1.17f Problems/Bug Reports

I had the same font problem in the past, and font smoothing does not fix it :) Nor does completely uninstalling the game and re-installing it :P I fixed it myself by using the windows ME restore feature and restoring my PC to before the problems occurred :P I later did see a post by a firixian somewhere explaining how to fix it and what causes it though, I forget where and exactly what they said but it boiled down to removing one of the fonts from your system. In my case, it had been changed around by using word :)

In any case, its not a problem with the patch, I had the problem before 1.16 :P
 
Originally posted by Silvagem


I noticed exactly that. But that is not the only problem with science allocation.

In year 1936 AD, I changed my science from 40% to 60%.
In terms of spending, it changed from 986 to a massive 1495, which is about 50% more than what I had!

But even so, any possible discovery still is only available after 4 turns, just as it was before. And I was just starting a new discovery (Fission) in that turn! This is very weird.


Remember that there is a minumum time to research in addition to a max time for research. All research will take at LEAST 4 turns and NO MORE than 40 turns. Consequently if your research is taking this long, you may be able to save your self some gold by adjusting your settings.
 
Originally posted by etj4Eagle


Remember that there is a minumum time to research in addition to a max time for research. All research will take at LEAST 4 turns and NO MORE than 40 turns. Consequently if your research is taking this long, you may be able to save your self some gold by adjusting your settings.

Owooohh!

I didn't know about that! Thanks. :goodjob:

Where did you learn that, btw?;)

I read almost all the official manual and a part of the official strategy book, along with some FAQs, and I never read anything about that...
 
Does the AI have this same restriction? It always seems to have alot more techs than me on initial contact.
 
Originally posted by PaulNAdhe
OOPS

Forum needs a delete button so we don't make such big arses of ourselves. :crazyeyes

There is a delete button, but it doesn't work. Am I doing something wrong, or is the feature of being able to delete your own posts disabled for some reason?
 
Originally posted by wervdon
I had the same font problem in the past, and font smoothing does not fix it :) Nor does completely uninstalling the game and re-installing it :P I fixed it myself by using the windows ME restore feature and restoring my PC to before the problems occurred :P I later did see a post by a firixian somewhere explaining how to fix it and what causes it though, I forget where and exactly what they said but it boiled down to removing one of the fonts from your system. In my case, it had been changed around by using word :)

In any case, its not a problem with the patch, I had the problem before 1.16 :P

Right, I had the same problem with 1.16f. I never saw the Firaxian explanation, and I don't know why this occurs, but my solution was to remove some Lucidia fonts that were installed on my Win98SE system. The game was using those Lucidia fonts. Those fonts didn't come with Win98, they weren't standard fonts, so there may have been problems with them. Anyway, I went to the \windows\fonts directory, figured out which Lucidia fonts were not Win98 standard by their date (there are 3 Lucidia fonts that come with Win98 IIRC) and deleted them. Find out what fonts the game is using and see if they are standard fonts or something added to your system by another program. If they aren't standard fonts remove them and see what happens. Hope this points you in the right direction.
 
Originally posted by Gramphos

Have you made anything with your civ3mod.bic?

First off, I've seen errors with all my saved games from 1.16f, so it may be that 1.17f is simply incompatible with the older save games.

Second, all of you are aware of the editor problem right? If you don't know what I'm talking about, read the "Updated Editor" thread, including my summary towards the end. If you used the bad editor on your .bic files that *might* explain some of the problems being reported, I'm not sure.
 
I did made some changes to the civ3mod.bic

I think I lowered the disappearance ratio of the Resources and increased ship movement but thats about it.

What can I do to solve this problem?

THANKS !
 
The new patch 1.17 is compatible with 1.16. I am playing a game now that I started in 1.16 and am finishing in 1.17.



Now to my problems. I posted this in another forum and will post it again here incase it wasnt seen.

PC SPECS FIRST:
PII400
384MB Ram
GF2PRO64MB
30GIG 7200RPM
Win 98 / 2000

Ok now problems.

1) Can't turn music / sound off. When I push the button during the game to stop either music or sound my game crashes then my whole computer locks up.

2) When trying to turn sound off or music I can do so during the intro menu but when I play a game the sound and music return by themselves even though it shows that they are off.

3) The path system in the new stack move is horrible. Most times they wander off or get stuck somewhere becauses they don't recognize unrailroaded or unroaded ground. They just stop and I get a huge clutter of troops all over the place, very annoying specially on larger maps.

There were some other ones but IM trying to remember them, will post when i remember.
 
Originally posted by BillChin
I have a problem creating embassies.

