This thread replaces the the old (pre-release) "Developer's Thread". Post here only if you are contributing to Éa code (Lua/SQL/C++) or have a desire to do so! For general discussion, suggestions or ideas, please find another thread or start a new one in the mod's subforum. Current working Game Manual A current development build for Éa can be assembled from these three parts: The non-dll project (https://github.com/Pazyryk/Ea_III_Sword_and_Sorcery) The dll project (https://github.com/Pazyryk/EaDLL) Éa Media Pack (link in Downloads thread) Depending on what you intend to do, it may or may not be necessary to be able to work with the GitHub builds (it's a pretty cool thing to learn how to do though). PHASE 3 UNFINISHED SYSTEMS: Protector of Éa Victory Condition v7 Prophesy of Va and Seal Ahriman's Vault systems v7 Renounce Maleficium trade item v7 VC scoring and trigger v7 Favored Techs (system working, just need to add for last 1/2 of civs) v7 Civ Enabled Policies (system and UI built, just need policies) --working on this for v8... Heldeofol as playable race Slaver city state system Lycanthropy Vampirism ONGOING WORK PROJECTS: City state and God quests: just need to prohibit bad ones for now Finish GP actions and spells (mostly listed in manual) Autoplay observation and AI fixes/adjustments Run lots of autoplay sessions and take good notes on what AI is doing/not doing Flavor system overhaul: Can be done mostly on SQL/Lua side but requires understanding of flavor system in dll Fixes for City, Economic and Military AI Strategies: These all modify flavor weightings to determine what cities build (note: it's totally disconnected from tech/policy choice in the mod) AI Grand Strategies Civilopedia: Lua coding needed to handle new game items (GP Classes/Subclasses, Action/Spell Modifiers, Spells, Rituals, Prophecies, Epics, Artifacts, etc) and changes in existing pages. See Units page as an example where I've re-coded it to subdivide units by race (although this needs more work with the new Angels, Demons, Undead, etc).