1.0 gram - Ancient Age All-Stars (C3C - Modified Rules)

this is demigod, so they research fast and trade cheap among themselves. for you, they want both arms and all your children. however, keep your eyes open for trades (gotta ruin that F4 button) as the tech costs will go down as we meet everyone else.

buy WC but we probably will need to research math. gpt should go up with the 4T factory setup, remember to get Lug off the river tile near Entremont and onto the one near Alesia that will be done in 1T. That way, Entremont can work that tile at size 5. barbs are to the NW so try to get lug to provide an escort for the settlers.

good luck.
 
If the only iron around is near the Babylons, we should settle in that direction to make it easier to connect once captured. Sending the settlers this way, we may have one that can hike to the next iron deposit instead. Build barracks and research math so we can take the iron if need be. I think we can give up on the Great Library. By the time we get it, there will be so few techs to learn.
 
Here's a partial turn log. I'll have the rest later.

Pre-flight – 1750 BC – Check in with the other civs. Roman won’t discuss selling us WC. Good news => he doesn’t have iron yet.

Hammy doesn’t have anything hooked up, won’t sell.

X-man has wines, but no iron. No sale there either.

We have a settler in Entremont. Where? Go back an reread the game thread. Tex has a very good idea. Settle towards the iron. Towards the iron it is.

We need some more intel on Persia’s lands. Wake up a warrior in Alesia and head him south. We’ll do some probing. :D

City check – four turn settler factory is up and running.

Three food in city center? Ah-Ha! That’s right we’re agricultural. That ought to help us in the long run.

Sliders at zero. :hmm: 10% science gets us a tech in 120 turns. Sliders stay at zero. :D

Looks like we’re ready to rock and roll. Since we’re the Celts. U2, Van Morrison, and the Corrs go into the CD player.

IBT – Four barb horses ride out of the north.

1. 1725 BC – We climb a mountain to peek into Persia. No iron in that mountain. Our dude wandering the far east – Wallace (that’s a Scottish name, we need some Irish names), spots a light blue boarder=> Hittites. Go a wake up some unnamed warriors and give them proper Irish names, Seamus, Sean, Liam and Padraic.

Move two workers to start a road to the east.

IBT – The four barbs continue south. The Iroquois complete the Oracle.

2. 1700 BC – Our northerly worker can be hit by the barb horses. Colleen runs to the safety of Entremont on her newly completed road.

Meet Mursalis. He’s annoyed at us. He has five cities including his capitol, 442G, and is up Masonry, Alpha, WC, & Wheel, so no chance for two-fers. He doesn’t have anything hooked up.

MM our settler factory, and bump the lux to 10% to accommodate the growth.

Step into Persian lands to have a peek.

IBT – X-man asks us to leave. Sure thing. :D
The four horsemen set up on the hill west of Entremont. If they pillage, there goes our factory for a while.
Alesia: Warrior=>Barracks
Ludgunum, Verulamium: Warrior=> warrior (for exploring)
The Hittites start the Pyramids.

3. 1675 BC – William (that’s a British name!) climbs a hill and have a peak into Persepolis. No iron yet. Wallace does the same over by the Hittites with the same result.

Dub one of the new warriors McGuire, in honor of the gent who fed me too many beers down in Pensacola. The other is named Brian in honor of my Pop.

IBT – X-man kicks us out.
The four horsemen run across Entremont tiles which cause the factory to break slightly. We get the settler, but not the growth.

4. 1650 BC – Since Sasha is threatened by the barbs, I stop her from working and send her.

See if we can keep the barbs away from our cities. Send Brian right out next to them.

Lux back to 0.

Mursalis, Julie, and Hammy will give us WC for our entire economy. X is a grouch. Let’s wait.

IBT – The barbs just sit on the hill. :hmm:

5. 1625 BC – It doesn’t appear that Persia is going to have iron. Talk about good news.

To be continued….
 
5. 1625 BC – IBT – The four horsemen are on the move again, they move right next to Ludgunum.
Ludgunum: Warrior=>warrior
The Babs start the Pyramids.

6. 1600 BC – Name the new warrior Conor. Now that the four horsemen are on level ground, and they are within range of three warriors, it is time to take them down. Conor takes one out and is wounded. Brian takes out another, is wounded and given veteran status. Seamus is wounded taking out a third. There is one left to cause problems.

Richborough will probably end up with barbs riding through the streets.

IBT – Sure enough, the remaining barb horse rides into Richborough, ravishes one of our fair young maidens and slits her throat. That barb tribe will pay for this atrocity!
Camulodunum: temple=>warrior

7. 1575 BC – McGuire, who is escorting a settler in the east, reports seeing some strange beasts with very long noses and tusks, and a fertile river valley.

Brian begins a trek in search of the murderous barb tribe.
MM Entremont and Ludgunum for the factory. Lux to 10%.

The best deal I can get for WC right now is 114G & 5gpt from both Hammy and Julie. Murasilis is 1G more.


IBT – Entremont: Settler=> settler
Verulanium: warrior=> warrior

8. 1550 BC – Found Gergovia to the east, start a temple to get a cow.

Wallace, moving through Hittite lands, has a purple boarder in sight => Iroquois.

McGuire and his settler find the Hittites just north of the fertile valley.

Lux back to 0. I guess we still have a four-turn factory. It is just jumping between 3.5 and 5.5.

WC can now be had at 132G & 4 gpt.

IBT – Mursalis kicks us out, right next to the Iroquois boarder. Thank you very much.
X-man kicks our dude out too.
Ludgunum: warrior=>warrior
Richborough: warrior=>barracks

Mursalis builds an embassy in our capitol.

9. 1525 BC – McGuire and settler move next to the funny creatures with the tusks.

Wallace greets Hiawatha on our behalf. He is annoyed with us. He has furs hooked up, nine cities including his capitol, 128G, and iron hooked up.

By meeting Hiawatha, the cost for WC has gone down. The Iroquois will sell for 3gpt & 128G, which is the absolute best price of anyone we know. I execute that deal. Change our warrior builds over to archers.

MM the factory.

IBT – The Persians send a settler pair to the west, I imagine to grab those incense tiles to the west.

10. 1500 BC – Found Augustodurum, next to the ivory.

AHH! I spot some iron in a mountain next to Bactra. A Persian worker is working the tile next to it..

Wallace spots a darker blue boarder=> Mayans

After Action Report: I think we will need an archer rush to grab the iron at Bactra. Keep exploring. Despite being down in science we’re in really good shape. The AI haven’t researched anything new, the high cost is slowing them down also. I have a feeling that goody huts helped them out early, plus they trade with each other so nicely.

Save: http://www.civfanatics.net/uploads7/Gram1,_1500_BC.SAV
 
Here's a screenshot of our world, the iron is circled:
Gram1_-_west.jpg


And here is what Wallace has discovered:
gram1_-_east.jpg
 
Some thoughts:
Looking at the minimap, I'm thinking the other civs are on a seperate continent to the west. I'd send Wallace west to make sure there is no land bridge up north. I doubt there is any one SE of Babylon.
When we have 6 archers, 9 if they are regular, attack
Bactra. It would be good if we can start their GA before we get peace, but don't wait.
We may want to drop a settler in the middle of the desert ENE of Augustodurum. We may get lucky and grab some saltpeter. Forget this. :crazyeyes: We will not get that far.
Wheel should be our next tech to purchase to find the horses. After that we need Alphabet to get to Math.
 
Nice work Bugsy - I got it, will start tonight.

Looks like I'm in Archer building mode. Agree about taking Bactra (maybe Arbela too). Not sure Persia will have many Immortals by the time we get there. The AI seems to use only 1 worker per task and it takes a long time to road a mountain.
 
I think you will be able to prevent Persia from ever building an Immortal. No immortals, no combat GA. We will be able to build some GS and get ours going.

I would like to know if there is anyone east of Rome and west of the Hittites. Just keep exploring.

Edit - what tech do we need for a Curraugh? A curraugh would be nice for some exploring.
 
Alphabet is needed for curraghs.


Are we gonna build archers and then warriors for GS upgrading?
 
I agree with Tex. The wheel should be our next tech purchase. We need to find those horses, although with a fast moving UU, we don't need to build horsemen. It is more of a resource denial move.
 
nice set bugs :thumbsup:

horses are a little cheaper than our UU but are also a cheap upgrade from chariots (10*3=30g each) so no harm getting it. plus, we can use them to assist our fast moving swords, doing the easy stuff like cutting down archers and exposed swordsman/horsemen.

we are extending out to the west nicely but we could help ourselves by getting those dyes to the NW hooked up. we'll claim the land from barb huts and get a lux for our troubles. imho, not a bad deal.

good luck denyd :)
 
If I'm right claiming dyes would give us three luxuries (ivory & incense already).

I was thinking, instead of The Wheel, how about Alphabet (either by trade or research) and Mathematics to allow for Statue of Zeus. We've got the ivory already and Ancient Cavalry with Gallic Swordsmen would be an overpowering combination in this variant. A well timed pre-build (make sure the city has a barracks) and were all set.
 
I forgot you mod'd from every 5 to every 20, SoZ not as valuable as I thought.

Back to stringing bows and looking for arrow feathers.
 
We'll have to get the ivory hooked up. I was trying to get something out towards the iron in the far east, but now that we have some a lot closer :satan: we can go for the dyes.
 
Got busy launching the Hittite spaceship - I'll play & post tomorrow (Saturday)
 
THE SAVE

Turn 0 – 1500 BC – Switch Verulamium build to temple to hurry culture expansion for the ivory – Switch Lugdunum & Camulodunum to barracks to we produce vet archers

IBT: McGuire (1/3) survives BH attack – BH shows up NW of Camu…

Turn 1 – 1475 BC – Brian goes hunting that BV – Kevin (Warrior) E through Babylonian lands – Wallace E to Hittite borders – Kevin (Warrior) heads back to V-town to MP – William hunting Barbs – Dennis & workers move to connect August… - Miles (Warrior) to hill – Liam spots a BV and moves for it – Settler heading to city spot – Nobody willing to trade the wheel (start researching it 30% due in 20) - Lux to 10% to support growth

IBT: McGuire (3/3) defends against BH – Entremont settler->settler

Turn 2 – 1450 BC – New Settler heads for dyes – Kevin N into Persian lands sees a spear in Bactra – EMC (Enya, Maureen & Colleen build a road – Connor moves to defend new city – Miles N to explore – Old Settler E – Liam to BV – Kevin moving E spots Babylon – William W spots nothing new – Brian W next to BV & BH – Wallace E spots silks in Hittite land

IBT: X-man complains about Kevin

Turn 3 – 1425 BC – Wallace E meets a Roman Archer – Miles NW – Sasha moves to connect Ivory – EMC moves to connect A-town – William NW spots nothing new – Liam (4/4) kills BW and promotes, but there’s still a BH in BV – Brian (3/4) kills a BW but there’s a BH in BV – Kevin NE to Puhar (probably gets kicked out next turn) – Lux back to 0%

IBT: Kevin kicked out of Hammi’s lands

Turn 4 – 1400 BC – Wallace W meets a Mayan & Greek warrior – nobody wants to trade – Miles NW spots BV next to spices – EMC connects A-town – Settler founds Agedincum starts temple – Kevin MP in V-town – Conor moves to Entremont – Sean moves to C-town – Settler & Padriac leave C-town – Mouse slip ends turn early

IBT: William spots Persian settler/spear – Wallace watches warriors split

Turn 5 - 1375 BC – Wallace NW to some plains – EMC moves to connect Ivory – Sasha moves to connect to Hittites for luxury trading – Sean in C-town – Conor MP in E-town – Padriac & Settler N – Brian kills a BH and there’s at least 1 more – William N – Miles to BV – Liam kills BH & BV (+25g) – Kevin NE spots Akkad – Connor moves to Aged-town to MP – New contacts allow slider of 3-7-0 to get The Wheel in 6 turns

IBT: Connor spots a Babylon spear/settler pair go NE – New Roman city has claimed the eastern iron Miles (3/3) defends against BH (still a BW there) – Entremont settler->warrior – V-town temple->barracks

Turn 6 – 1350 BC – EMC connect Ivory – Miles kills BW & BV (+25g) – New settler sent N – Sean MP in C-town – Padriac & Settler NW – Brian (1/4) kills BW & BV – William N – Kevin E into Babylon lands – Connor to Aged-town for MP – Liam N – Wallace E spots green border & tobacco – Switch slider to get The Wheel in 4 (barb gold allows deficit spending) – Not much trading available

IBT: Hammi complains about Kevin – BH kills Brian

Turn 8 – 1325 BC – Padriac & Settler NW – New settler NW – Connor MP in Aged-town – EMC move to connect 2nd ivory – Liam NW – Miles N – William NE – Kevin SE out of Babylon lands – Wallace E sees lots of grasslands

IBT: X-man demands 23g and I give in (not ready to fight him yet) - Entremont warrior->settler – Alesia barracks->archer – Mayan’s build the Pyramids

Turn 9 – 1300 BC – EMC connects 2nd Ivory – Liam N – Kevin E – Miles N – Pete (new warrior) N chasing settler – William NE – Wallace E – Padriac & settler to coast

IBT: Padriac (1/3) defends against attacking horse – L-town barracks->archer – C-town barracks->archer

Turn 10 – 1275 BC – Settler founds Eboracum starts worker – Padriac MP in E-town – EMC moves to connect Aged-town – Liam N spots another iron – Miles NE spots silks – Pete to C-town – Sean leaves to chase settler – Kevin NE – Wallace NE – Lots of people will trade us The Wheel now (it’s due next turn :D ) – Not much to say – with the new barracks lots of Vet archers are in our future (and Persia’s) – the NW settler is scheduled for one of the dyes – have Sasha connect to the Hittites and maybe we’ll be able to trade some extra luxuries (we’ve got extra incense & ivory if we get the settlers to claim it) – the next settler should head E trying to grab land before Rome, Babylon or Hittites get there first – try to set up worker teams of 3 to get stuff done faster – we should probably try to slip in a worker every now and then in each city builds – with the 3rd luxury on line we shouldn’t need any luxury tax for quite a while.
 
Back
Top Bottom