.01 - Guerrillas!

no, at 750 culture it will look like this


borderpop.jpg
 
Hmm ... Crotazzo is right, one more border pop is enough. Assuming we have the henge, it will take us 35 turns to reach 750 @ 15 cpt. The problem is a settler is 30 turns away, and the henge is a whopping 90 turns. And it is gonna take us forever to hook up the stones.

Hopefully situation is as bad for the AI.

The settler won't be out so soon, so we still have one more turnset to go to decide. Meanwhile, the research path seems to be heading straight for bronze working after archery.

--
 
yes, its going to take a long time to hook up the stone waiting for the border pop, but i think that's better than settling a city in a crappy spot just for the stone.. we wont have to wait THAT long anyways
 
ummm (form my ever so sneaky access of the forums since that's not civ!)


Looks good to me. I'm not seeing anything I'd disagree with.
 
play now. I'm very much grounded.

Even better/worse - I just found out I'll be in Germany (Frankfurt) next week from Sun - Fri so that means I'll be away from a civ capable computer!
 
Pretty slow turnset, not sure how many turns to play. But since the first two played 20, I continue with 15.

Archery is in:

dot-BC2680-archery.jpg

I immediately swapped out the barracks for archers. Someone think it is a good idea to turn on raging barbs in the highlands map ... it is gonna to be a huge problem. We need to get at least 3 archers up before expanding.

I go for Mining next,

dot-BC2380-mining.jpg

and heading towards Bronze Working. The worker would soon have nothing to do, but that can't be helped.

Thereafter is a series of killings of envoys and meeting of animals ....

:eek: opps ... I meant killing of animals and meeting of envoys. :p

Ragnar: the current score leader.

dot-BC2620-ragnar.jpg

Wang: who is searching for his wang ... (you can't get enough bad jokes abt him ;))

dot-BC2530-WK.jpg

Shaka: who hated us probably because we snatched Buddha under his nose.

dot-BC2410-shaka.jpg

Here is where the revealed AI cultures are:

dot-BC2350-sit.jpg

Notice how France and Inca are so near each other.

A bit of gold news:

dot-B2470C-cultured.jpg

And a bit of what is to come: gentlemen, Lo, and Behold --- the first Babe ... with an arrow:

dot-BC2380-barb.jpg

It's not going to be an easy turnset for the next player. Good luck.

>>> Save (2350 BC) <<<

Roster
- Dot == busy dotting
- Scowler == sent us a postcard
- Bobrath == skipped
- GreyFox == did nothing
- Crotazzo == UP

Spoiler :


Logging by Ruff's Cobbled Mod Pack v2.0.4 (Warlords v2.08) - New Log Entries
----------------------------------------------------------------------------
Turn 40/660 (2800 BC) [02-Aug-2007 23:01:25]

IBT:

Turn 41/660 (2770 BC) [02-Aug-2007 23:02:15]

IBT:

Turn 42/660 (2740 BC) [02-Aug-2007 23:02:48]

IBT:
While defending in the wild, Scout defeats (0.04/1): Barbarian Lion (Prob Victory: 88.9%)

Turn 43/660 (2710 BC) [02-Aug-2007 23:03:31]
Tech learned: Archery

IBT:
While defending in the wild, Scout defeats (0.64/1): Barbarian Lion (Prob Victory: 73.8%)

Turn 44/660 (2680 BC) [02-Aug-2007 23:04:13]
Research begun: Mining (11 Turns)
Bibracte begins: Archer (19 turns)

IBT:
While defending in the wild near Paris, Scout defeats (0.74/1): Barbarian Wolf (Prob Victory: 99.7%)

Turn 45/660 (2650 BC) [02-Aug-2007 23:05:03]

IBT:
Contact made: Viking Empire

Turn 46/660 (2620 BC) [02-Aug-2007 23:05:15]
Bibracte grows: 3

IBT:
While defending in the wild, Scout defeats (0.88/1): Barbarian Wolf (Prob Victory: 100.0%)

Turn 47/660 (2590 BC) [02-Aug-2007 23:17:40]

IBT:

Turn 48/660 (2560 BC) [02-Aug-2007 23:18:33]

IBT:
Contact made: Korean Empire

Turn 49/660 (2530 BC) [02-Aug-2007 23:19:00]
A Camp was built near Bibracte

IBT:
Attitude Change: Tokugawa(Japan) towards Napoleon(France), from 'Annoyed' to 'Cautious'
Attitude Change: Tokugawa(Japan) towards Huayna Capac(Inca), from 'Cautious' to 'Pleased'
Attitude Change: Huayna Capac(Inca) towards Tokugawa(Japan), from 'Cautious' to 'Pleased'
Civics Change: Napoleon(France) from 'Tribalism' to 'Slavery'

Turn 50/660 (2500 BC) [02-Aug-2007 23:20:40]

IBT:
While defending in the wild, Scout defeats (0.89/1): Barbarian Wolf (Prob Victory: 100.0%)
Attitude Change: Tokugawa(Japan) towards Huayna Capac(Inca), from 'Pleased' to 'Cautious'
Attitude Change: Huayna Capac(Inca) towards Tokugawa(Japan), from 'Pleased' to 'Cautious'

Turn 51/660 (2470 BC) [02-Aug-2007 23:21:32]

IBT:
Attitude Change: Tokugawa(Japan) towards Wang Kon(Korea), from 'Annoyed' to 'Cautious'

Turn 52/660 (2440 BC) [02-Aug-2007 23:22:16]

IBT:
Contact made: Zulu Empire
While defending in the wild, Scout defeats (0.46/1): Barbarian Bear (Prob Victory: 70.3%)
Civics Change: Shaka(Zululand) from 'Tribalism' to 'Slavery'

Turn 53/660 (2410 BC) [02-Aug-2007 23:23:12]
Tech learned: Mining
Bibracte finishes: Archer

IBT:
Attitude Change: Tokugawa(Japan) towards Napoleon(France), from 'Cautious' to 'Annoyed'
Attitude Change: Tokugawa(Japan) towards Wang Kon(Korea), from 'Cautious' to 'Annoyed'

Turn 54/660 (2380 BC) [02-Aug-2007 23:24:34]
Research begun: Bronze Working (21 Turns)
Bibracte begins: Archer (8 turns)

IBT:
While defending in the wild, Scout defeats (1.00/1): Barbarian Wolf (Prob Victory: 100.0%)
Civics Change: Tokugawa(Japan) from 'Tribalism' to 'Slavery'

Turn 55/660 (2350 BC) [02-Aug-2007 23:26:28]
 
Well, as i suposed, we got a barbarian infestation.
Played 15 turns, next turnset will be more intresting as bronze working will come in.


Here is the story:


Met Isabela up north, she is close to shaka

Civ4ScreenShot0012.jpg


Met Saladin also.

In no time we got infested by barbarians... as we had 2 units at the time i figured it was best to the warrior to defend the deer while our archer stayed in our capital. As soon as we got 2 more arches, i left an archer in both resources and a warrior+archer in our capital.
Civ4ScreenShot0009.jpg

A fearsome battle for the sheeps:
Civ4ScreenShot0010.jpg

15 turns went fast. at the end of turn we got a new archer. Managed to keep 2 scouts alive.


Greetings from our Barbarian infested lands

Civ4ScreenShot0014.jpg


Detail of the turnset:
Spoiler :
Logging by Ruff's Cobbled Mod Pack v2.0.4 (Warlords v2.08) - New Log Entries
----------------------------------------------------------------------------
Turn 55/660 (2350 BC) [02-Aug-2007 22:13:09]

IBT:
While defending in the wild, Scout defeats (0.88/1): Barbarian Wolf (Prob Victory: 100.0%)

Turn 56/660 (2320 BC) [02-Aug-2007 22:14:08]
Contact made: Spanish Empire

IBT:
While defending in the wild, Scout loses to: Barbarian Archer (2.52/3) (Prob Victory: 2.6%)

Turn 57/660 (2290 BC) [02-Aug-2007 22:15:20]
A Pasture was built near Bibracte

IBT:
While defending in Celtic territory near Bibracte, Archer defeats (2.58/3): Barbarian Archer (Prob Victory: 99.2%)


Turn 58/660 (2260 BC) [02-Aug-2007 22:15:54]
Bibracte grows: 4

IBT:

Turn 59/660 (2230 BC) [02-Aug-2007 22:16:29]

IBT:

Turn 60/660 (2200 BC) [02-Aug-2007 22:17:11]
Bibracte finishes: Archer

IBT:
While defending in the wild, Scout loses to: Barbarian Archer (2.58/3) (Prob Victory: 0.4%)

