Crotazzo
Chieftain
no, at 750 culture it will look like this

IMHO, I think we still would. Masonry would unlock the dun, our UB. The dun is giving free Guerrilla I on every archer unit built in this city. Throw in a barracks and 1 single fight and you have archers with Guerrilla III (+25% hills attack, +30% chance of withdrawel) or Guerrilla II + Combat I (or Drill I). We're on a highlands map. I want to see the Axeman that is taking such an archer off a hill with ease. With 8XP we could have Guerrilla II - Combat I - Shock promoted Archers.Masonry?? We will be lucky to be alive. We need bronze working and pray hard for copper. Else we are not going to settle any city any soon.
Yes. Yes. And yes. Go ahead and play the three turns. So I'd play tomorrow and we could discuss until then.We shoul try to get a second city soon to help with the prod and the research. We should decide the spot after seeing copper, of course.
2 or 3 archers+ settler seems good for now to defend the new city (depending if its on a hill or a plain)
IMHO in our capital we should buil archer >> archer >> Settler >> (Stonehenge or GWalls)???
I think another worker should be out right after the settler. It will be well needed.Might want to sqeeze a worker or another acher too, depending the flow of the game.
Obviously we do all of that chopping, since we have a lot of wood, and this era seems to be the hardest one with raging barbs.
[...] Someone think it is a good idea to turn on raging barbs in the highlands map ... it is gonna to be a huge problem. [...]
Dot, any suggested phrases or ideas I should have as I fly into Frankfurt and work about 20 minutes away?