebie99

    Need help getting my two .sql files working

    I've been fiddling around with these two modifications I want to make to Cleopatra's leader ability, but so far I've nothing to show for it. I didn't expect to get stumped on something that seemed simple, but alas. I'm trying to change the amount of bonus gold she receives from international...
  18. D

    Looking to commission somebody to make a mod

    Hello, I've been messing with the Civilization V SDK for awhile now and I just can't figure it out. I've decided I want to go the route of commissioning somebody to make a mod for me. I'm not sure how much one would pay for such a thing, but I would really like to see my idea be playable and I'm...
  19. Lonecat Nekophrodite

    (Coding) Clear Terrain Definitions

    What are 'Clear Terrains' as defined in UnitAbilites.xml, and Modifiers.xml ? So far there's no clear definitions of 'Clear terrain' beyond the in game effects that add +1 movements to TWO chariot class units. Even with @raen 's tools I still se nothing fruitful to exploit in codings. (I'm...
  20. PlutonianEmpire

    PSA: Increasing the tech paradigm forces the AI to build more cities.

    This is especially useful for 4000 BC starts. When I increased the Tech Paradigm to 20 for a 4000 BC start, the AI was able to build more cities, because the sooner new city improvements are available, the more the AI will waste time building them, so delaying the advent of new city improvements...
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