request

  1. B33L00

    [R&F] [REQUEST] Unit Maintenance Increase OR Unit Limit Mod

    Hello, I joined the forum to request for a mod that either increase unit maintenance costs much so that ai cant maintain ridiculous amount of armies on map or limit units according to city/pop so the wars are not just bland and tedious but require careful strategy. Plus then, AI would not just...
  2. Odinius Arcainius

    [R&F] Tuner: Rename City/Unit

    Looking for a way to add controls to the tuner for the purpose of renaming ANY target city or unit specifically the AI cities. Purpose: In the Civ6 Tuner I can change buildprogress or loyalty of selected city using the (Built-In) controls.I want to add a control to change city name. Example...
  3. merijn_v1

    Merijn's graphic modcomps

    After learning how to convert blender models to nif files (Tutorial), I created a few wonders, initially for RFC Dawn of Civilization. I uploaded them to the forums as well. You can find the links in this thread. I do take requests. But depending on my scedule, it can take a while before it is...
  4. conorbebe

    [Request] Change Brazil's Architecture

    A simple mod to change Brazil's architecture from Mesoamerican to either the American or Mediterranean architecture would be much appreciated and I think would appeal to many on this forum who are also bothered by this choice. I'm not sure if this has been requested before, or is even possible...
  5. Ashe Lockhart

    [R&F] [Request] New Civ - Commission?

    Hi Folks, I've tried my hand with the software to create my own CIV (my own idea that I am fleshing out, not an actual country), but it is not something that is really working very well and coding is really not in my talents to begin with... If there's anyone out there who'd be open to work...
  6. C

    [R&F] Bunch of ideas

    Any of these ideas may be applicable through any mean (unique abilities or buildings, policy cards, religion beliefs etc.), they are just game aspects I'd like to see implemented in some ways (though admittedly I'm no balancer, so some concepts might turn out OP). Diplomacy Proper dialogue for...
  7. Nahimi

    [R&F] Civ Specific Wonders??

    Does anyone have enough modding ability to create an immersion mod which stops civs from building wonders that do not reflect the historical truth. Rome building the Statue of Liberty... Or maybe someone could tell me what xml file I should modify to do myself?
  8. Nahimi

    Request: Can anyone make a Civ Specific Wonders Mod?

    Does anyone have enough modding ability to create an immersion mod which stops civs from building wonders that do not reflect the historical truth. Rome building the Statue of Liberty... Or maybe someone could tell me what xml file I should modify to do myself?
  9. Grotius

    [R&F] Request: Hall of Fame

    I've searched this forum, and Google, for a Hall of Fame mod. I can't find one. All I want is a simple list of my wins, losses, scores, difficulty level, leader/civ, and dates. Icing on the cake might include a list of Wonders I built, maybe the tourism level. I know scores don't necessarily...
  10. JackConor

    Adding chemical and biological weapons to VP?

    I was wondering if VP could add these weapons. It would change how battles are fought. I find it ridiculous to use nukes to achieve this purpose of warfare. Is it possible? I know nothing about modding but if I got the time and its easy then I might try. For biological weapon, we could use the...
  11. Eretas

    [Request]Cities reports

    Is it to possible to have a cities reports with yields per turn and actual production. Like the one in Civ IV If it is already done, can you show me where? Thanks.
  12. J

    Request: Removing a modifier

    Hi, I'm here to request a mod(if possible) to remove the modifier they added this summer patch to the AI. The modifier is "Close to Winning", it just sucks that even winning by a little bit they will hate you way more then even razing one of their own city, so please if someone is possible to...
  13. Vhaldez

    [Idea] Boer Civillization

    After several attempts at coding one myself, I'm going to accept defeat and throw my idea on here for a more experienced modder to pick up. Hopefully this suggestion is simple enough to ensure there are no significant obstacles for anyone who actually knows what they're doing. Paul Kruger: The...
  14. Zerver

    T14 "Armata" 2017-02-19

    Requested by Bananass. Thread: https://forums.civfanatics.com/threads/t-14-armara.610374/ Uses vanilla modern armor animations.
  15. Ricarius

    Question/Request: How Do I Make My Leader Portrait Switch In-Game According to Action?

    An example of what I am looking for can be found with this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=657408210 In the mod, the leader diplo-scene changes appearance based on an action or condition that the civilization is undergoing. For example, when declaring war or opening...
  16. sparrow8332

    Request - Show city borders before settling

    Ive been using a mod for Civ V - ( enhanced user interface mod ) and it has a feature where when you select a settler their is an overlay showing you the Max city boundaries (3 tiles in every direction). Ive been scratching my head endless sleepless night trying to figure out how to do this for...
  17. P

    Mod Request: Hotkey to Reveal All

    I'm just trying to do this to test mapscripts. I have no real experience with LUA or scripting in a Civ game. I just want to create a simple mod that uses a hotkey to trigger the "Reveal All" action without using Debug. Was just doing for my own sake in the quickest way possible. So far...
  18. Tridentviper

    [Request] Civ VI performance enhancer

    To all modders out there, if you would be so kind please create a mod that could make Civ vi perform better (or seem to perform better e.g. quicturns mod on civ v)
  19. Ancient / Classical Leaderhead Blueprints - America

    Ancient / Classical Leaderhead Blueprints - America

    Five Ancient / Classical Leaderheads from a generalized America, some already finished, others requested. Sketches and specific ideas are included for inspiration. Thank you.
  20. Ancient / Classical Leaderhead Blueprints - Asia

    Ancient / Classical Leaderhead Blueprints - Asia

    Five Ancient / Classical Leaderheads from a generalized Asia, some already finished, others requested. Sketches and specific ideas are included for inspiration. Thank you.
Top Bottom