terrain

  1. LPlate2

    [SDK] Assymetric Cultural Expansion 2020-08-23

    Hi, These are the files, including the edits I made discussed in the thread, https://forums.civfanatics.com/threads/terrain-technology-limiting-culture-spread.641656/ . The modcomp allows for; 1) blocking the spread of cultural influence of terrain types until a pre-requisite technology is...
  2. merijn_v1

    Forest Variations 2020-02-24

    New forest variations. Top row: New snowy forest 1, new snowy forest 2, default snowy forest (for comparison) Second row: Savanna*, default leafy forest (for comparison), bamboo forest Bottom row: Tropical forest (leafy and jungle combined), hybrid forest (leafy and evergreen combined) * The...
  3. W

    Randomized Terrain Yields 2019-09-12

      You know the Grass tile always only provides +2 food, Desert Hill only provides +1 production, and a lot of Terrains doesn't even provide yield. It's always the same, pretty boring after years of playing, right?   And now that boredom is no more. This mod complete randomizes the yields of...
  4. Knasp

    Requirement for adjacent terrain?

    I want to use adjacency to mountains (or other terrain) as a requirement for modifiers. I can't find any requirement based on terrain adjacency in the vanilla database. More specifically I want a district to get a single +1 to a yield, for having one or more mountains adjacent. I can't use...
  5. E

    Balanced (starting terrain) Biases

    This is an attempt to make certain civs spawn more often in terrain that directly compliments their unique kits. For example, ideally, the Inca should always spawn on hilly terrain due to their terrace farms, the Netherlands - on terrain with plenty of fresh water due to their polders, etc. Vox...
  6. AzraelZephyrian

    [TERRAIN] Mod concept--[villages and forts]/[two textures on a tile exploit?] (HELP)

    I noticed that roads are able to have improvements over them. This makes me wonder: can I define a texture+model (most likely the Feitoria, mott-and-bailey, and uh...berringer crater...) as a road/railroad-style asset somehow (I know Whoward made the tunnel-borer produce a route improvement)...
  7. T

    [GS] [request] renaming terrain features

    hi all, I couldn't find anything new on this, but I find it hard to believe that I'm the only one thinking about it... Is there a way of renaming the named terrain features (rivers, mountains, deserts, etc) or were these things never meant to change? I read somewhere that the names were...
  8. Wit

    [R&F] Tile Yield Reference Sheet

    Attached is a "Tile Yield Reference Sheet" for Civ 6 R&F. I felt this has been missing, and I have been meaning to do this for a while and finally got around it. My hope is that it is self explanatory. All data was pulled from game files. I tried my best to be accurate - I welcome any...
  9. sman1975

    Airbase Terrain Improvement - Unit Based V1.2

    Airbases Summary: The Airbase is a special Tile Improvement that allows you to station aircraft away from Cities or Aircraft Carriers. This mod differs from the 'Airbase Terrain Improvement' mod in that this mod uses a 'Land Carrier' - which is an actual unit, like the aircraft Carrier. It is...
  10. sman1975

    Airbase Terrain Improvement

    This mod adds the "Airbase" Terrain Improvement, allowing you to station aircraft in places other than cities and aircraft carriers. Download: https://forums.civfanatics.com/resources/airbase-terrain-improvement.27169/...
  11. sman1975

    Airbase Terrain Improvement V1.1

    New version fixes the aircraft disappearing problem. Main change is you now need an Open Borders agreement to use another major Civ's airfields, not the DoF. You may now also use City State airfields if you are their ally. There is a minor graphics bug when an AI unit moves into a city...
  12. Knasp

    New terrain types and features?

    A while back I managed to use Modbuddy and add a new feature (copied and modfied the marsh feature's code in the xmls), which I could then place on my map in the Worldbuilder. The map loaded fine, and the feature worked fine in the 3D view, but the feature was invisible in the Strategic View...
  13. N

    [R&F] my personal setting. meny change unit, building, district, Improvement, features, Alliances.....

    this mod insert not mod folder, insert Sid Meiers Civilization VI base folder. PLEESE BACKUP FILE [insert backup 7z file, but I still recommend backup.] Reference mods Fish Farms (for better water tiles) 1.8.5 PassableMountains Workable Mountains Strategic Timber (V. 1.05) Lumbermills for...
  14. thevaliant

    Best ideas for Terrain (Irrigate or Mine)

    Apologies if this has been asked, but I couldn't immediately find an answer. What is the best option when faced with multiple options on a tile square. Irrigate or mine? (And why?) Personally I: Mountain - Mine Hills - Usually mine Desert - Usually mine unless there is little food in the city...
  15. Mr_PeaCH

    Greater customization for random map terrain and resources

    Does anyone know of a mod that will allow greater customization choices for terrain features and resource distribution? Obviously you get world age (old means flatter, young means hillier, more mountains), temperature (hot, normal, cold) water (wet, normal, dry) but the variation in each is...
  16. AvianBritish

    Building Districts on Water tiles

    Is there a way to create a trait (or multiple) for a leader ability where they can build any district on Lake, Coast or Ocean tiles without having to recreate every district with just the valid terrain modified? The Harbour is proof that you can build districts on water tiles but that is coded...
  17. M

    Some questions about terrains in civ 6

    Hi, I wanted to create a mod that adds a complete new terrain, with new textures, and I have some questions that maybe some of you already answered. My main question is : How and where is the texture of a terrain defined ? Here's what I already found out : - Terrains are defined in...
  18. nick0515

    [C3C] WIP: New Terrain Pack Based on 0.A.D Graphics

    As part of the development of my Epic Mod I've always wanted to create a new terrain pack to accompany it. I've decided to create it using the graphics from the amazing cross-platform FLOSS game 0.A.D, which if you haven't played then you absolutely should. All comments/advice/criticisms...
  19. Victoria

    Water Water Everywhere

    Would you restart this? I ask because most my games are starting like this and I in fact quite like it. The plains hills by far compensate for the lack of fresh water IMO
  20. Yellownaut

    [BTS] Some Terrain Modding Queries

    Hello there, I'm a long-time CIV4 player who finds modding CIV4 to be a therapeutic way of keeping my mind sharp and logically-focused (always helpful as a computer science student!) whilst winding down my stress. Thus I'm in the process of making a sub-mod for Realism Invictus. I have a large...
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