Turn 61/660 (2170 BC) [02-Aug-2007 22:17:58]
Bibracte begins: Archer (5 turns)

IBT:
While defending in Celtic territory at Bibracte, Archer defeats (3.00/3): Barbarian Warrior (Prob Victory: 100.0%)

Turn 62/660 (2140 BC) [02-Aug-2007 22:18:38]

IBT:
While defending in Celtic territory near Bibracte, Archer defeats (1.56/3): Barbarian Archer (Prob Victory: 90.1%)
While defending in Celtic territory near Bibracte, Warrior defeats (2.00/2): Barbarian Warrior (Prob Victory: 99.1%)
While defending in Celtic territory near Bibracte, Warrior defeats (1.44/2): Barbarian Warrior (Prob Victory: 99.1%)

Turn 63/660 (2110 BC) [02-Aug-2007 22:19:26]

IBT:
While defending in Celtic territory near Bibracte, Warrior defeats (1.54/2): Barbarian Archer (Prob Victory: 74.5%)
While defending in Celtic territory near Bibracte, Warrior defeats (0.98/2): Barbarian Warrior (Prob Victory: 92.9%)

Turn 64/660 (2080 BC) [02-Aug-2007 22:20:31]
Bibracte finishes: Archer

IBT:

Turn 65/660 (2050 BC) [02-Aug-2007 22:21:11]
Bibracte begins: Archer (5 turns)

IBT:
While defending in Celtic territory near Bibracte, Archer defeats (1.98/3): Barbarian Archer (Prob Victory: 77.3%)
While defending in Celtic territory near Bibracte, Warrior defeats (1.04/2): Barbarian Archer (Prob Victory: 94.2%)
While defending in Celtic territory at Bibracte, Archer defeats (2.67/3): Barbarian Archer (Prob Victory: 100.0%)
While defending in Celtic territory at Bibracte, Archer defeats (2.34/3): Barbarian Archer (Prob Victory: 100.0%)

Turn 66/660 (2020 BC) [02-Aug-2007 22:22:42]

IBT:
Civics Change: Ragnar(Vikings) from 'Tribalism' to 'Slavery'
Civics Change: Huayna Capac(Inca) from 'Tribalism' to 'Slavery'

Turn 67/660 (1990 BC) [02-Aug-2007 22:24:17]

IBT:

Turn 68/660 (1960 BC) [02-Aug-2007 22:24:58]

IBT:
While defending in Celtic territory at Bibracte, Archer defeats (2.64/3): Barbarian Archer (Prob Victory: 99.9%)
While defending in Celtic territory at Bibracte, Archer defeats (2.64/3): Barbarian Warrior (Prob Victory: 100.0%)

Turn 69/660 (1930 BC) [02-Aug-2007 22:25:44]
Bibracte finishes: Archer

IBT:
While defending in Celtic territory at Bibracte, Archer defeats (2.34/3): Barbarian Archer (Prob Victory: 100.0%)
While defending in Celtic territory at Bibracte, Archer defeats (3.00/3): Barbarian Warrior (Prob Victory: 100.0%)

Turn 70/660 (1900 BC) [02-Aug-2007 22:27:14]
Bibracte begins: Archer (5 turns)



The save:View attachment .01 BC-1900.CivWarlordsSave
 
First off:
Sorry for being quiet for almost three days, but I've been without access to the web. :(

Got it.

BTW, Crotazzo, you might be new to SG's but you seem to know your game. ;) Thanx for joining! I'm glad to have you on board. :D

Nice set, too, Mr Fox! :)

Bob, are you kinda requesting a skip since you're coming over to my beautiful country? Or would you like to grab it now to get some action before leaving?

Did I miss getting masonry or did noone go for it? :confused:

Scowler, are you still out there? Meaning: Would you post some of your mostly brilliant observations for the others to read?

I could tomorrow or on sunday. So if you'd want to grab it bob, go ahead. More thoughts may follow...
 
@Dot: Thanks, i've been playing civ since civ3, but started understanding the game with vanilla. I've read some strategy articles as a guest here for a while, and just recently decided to sign in and give SG a chance :), it seems that this is the best way to learn about the game.

@Grey: Our situation isn't as dramatical as it looks. Our archers are standing strong while defending, with almost 100% chance every time, and increasng with every promotion. I think we are safe until axeman barbs.

