unit

  1. Iconian

    [BNW] Minimum unit purchase cost

    From what I understand, the minimum gold cost to purchase a unit (and buildings I think?) is 10. Is this a hard limit though, or is there some way to reduce it further?
  2. T

    Change the value of the unit if you have been declared at war

    I want to add a unit for my civilization that will cost 60% less production if you are at war. I already have a unit template: <?xml version="1.0" encoding="utf-8"?> <GameInfo> <Types> <!-- Melee--> <Row Type="UNIT_TERDEF" Kind="KIND_UNIT"/> </Types> <UnitAiInfos>...
  3. Meaky

    Possible Unit Ability?

    Hi, I'm making a unit mod, and I had a couple of ideas for abilities, but I don't know if they are doable... 1) A unit that can paradrop at a different range, without changing the parameter for the Spec-Ops. 2) A unit that does dmg to enemy units on the enemy turn when they move next to it...
  4. R

    MISCELLANEOUS - Rerendered - Bronze material corrected 2021-09-23

    Small pack with re-rendered units to replace few from Bronze and Iron unit pack, mainly those with big bronze plates where bronze material did not look good enough.
  5. silverjaded

    Unit Graphic not appearing ingame

    I've been trying to build this mod for a while. The unit graphic is one that was converted from Civ4 into 5, which worked. I've now converted this to Civ6. The unit is in and the assets appear correctly in Asset Editor but are invisible in the game. I've tried various methods of changing the...
  6. modmod

    Map size and movement compensation

    Many of us faced the same reality, when a nearby inland colony is some more turns away (with the limited movement points of units), than Europe or Africa there and back. So idea far from unique. Actually Ramstormp had it summarize recently: " If you play on some gigantic Caribbean map (not...
  7. Stew Pid

    Unit Search

    Does anyone one know the name of this unit in the image and where its files are located? On a side note, can anyone recommend a good Sci Fi starship unit whose attack animation involves sending out smaller fighters?
  8. Lukasdb

    Unit dissapears after building impro

    Guys, a quick question: Is there any way to prevent custom unit from dissapearing after using improvement? I made a custom monk and I attached a custom improvement to him. His textures dissapear after I improve tile. Thanks in advance for help
  9. J

    production of units from earlier eras

    There is an option, maybe a mod that allows you to produce units from an earlier era. For example, instead of a modern tank, it is a regular tank, etc.
  10. Aethelend

    Drow/Dunmer Assassin (Recolor) 2021-01-15

    This is my first unit recoloration- and my first attempt at doing ANYTHING regarding units. It is a simple recoloration of the skin of Bluemofia's Medieval Assassin, and can be used as a dark elf assassin for Dungeons & Dragons, Elder Scrolls, or any other fantasy scenario.
  11. Gearbolt38

    Gundam Unit Patched Version Hurt/Walk

    My very first unit for CIV4 :), after weeks worth of video tutorial, reading I was able to complete this mecha unit for CIV4 ( first of many to come ). I downloaded the original model (zentih mecha obj) from Turbosquid, I added a second rifle, UW mapping, custom skeleton, textures and finally...
  12. Zegangani

    Lua function/code to disable the ability to produce a Unit

    I'm currently working on a Mod that makes Units require multiple resources (for Costs and Maintenance, for example: Unit_A requires 10 Iron, 10 Coal and consumes 1 Niter, and 1 Coal per turn). To get this on a New Table: is not a big Deal. Make the Resources consumed by the Game (via Lua): can...
  13. Louis the XIV

    Polish Arquebusier 2020-11-10

    Polish Arquebusier requested by @Darkator, I tried to follow the exact model which can be found here. For more units visit my unit thread here. Credits: -@xyth for the base Arquebusier
  14. sman1975

    Anyone Interested in an Aztec Unit Pack?

    Hello, I received a request from a Steam user who wanted a unit pack that replaced many of the game's units with unit models customized for the Aztec civilization. Unfortunately, after I completed about half of the mod, the original requestor never showed up on the collaboration site, leaving...
  15. Louis the XIV

    Asian Javelin Thrower 2020-10-23

    This is an Asian javelin thrower created by me. Pictures below! For more units by me visit my unit reskin thread HERE. Changes: -Similar to the Korean spearman from Varietas Delectat but doesn't have a shield, has cloth armor, and has a javelin made of wood instead of spear out of metal. -Uses...
  16. Zegangani

    Deal Window: Deal with Units?

    I wanted to make the Deal Window to also make Deals with Units (Arms Trade, Historically starting from Early Modern Era) not just Resources, Artefacts... . I've Tryed something out but no results yet. I hoped someone would help me to make this to work! DiplomacyDealView.lua: function...
  17. Mtech25

    Making a unit float

    Hi All, Sorry for the spam but does anyone know a way of making a unit that was grounded to float at a like getting a floating hover carrier? I have looked at the unit XML and checked all the settings and fsmxmI file but suspect this may be a property of the .gr2 file am I correct?
  18. King Phaedron

    Sometimes cannot select units until change production

    Sometimes, I cannot select any unit until I go into a city and change it's production. I have no idea where this is coming from, but I play on custom maps made in world builder, and haven't seen this happen otherwise. I suspect it may be more of an issue of the map being huge, very crowded...
  19. Krzyszkot

    Only allow purchasing settlers with gold/faith

    I wanted to make a mod in which there would not be many cities and each new one would be a big thing. One of the things I want to do is to disable the ability to train settlers with production. To that end I've put the command MustPurchase="TRUE" in the settler line of Units.xml. At first it...
  20. md4

    [C3C] Removing units from the game

    I am just getting back into Civ 3 via the GOG edition, which apparently only includes the game .exe for Conquests. I'm not a fan of some of the new additions and would like to remove them. Is there an easy (and preferrably reversible) way of deleting units? I have noticed the Delete button in...
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