I have writing tech. I have contact with three civs. I am war with one civ, the second has established an embassy. I can not make an embassy with the third. The star icon on the capital seems to do nothing. I do not get the message "Can not establish embassies at this time."

I am attaching my save game file if anyone wants to try it:

I noticed this to, but it seemed to be linked to government type. I was in Anarchy, and couldn't establish an embassy (which meant I couldn't negotiate a critical Military alliance... bummer). But once I got through the Anarchy period, the Embassy function came straight back online.

Maybe it's the same for you, or maybe I just got lucky.....
 
Originally posted by Ed Cogburn


First off, I've seen errors with all my saved games from 1.16f, so it may be that 1.17f is simply incompatible with the older save games.

Second, all of you are aware of the editor problem right? If you don't know what I'm talking about, read the "Updated Editor" thread, including my summary towards the end. If you used the bad editor on your .bic files that *might* explain some of the problems being reported, I'm not sure.

I have loaded and played several old 1.16 saved games. They work fine accept I had some funny ocean squares that were highlighted or lite up like a units area of vision does accept only one square? There were many spots all over the world like this. Other than that I played for over 1 hour on two saves.

Updated editor has many issues that cause problems. Your theory is unfounded and holds no vaild facts to be stating the wrong editor is installed. Fact is the game is "SUPER" buggy no question about it. Unclear why Firaxis is still sending us BUG RIDDEN patches when they hired 25 game testers makes no sense. :crazyeyes

Desert Fox :p
 
Originally posted by nEo
The new patch 1.17 is compatible with 1.16. I am playing a game now that I started in 1.16 and am finishing in 1.17.



Now to my problems. I posted this in another forum and will post it again here incase it wasnt seen.

PC SPECS FIRST:
PII400
384MB Ram
GF2PRO64MB
30GIG 7200RPM
Win 98 / 2000

Ok now problems.

1) Can't turn music / sound off. When I push the button during the game to stop either music or sound my game crashes then my whole computer locks up.

2) When trying to turn sound off or music I can do so during the intro menu but when I play a game the sound and music return by themselves even though it shows that they are off.

3) The path system in the new stack move is horrible. Most times they wander off or get stuck somewhere becauses they don't recognize unrailroaded or unroaded ground. They just stop and I get a huge clutter of troops all over the place, very annoying specially on larger maps.

There were some other ones but IM trying to remember them, will post when i remember.

Try reinstalling the game and make sure to delete the civilization3.txt file that controls all of the settings in Civ 3. If that doesn't help I am unable to suggest anything else. Be nice if their was someone from Firaxis who would interact with us to help out in these matters :cry:

Desert Fox

:p
 
Originally posted by Jazz_Newton


I noticed this to, but it seemed to be linked to government type. I was in Anarchy, and couldn't establish an embassy (which meant I couldn't negotiate a critical Military alliance... bummer). But once I got through the Anarchy period, the Embassy function came straight back online.

Maybe it's the same for you, or maybe I just got lucky.....

No, not anarchy. I think it has to do with war. I can create okay when at peace, but the war flag seems to turn off the capital button.
 
I have another strange bug to report. This one has to do with research and may best be described as the magic tech tree. I am playing mid game as a small peaceful Republic. After finishing a certain tech, the box comes up with the various techs to research and the number of turns to complete. However, in several cases, a certain path through the tree made for much faster research. For example, for Chemistry it showed 36 turns to complete. But, by doing Democracry first (I think), Chemistry came down to like 11 turns. I did not move the research slider!

There is something really wacko going on. Weird bugs are being reported that may be due to something hard to track down such a loose memory pointer.

No file this time. The tech tree seems to have stabilized for the moment (Industrialization) and the oldest Autosave file does not show the problem.
 
Originally posted by Ed Cogburn


Right, I had the same problem with 1.16f. I never saw the Firaxian explanation, and I don't know why this occurs, but my solution was to remove some Lucidia fonts that were installed on my Win98SE system. The game was using those Lucidia fonts. Those fonts didn't come with Win98, they weren't standard fonts, so there may have been problems with them. Anyway, I went to the \windows\fonts directory, figured out which Lucidia fonts were not Win98 standard by their date (there are 3 Lucidia fonts that come with Win98 IIRC) and deleted them. Find out what fonts the game is using and see if they are standard fonts or something added to your system by another program. If they aren't standard fonts remove them and see what happens. Hope this points you in the right direction.

