1.6 feedback

davidlallen

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Please put bug reports and general discussion for version 1.6 on this thread. For bug reports, please list the main version and patch version you are using, and attach a save game if possible.
 
Xfering some discussions from previous threads:

1.
Another question - current protective trait gives CG and Drill to suspensor units. Bc suspensor units are weaker than most of units of same era, and never used as CG, this trait seems to be very weak. Any way to improve it? To add just CG to guardsman units? (w/o drill).

I think we will probably need a general rebalancing/tweaking of leader traits (tying them better to unit classes and buildings and such). And maybe add some new ones?

sure! sounds good
Also we can start brainstorm
@Ahriman, i may be not easy to understand, but i like abstract brainstorming. Being being of arts, the importance of crazy-dune-like brainstorm have been set deep into my mind. :P
But i am not man of numbers/names, more of concepts.

So lets start crazy brainstorm:
Trait for Voice ability : All BG/Paul/Alia/Leto II?



2.

Idea which got transformation through discussion with Ahriman, Lets say tier 4 mine which using Demagog mechanics of ffh, and spawn , if worked, supply truck (soldier of killmorph production rush only mechanic) which can boost production in weaker cities.
That mean, good mine that even have surplus of production so it can export materials to perepherial cities or to front.

3. Idea of giving bonus to Refinery building +1solaris per spice tile in bfc.
 
I get an instant CTD during map generation, just after i select all the options.

Options were:
Arrakis,
large,
24% land,
irrecgular islands style,
74 degrees outer radius,
bigger polar region,

Civ was house Atreidies, Leto II, