test of time

  1. Thorvald of Lym

    Throne Room Level Swap 1.01

    Created for LuKo, this is a tweak to pv.dll, swapping the first and second stages of the Throne Room floor and front and back walls, turning the default graphics into a rock cave with the next level a "cleaned up" upgrade. Compatible with both MGE and Test of Time, and presumably all previous...
  2. M

    [TOT] Does the Sci-Fi Scenario (Lalande 21185) have an actual story?

    It's certainly true that the terrain and research techs have a lot of lore, see Describe.txt, but is there any story beyond that? For instance, none of the races are actually explained? Or what "Eco-Reactive Incidents" exactly are? Funnily though the manual describes the barbarians in the...
  3. Thorvald of Lym

    [TOT] The Centauran Gambit

    I don't know how many people have played the Extended Original mod as the Centaurans, but poking through the events file I discovered that there isn't a reciprocal mission to Earth. Instead, the spaceship arrival script applies to all civs, so the aliens end up colonizing their own planet...
  4. Thorvald of Lym

    Unit Mask Template for Catfish's ToT Replacement Graphics 1

    Created as a complement to @Mercator's CivSprite (and/or SpriteGen), this package contains template files to simplify creating static unit sprites based on @Catfish's Original Graphics replacement modpack. It contains four files: units_alpha.bmp – Colour-adjusted unit sprites...
  5. Thorvald of Lym

    [TOT] MGE Conversions

    Spun off from my posts in the Modified Scenarios Workshop thread, this is a progress tracker for my work to update the original MGE scenario roster for compatibility with Test of Time. It also serves as a sounding board for input on rebalances and graphical updates. The plan is to post...
  6. Thorvald of Lym

    [TOT] Civ 2.5: Civ3 in Test of Time

    Civ 2.5 is a mod idea I've harboured for a while to back-port Civilization III into Test of Time. This is an early demo to test the preliminary design; it is built on the base game with quality-of-life features from TOTPP. Current features include: All base game units from Civilization III...
  7. Thorvald of Lym

    [TOT] The Day After: Redux

    "The Day After" is a scenario by Dorian Credé for Fantastic Worlds that I first discovered through @Blake00's archiving efforts here. Essentially an advanced vanilla start with a post-apocalyptic flair, it was basically playable except for one key oversight: the horrendous level of on-map...
  8. B

    CivSprite Tool (ToT) 2.0 Beta

    About: Mercator's brilliant CivSprite Tool that allows you to extract animation and mask frames from Test of Time sprite spr files and also replace them with your own new custom animating units! Latest version also supports ToTPP's extra unit and terrain slots! Original 1.0 website: 2012 Backup...
  9. DaggerDigwillow

    Civ 2: Test of time question regarding limit on adding new units

    So if I want to add new units to the end of a unit in the fantasy version of TOT list how do I go about doing that? Do I just need to add the names units to the units list in the Rules.txt and corresponding sprites/sounds? Is there a hard limit to how many units I can add? Thanks for any...
  10. B

    Civilization II: Test of Time Technical Poster 2022-05-27

    Civilization II: Test of Time Technical Poster Mirror copy on Archive org here: https://archive.org/details/civ2-tot-tech-poster/mode/1up I've also 7zipped the original giant PNG files I fed into the PDF and uploaded them to that archive org page too. Scanned & stitched together by Blake...
  11. Pablostuka

    The Spanish Civil War v4 for ToT + ToTPP + Lua - Development Thread [ON HOLD]

    Introduction to SCW v4 I first started designing and creating the Spanish Civil War scenario for Civ2 MGE back in 2002 when I was just a teenager. Back then I reached José Pellón (a.k.a. @Kramsib) in the Spanish Apolyton Site for permission to use his wonderful Iberian Peninsula map. The first...
  12. P

    The Great Lua Library

    This thread is meant to serve two related purposes. The first is to provide a general Q&A thread for Lua and related topics. The second is to provide a link index for questions and their answers, as well as other resources. I'll edit this post periodically to add links to the questions and...
  13. P

    [TOT] Installing Test of Time in Linux Mint 20

    EDIT: Test of Time Patch Project v0.16 was released, so a couple instructions are no longer necessary. I've edited the relevant sections (but didn't bother changing TOTPP15 references). It's probably worth checking this page to see if a later version is available before starting. This thread...
  14. techumseh

    Uploading map files

    Apparently you can't upload MP. files for Civ2 to the forum. There are still a few of us dinosaurs around, and it does seem like an obvious omission.
  15. Y

    TOTPP movement multipliers

    Quick-ish question: when playing scenarios made for TOTPP, should I always check the movement multipliers box? When enabled, it makes unit movement on railroads NOT unlimited. I am not sure if this is intended for all TOT scenarios (I was just playing Techumseh's newest, Burma), just curious if...
  16. AyCe

    ToT Midgard Fix (ENG/GER) 1.0 2020-01-07

    The fix by catfish, "translated" into the german version (by me). Contains english and german (and could contain YOUR language, if you send me your language's midgard files) Original Thread: https://forums.civfanatics.com/threads/tot-midgard-woes.382827/ I recommend also using the Test of Time...
  17. P

    [TOT] [TOTPP] Custom Music Patch

    I have taken advantage of @TheNamelessOne 's TOTPPv0.18.1 to create "Extended Music For TOTPP" Note that this download is ~50MB, since it contains all the music that has shipped with any version of Civ II. Even if you don't want any of the extensions, this is an easy way to get the tracks...
  18. P

    [TOT] [TOTPP] The General Library

    Edit: Go to this thread for updates to the General Library. The General Library is a collection of relatively basic functions with wide potential use. The standard usage will be gen.generalLibraryFunction(input1,input2) The General Library is currently under construction, so go to the last...
  19. P

    [TOT] [TOTPP] Legacy Event Engine Development Thread

    The purpose of the Legacy Event Engine is to allow Test of Time events written in the original "macro language" to be used in scenarios that take advantage of the Lua Events System made available with the Test of Time Patch Project. When complete, this will allow older scenarios to be updated...
  20. P

    Damage and Movement

    I recently needed to find the calculation for a damaged unit's movement allowance for an event I want to write for a TOTPP with Lua scenario. https://www.civfanatics.com/civ2/strategy/combatguide/#basics was the only thing I could find, and that is only good when the road multiplier is 3...
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