OK, thanks for everyones responses about my font problems. Font smoothing definitely isn't the problem. But the Lucida fonts idea could be it - at least it sounds reasonable. I have windows 2000 and I checked all the Lucidia fonts on my system - there are 20 of them. 17 of them are either from 1996 or 1998. I have one font from 1997 and another from 1999. Then I have one last font, Lucidia Sans Regular, which is dated 11/27/2000 and it is way bigger then all the rest at 238K. (FYI - I have only had this system since October of 2001.) So do you think then that Lucidia Sans Regular is the problem? You're saying I should just delete it? After deleting the fonts, CIV3 just starts using the "right" font? How does that happen I wonder? You didn't need to reinstall the game? Anyway, I might experiment with this in a little while, but if someone could go into a liittle more detail on this solution I'd appreciate it. Thanks.
 
Originally posted by Desert Fox

I have loaded and played several old 1.16 saved games. They work fine accept I had some funny ocean squares that were highlighted or lite up like a units area of vision does accept only one square? There were many spots all over the world like this. Other than that I played for over 1 hour on two saves.

I had a Persian and a Greek game in progress. Neither one would load. At least one of the errors was about a variable or something called "CULT". Don't know what it was about.


Updated editor has many issues that cause problems. Your theory is unfounded and holds no vaild facts to be stating the wrong editor is installed.

Maybe you should read the "Updated Editor" thread before making such a bold and silly assertion. They may have updated the patch by getting the right editor in it at civ3.com without saying so, but the thread makes it clear that early on the patch had the wrong editor in it.


Fact is the game is "SUPER" buggy no question about it.
Unclear why Firaxis is still sending us BUG RIDDEN patches when they hired 25 game testers makes no sense. :crazyeyes

The only problem I had was the font problem early on. Not one single crash. Just because you're having problems doesn't mean everyone else is having problems, and it would be nearly everyone else if the game was really "SUPER buggy". In other words, you're throwing FUD. Now lets put aside the hyperbole and accusations and use this thread constructively, to report bugs and problems.
 
Originally posted by Ed Cogburn


There is a delete button, but it doesn't work. Am I doing something wrong, or is the feature of being able to delete your own posts disabled for some reason?
because I guess Thunderfall can't figure out how to let US delete our own posts and only our own post :rolleyes: oh but mods can delete it for you :lol:
 
Originally posted by madwand97

OK, thanks for everyones responses about my font problems. Font smoothing definitely isn't the problem. But the Lucida fonts idea could be it - at least it sounds reasonable.

It doesn't have to be Lucidia fonts, I don't know how the game picks the fonts it wants, does it look for Lucidia fonts first or something else, and why did it pick a non-standard Lucidia font to begin with?

I also don't know how Win2k handles its fonts. What I did on Win98SE was reboot the machine clean, then go to the \windows\font directory. I went to a dosbox and tried to delete all *.ttf (TrueType) fonts in the directory (backup first). The ones that couldn't be deleted were the ones the system was using. Now restore the fonts and run the game and try deleting fonts again. The new fonts that can't be deleted are the ones the game is using (Win still has the files open and locked after the game used them). There's certainly a better way to do this, I just don't know how. To be safe I went through and removed ALL non-standard Lucidia fonts although that probably wasn't necessary, but I thought the game might come back and try to use another similar Lucidia-type font, so I removed all of them. If the fonts the game is using are not standard Win fonts on your system then maybe they're the problem. Its possible the game may come back and use a different set of non-standard files that don't work either, but on my system after I removed the non-standard Lucidia fonts it went to standard fonts that came with Win. As for the date, I went by the date on the standard Win files in the \windows directory. The win.com or explorer.exe files for example. In the case of Win98SE all the files are 4/23/99 and so are the font files that come with Win.
 
Originally posted by BillChin
However, in several cases, a certain path through the tree made for much faster research. For example, for Chemistry it showed 36 turns to complete. But, by doing Democracry first (I think), Chemistry came down to like 11 turns.

You do know that the cost to research a tech is affected by how many civs already know the tech, right? So if during the time which you researched Democracy another Civ learned Chemistry, your cost to learn Chemistry would be lowered. If they traded Chemistry to a couple of other Civs, it would drop dramatically.

This is relative cost also reflected in tech brokering. The first couple of Civs you sell a tech to will pay a premium; later Civs will pay less.


Oh yeah, my own findings. I haven't started a new 1.17 game yet, but in completing a 1.16 game with the patch, Shift-A workers weren't piling on to clear pollution. At most, two workers would attempt to clear it. It didn't even look like it was the highest priority task for them either. I had to Shift-P workers to send a second group to finish the job.
 
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