unit

  1. sman1975

    Using LUA to prevent unit upgrade?

    Greetings, I'm working on a mod that adds units throughout the tech tree, for example, it adds 8 UUs, one for each Era of the normal game. I'd like to make it possible to upgrade a unit to the next Era's version, once a civ discovers the prereq tech (pretty easy to do). I'd also like to limit...
  2. sman1975

    Using LUA to Force AI to Upgrade Units?

    Hello, I'm working on a mod that adds a bunch of units throughout the tech tree. As such, it would be nice if the AI would actually upgrade some of their units during the game, so the human player isn't facing Classical units in the Info Era... I've written a little function to accomplish...
  3. N

    Streamlined Units with emphasis on Arcade-Realism

    UNIT OVERHAUL PROJECT: Streamlined Units with focus on arcade-realism Hello, I'm looking for someone/ or a co-effort to make a distinct unit-overhaul mod. If you've been around modding communities before, you know that some people are very passionate about certain aspects of the game, but...
  4. sman1975

    Kronian Sandworm V0

    This mod is pre-Alpha, so please don't download yet. I'm using this space for collaboration to fix broken animations. Will update the mod when it's working. Thanks!
  5. totalslacker

    Horse Archer Unit 1.0

    Adds the Barbarian Horse Archer as a unit available to all players. __________________________________________________________ Horse Archer Melee Strength: 15 Ranged Strength: 25 Attack Range: 1 Movement: 3 Resource: Horses Production Cost: 80 Gold Cost: 320 Maintenance: 2 Upgrades...
  6. sman1975

    Legendary Headstart V3

    The Legendary Headstart Mod adds a variety of bonuses to all major civs at the start of the game. The intent is to provide a richer variety of playstyles, based on the sometimes legendary head starts these bonuses sometimes provide. There are 18 bonuses in all – some of which are much more...
  7. sman1975

    Late Game Unit Pack V1

    Late-Game Unit Pack (LGUP) adds 32 units to the Modern, Atomic, and Information Eras to add more variety and color to the latter game experience. In a normal game, the Info Era tends to fly by rather quickly – with just a handful of units available. This really robs players of a chance to...
  8. sman1975

    Railgun Armor V1

    This mod adds the Railgun Armor unit to the game, a powerful Info Era mobile unit with both a melee and ranged attack. Requires both Aluminum and Uranium to build. Uses a modified version of the GDR's "railgun" combat animation. Discussion thread...
  9. sman1975

    Escort Carrier V1

    Adds the Escort Carrier unit to the game (CVE), aka the "jeep carrier" or "baby flattop" - or "Woolworth Carrier" in the Royal Navy. This mod attempts to add more realism to the game by offering a variety of Carrier units. Historically, the Escort Carrier represents earlier versions of the...
  10. sman1975

    Plasma Fighter V1

    This mod adds the Plasma Fighter, an improved version of the Jet Fighter: 1. Combat Strength: 105 2. Range/Intercept Range: 20 3. Significantly improved against SAMs 4. Significant damage reduction from all sources Requires 1 Aluminum and Uranium Uses a modified version of the...
  11. sman1975

    UAV Unit Pack V1

    This mod adds 3 UAVs to the game: 1. Predator Drone: Range Combat = 30, Range = 2, Moves = 4 2. Reaper Drone: Range Combat = 45, Range = 3, Moves = 4 3. Nightstalker Drone Swarm: Range Combat = 70, Range = 4, Moves = 5 UAV's are similar to Helicopter Gunship in how it operates. All...
  12. sman1975

    Railgun Destroyer V1

    Improved version of the Destroyer. Available at Nuclear Fusion. Combat strength: 95 Cost: 600 Moves: 9 Intercept Range: 4 Cargo Capacity: 2 Missiles Promotions: See Submarine, Anti-Submarine 2, Cargo 2, Interception 3, Withdraw before Melee Requires 1 Oil resource. Uses a modified...
  13. sman1975

    Advanced Artillery Units V1

    This mod adds 2 advanced artillery units to the game: Laser Artillery and Railgun Artillery. 1. Laser Artillery: Combat strength 55, ranged 90. Cost 500. Available at Lasers. Uses modified XCom combat animations. 2. Railgun Artillery: Combat strength 65, ranged 120. Cost 600. Available at...
  14. sman1975

    Wild Weasel Jet Fighter V1

    The "Wild Weasel" is a Jet Fighter that specializes in eliminating enemy Anti-Aircraft units of all types. It is weaker than a normal Jet Fighter, but has specialized promotion that allows it to do extraordinary damage to AA Gun and SAM units, and reduces damage these units can inflict on it...
  15. sman1975

    Advanced SAM Units V1

    This unit pack adds 2 new SAM units - which are more powerful than the Mobile SAM in the basic game. While technically, not "SAM" units, I've kept that acronym to avoid confusion with other units in the game. 1. Laser SAM: Combat strength 85, costs 500. Intercept range=2. Available at Lasers...
  16. sman1975

    SMAN's Unit Laboratory

    Greetings. I'm starting this thread as a collaboration space to gather feedback to assist in the development of new units. The primary purpose of this lab is to build units that will ultimately comprise an Information Era Unit Pack - meant to make end game content more interesting. In...
  17. sman1975

    Mother of All Bombs (MOAB) V2

    This mod adds the "Mother of All Bombs" - a massive conventional bomb that does extraordinary damage to units, especially "soft targets." The MOAB is a "lighter" version of the Atomic Bomb unit - but it only does damage to a single target, and leaves no fallout behind. It has a range of 10...
  18. sman1975

    Trump - The Art of the Deal V2

    Trump - The Art of the Deal (v2). Love him or hate him, Donald J. Trump is the President of the United States, and therefore one of, if not the key player in the game of power politics in the early 21st Century. He leads an economic powerhouse of an economy, with world-class military might...
  19. L

    How to edit an existing units values

    Can somebody please link me to a detailed guide or tell me how to edit an existing units values. I want to edit the production cost of pikemen from 200 to 180. Here is what I have, it does not work for me. If somebody knows what is wrong please let me know I am new to modding and SQL but not new...
  20. Zefyrinus

    Q: Units with identical names

    Hi! I think I remember someone posting a tutorial years ago that explained how to give different units the same name in the editor, but now I can't find it. Is this possible? Does anyone know how to do it?
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