[...]
Before setting the
Variant Rules I'd like to hear the thoughts of those who might be playing. I've been thinking about the following:
- Even though all victory conditions are enabled we might want to limit that for us.
- In order to achieve a victory we must have ...
- destroyed at least one civ.
- a least one vassal.
- founded a religion and have a "spread percentage" of >40%.
- Make use of the UU and the UB to learn about them.
[...]
Edit:
Well, the disclaimer has a point there. So here are a couple of things that are
different on a Highland Map:
- Traderoutes are way harder to establish due to the lack of coastal trades. And roading is slightly more difficult due to the hills.
- The settings Ridgelines + Dense Peaks is letting the entire map be more like a maze at some points. That is also affecting trade routes and even more military strategy.
- From 1. and 2. concludes that the economy is usually not growing fast, hence expansion is limited.
- From 1. and 2. follows furthermore that religions need to be spread mostly actively! With ten civs in total on the map that might be a nice additional challenge!
- Brennus is chm/spi. The charismatic trait + UB + Vassalage or Theocracy + barracks = Guerrilla III!
Variant Rules
I don't think that anyone has said anything yet about limiting our viccons. I don't think that I'd like to go for a time victory. Everything else seems fine to me.
Furthermore I've been thinking about the following: Since we are now buddhists we can't declare war on anyone. DP being the sole exception.
Once we've been declared upon -

- we turn into Guerrillas!
No peace will be taken until the civ has become extinct or our vassal.
What do you all think?
.maps
I've made a little .map. Here's the map and underneath are my thoughts.
- Green. The green spot would be for grabbing some stone. And possibly get The Great Wall up. Maybe even the mids later on. It wouldn't be much of a big city but could make for a decent military producer.
- Red. The red spot could be quite a decent city and as nearly every city on a highlands map would also make for a decent producer.
- Blue. The blue spot is crucial, imho. It would provide two luxury ressources, bring in quite some raw commerce and could be a rather big city, too.
- Yellow. The yellow spot is a mere spacefiller regarding ressources. But with all those grassland tiles it could be used as a cottage city as well as a GP farm, methinx.
- Brown. The brown spot might be good for two reasons. First one is grabbing the spices. It could also be helping to block us off from our northeastern neighbours. (see further down this post)
- White. That's our capitol, Bibracte. It could maybe take on some early religious wonders. But that depends on whether we can get TGW (less military needed) and on how fast we can get out a couple of workers and settlers.
I would say settle Green > Blue > ?. What do you think?
Choke Points
I haven't drawn a map on Choke Points yet. But I think that the land to our east holds plenty of them! Have a look at the save please and post your thoughts.

The brown spot could be the most northern CP even though it's far from being perfect.
Economy
What kind of economy do you think we might be likely to run?
******************
So far so good. I hope to see some replies to this post in the next 24.

I am well aware that all those nice plans will be blown to hell with one smart

- err - stupid move by the AI or by other ressources popping up (BW/IW). I'd just like to get a general idea of what you all think/feel. Regarding the variant rules I'd definitely like to limit viccons and set the rules right after finishing our first turnset.
Thank you for reading, thinking and replying.
