Bibracte, Celtia, 1330 BC
Hello everybody. Turns played to turn 90. Here's the report.
>> Basics
- Our last two Scouts died to a warrior and an archer.
- We've lost an archer to an archer.
- I missed out on a worker on turn 2 of my set because I didn't send him to work after BW was in. >> Please let's never fortify GP's or workers!
- I've built Archer > Worker
whipped
> Archer > Monastry (chop rushed).
We're still alive and overall doing quite fine. Now here's some pics and thoughts.
>> Automated Citizens
On turn two I realized that the citizen automation has been on. I don't really trust the AI to do that properly. So I'd like to see automation and emphasize

,

or

dicussed before being done. And if they are turned on I'd say let's mention this in our reports.
What do you think about this?
>> Promotions
As the pic shows the Guerrilla III promotion is pretty useless unless we've chopped quite some of the forests as marked in the 2nd picture. So I was wrong there. For now. See under >> current production.
>> Religion
Judaism has been founded. Four turns later there's a revolution. So someone has two religions already.
>> Research
I
sticked stuck with The Wheel. After that I picked masonry to unlock the dun, the Great Wall and the Mids. It's due in three. After masonry I'd say agriculture to get some Müsli. The alternative would be to pick up Poly >> Mono, revolt to OR and get the bonus for buildings. That will definitely come in handy for the GE wonders. So maybe it's rather that? Or one after the other?
Please post your opinions, folks.
>> Current Production
On my last turn the monastry was built. So I picked an archer which would take four turns. But I think that we might as well wait with any more archers until the dun is built. Maybe a barracks would be nice after all? Or a missionary? I think that as soon as the dun is available we should go for it. Simply because we could have archers with four promotions @ 8XP.
Please state what you think about it, gentlemen. Thanks in advance.
>> Foreign Affairs
Here is Ragnar
And HC and Nappy are really gonna like each other! I think if one get's Hindu or Juda we should help it that the other holds Buddhism.
>> Scowler, here's some info!
I've automated the worker west of Bibracte to built a road onto the Copper. He will finish the road on the turn after you've hit enter. Let the 2nd worker in Bibracte wait until the road is finished and then move him onto the copper to start mining! I don't doubt that you would've done that anyway but I just wanted to point it out.
>> About GE City
I've noticed something about
dot or GE City. It is set on a rather long river. So if Ragnar is going to settle at one of the wells of the river and is picking up buddhism we might be able to train and hold our very own freak on a leash.
Feel free to delete the BFC I've drawn onto the map as soon as GE City is settled.
Greetings from a demilitarized world!
