historix69
Emperor
- Joined
- Sep 30, 2008
- Messages
- 1,402
Originally linked by @rezaf :
https://www.rockpapershotgun.com/20...ing-paradox-and-making-strategy-games-better/
Jon Shafer on Civ-games in general :
“Nobody finishes games of Civ! Nobody does! That’s the biggest challenge that Civ has: trying to make the game work and be fun from turn 1 to turn 500. Turn 1 to turn 200 is great, but turn 200 to 500 hasn’t been all that great in any Civ game."
“The reason it’s such a challenge is that you’re trying to map history onto this game and the fun part of 4X games is in the two first Xs. Exploration and Expansion. In almost every 4X game you’re done with those two things around half-way through. The Exploitation is less interesting because you’re not getting a lot of new things, you’re just adding to the stockpile you already have. So you’re losing the most enjoyable 60% of the game by half-way through. I’m not sure any Civ has figured out what to do with the second half of the game.”
https://www.rockpapershotgun.com/20...ing-paradox-and-making-strategy-games-better/
Jon Shafer on Civ-games in general :
“Nobody finishes games of Civ! Nobody does! That’s the biggest challenge that Civ has: trying to make the game work and be fun from turn 1 to turn 500. Turn 1 to turn 200 is great, but turn 200 to 500 hasn’t been all that great in any Civ game."
“The reason it’s such a challenge is that you’re trying to map history onto this game and the fun part of 4X games is in the two first Xs. Exploration and Expansion. In almost every 4X game you’re done with those two things around half-way through. The Exploitation is less interesting because you’re not getting a lot of new things, you’re just adding to the stockpile you already have. So you’re losing the most enjoyable 60% of the game by half-way through. I’m not sure any Civ has figured out what to do with the second half of the game.”