On the other hand we are not prepared to set a perimeter. But that doesn't matter because the resources we need to defend are in hills. We now have 3 units in our capital, as soon as BW comes in we should send the worker to chop/mine a hill with an archer as his bodyguard.

About the build queue:
We shoul try to get a second city soon to help with the prod and the research. We should decide the spot after seeing copper, of course.
2 or 3 archers+ settler seems good for now to defend the new city (depending if its on a hill or a plain)
IMHO in our capital we should buil archer >> archer >> Settler >> (Stonehenge or GWalls)???

Might want to sqeeze a worker or another acher too, depending the flow of the game.
Obviously we do all of that chopping, since we have a lot of wood, and this era seems to be the hardest one with raging barbs.

On the research path: We should get masonry only if we decide to rush the Great wall, if not, pottery for cottages might be the best option. (in my opinion we should get some cottages up asap)

To the next turnset: All of this decisions should be taken after revealng copper, i know its a pain and i should have played 3 more turns, but its done.. maybe dot can play 3 more turns to reveal copper to us? I have no problem to do that if you agree
 
Masonry?? We will be lucky to be alive. We need bronze working and pray hard for copper. Else we are not going to settle any city any soon.
IMHO, I think we still would. Masonry would unlock the dun, our UB. The dun is giving free Guerrilla I on every archer unit built in this city. Throw in a barracks and 1 single fight and you have archers with Guerrilla III (+25% hills attack, +30% chance of withdrawel) or Guerrilla II + Combat I (or Drill I). We're on a highlands map. I want to see the Axeman that is taking such an archer off a hill with ease. With 8XP we could have Guerrilla II - Combat I - Shock promoted Archers. :D :trouble:
Well. Topic closed for me. The techpath you choose is very welcome. BW is a very good choice. Now we can build one or two more archers, get a settler out, research masonry meanwhile and choprush the Great Wall. So those barbs can go and bother all the other civs. :p

Important Note:
I'd like to keep most of our genepools clean!!! I.e., since the shrine is eventually going to be in Bibracte, this City is only allowed to built wonders that give Great Prophet Points. So The Great Wall has to go to the second city. And that's where I'd try to go for the Mids, too. Iff we can afford it.
/Important Note

We shoul try to get a second city soon to help with the prod and the research. We should decide the spot after seeing copper, of course.
2 or 3 archers+ settler seems good for now to defend the new city (depending if its on a hill or a plain)
IMHO in our capital we should buil archer >> archer >> Settler >> (Stonehenge or GWalls)???
Yes. Yes. And yes. Go ahead and play the three turns. So I'd play tomorrow and we could discuss until then.

Might want to sqeeze a worker or another acher too, depending the flow of the game.
Obviously we do all of that chopping, since we have a lot of wood, and this era seems to be the hardest one with raging barbs.
I think another worker should be out right after the settler. It will be well needed.

Talking about my dotmap I still think that green is a valid spot for a military producer. But I think I might need to explain later what I'm thinking about keeping genepools clean and how that affects city placement and specialization. That's gonna be a difficult post. :undecide: But for a second city dot might be more appropriate than dot. Especially if the next city should or would be our Great Engineer City.

Techwise I think that The Wheel should be pretty high up our list. Helps us getting units along in those woods (when there are no hills) and we can hook up our ressources!

[...] Someone think it is a good idea to turn on raging barbs in the highlands map ... it is gonna to be a huge problem. [...]
:yup: That's the fun in it! :p
 
Oh, BTW, I still have no autologger. And Ruff's Mod is causing severe font problems for me. Does someone have a simple autologger for warlords 2.08?
 
With coper in our BFC, that means we can stick to our original plans of settling the northwest as Crotazzo proposed.

We should forget abt the barracks (the barbs are giving us the needed XPs), and perhaps build us the monument (reduce 750 pop by 7 turns) or even the monastery. After that a settler so that we can sneak out as soon as an opening present itself.

--
 
Yes, this is a skip until I end my sojurn in the wonderful faderland (?). I'd love to jump in, but packing and getting ready will take far more of my time this weekend then I have to offer.

Dot, any suggested phrases or ideas I should have as I fly into Frankfurt and work about 20 minutes away?
 
About the research in the save, it can be changed, i didnt spend a baker in the wheel yet.

I like the monastery idea, besides we can boost culture in our second city with a missionary, and get the cows.

Looking foward to dots idea..:goodjob:
 
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