unit

  1. M

    Combat Unit that can Build is Invisible

    I am making a combat unit that has one build charge for any improvement that a builder can make (comparable to the Roman Legion). Everything seems functional so far, but I am getting a visual problem. The unit starts with only one guy visible, and he turns invisible after using the build...
  2. Jes Stone

    For King(Queen) and Country?

    To start, I am not a modder. I've seen many mods and used some, but I was wondering, as an RPG player mainly, is it possible to create a King's (Queen's) Avatar (not the anime or the web novel) within the game, as part of the mechanics? Let's say, for example, I am playing as Oda of Japan and...
  3. SFH

    I need help with formations and little bit more

    Hello everyone, I tried to make R.E.D mod for Warfare Expanded Complete edition, but I'm struggling with unit formations and I ruined 1unit somehow. Any help would be appreciated https://imgur.com/a/I5cRPNE Formations, units outside the hexagon https://imgur.com/a/xWWTlBv And this unit is...
  4. MrTerror

    [Vanilla] How to change the look of unit?

    Hello It is again me with a newbie question.. but well i can't find the anwser on the internet so here I am. I made a new unit - explorer (upgrade of scout). When I first made mod file and all of this stuff, it worked as I wanted it to be. But yesterday, when I was changing icons - something...
  5. SpaceCommunist

    [GS] Unit art is causing the game to crash!

    Hey all, I'm attempting to (finally) update one of my mods for Gathering Storm, but there's an issue - the game keeps crashing to desktop at the dawn of man screen! I've had trouble like this before in the past so it's almost certainly an issue with the artdefines or their reference in the mod...
  6. Angryr

    Getting the AI to use a new unit?

    Are there any guides or information for getting the AI to build and use a new unit? Having trouble using the search feature to find anything on this. I've tried tinkering around with the UnitAiInfos and OpTeamRequirements tables, but it seems to have had no effect. More specifically, my...
  7. Ownsya

    Units Relative Strength and Costs Reference

    Game Version: Gathering Storm, September 2019 update (v.1.0.0.341) Spreadsheet can be downloaded from the Discussion tab, or by clicking here. This reference calculates some of the core stats of military units, needed to understand relative combat strengths and the relationship between str and...
  8. MyNameWontFi

    [GS] More than one required technology

    I was wondering if it was possible to have a unit need 2 different techs do be able to be built. For example you would need both pottery and animal husbandry to be able to built archers. Not so that you need to research animal husbandry first to be able to research pottery but so you can...
  9. Tyroq

    [GS] Giant's Causeway Buff Loss (Not a Bug)

    So I did a quick search of the forum but didn't see anyone mention this. I just discovered the other day that the buff from Giant's Causeway seems to disappear whenever I upgrade a unit. Then I have to go back and get it again. That's really annoying and inconvenient and largely kills the...
  10. H

    [GS] Is it possible modifying a siege unit to work like Immortal?

    Hello. I'm a modding beginner and I want to enhance some underwhelmed Civilizations, and the first target is Khmer. I want to improve the UU, Domrey; giving two type combat abilities like Immortal of Persian, which can perform either melee attack or ranged attack. Domrey is a siege unit, in...
  11. Bangra 7

    [BTS] Unit export problems.

    So, I created a new unit for Civilization 4 using the navy SEAL animation as a base, and the Paratrooper skin and unit from Civilization 5 as the mesh, along with a custom helmet. I am having some trouble getting this model into the game using a custom idle and fidget animation. Heck, Blender...
  12. N

    NUT9931's Twaek mod v0.1 2018-11-25

    this mod insert not mod folder, insert Sid Meiers Civilization VI base folder. PLEESE BACKUP FILE [insert backup 7z file, but I still recommend backup.] ---- Reference mods Fish Farms (for better water tiles) 1.8.5 PassableMountains Workable Mountains Strategic Timber (V. 1.05) Lumbermills...
  13. Electric_Gamers

    [BNW] Help in modding Civ BE Units in Civ V

    Hi, I'm new (as a member) to the CivFanatics center and thus I don't know if this is the correct sub-forum to post-this. Ok, so I have both Civ V and Civ Beyond Earth installed and since they use the same game engine I figured out if I could make a futuristic mod for Civ V using the units from...
  14. nguyenforthewin13

    [BNW] Can't build civilian units

    Originally, I thought I just couldn't produce civilian units in my mod. The problem has changed somewhat. I'm not sure why, but in my mod, it is impossible for any of the Civs to produce unmodded units - that is, brand new units (almost all uniques) that I added into the scenario. At first, I...
  15. civRookieGr

    Question about units and brute unit

    The brute unit is overproduced by barbarian cities and AI cities when they have not resources & buildings. It becomes annoying when they produce more than 5(example,I have seen 15/turn:crazyeye:) brutes per turn and your army cannot kill more than they are producing. Questions: 1. Atlatlist is a...
  16. D

    Feedback for my first modpack.

    Hi everybody I'm new to modding and created my first pack for a civ, would appreciate some feedback and possible critique for improvement. Thanks. https://forums.civfanatics.com/resources/china-modpack.26980/ Moved to Civ5 C&C forum. leif
  17. D

    Chinese PLZ-07 v.1

    Chinese PLZ-07 Civilization: China Description: Significantly more powerful than regular Rocket Artillery. Credit to snafusmith for providing the unit. Please provide feedback, thank you.
  18. D

    Chinese ZBD-04 v.1

    Chinese ZBD-04 Civilization: China Promotion: Chinese Mobile Tactics "Slightly weaker than regular Mechanized Infantry +1 Sight. +1 Movement. Has the ability to heal units." Credit to snafusmith for providing the unit. This a continuation of Chinese Modern Units. The unit atlas is still a...
  19. D

    Chinese Type-99 v.1

    Chinese Type-99 Civilization: China Promotion: Chinese Tradition "+15 combat bonus against cities. +1 Sight. +1 Movement." Credit to snafusmith for providing the unit. I noticed there wasn't chinese modern units so I decided to pitch in. I plan on making a mechanized infantry unique unit...
  20. N

    [R&F] my personal setting. meny change unit, building, district, Improvement, features, Alliances.....

    this mod insert not mod folder, insert Sid Meiers Civilization VI base folder. PLEESE BACKUP FILE [insert backup 7z file, but I still recommend backup.] Reference mods Fish Farms (for better water tiles) 1.8.5 PassableMountains Workable Mountains Strategic Timber (V. 1.05) Lumbermills for...
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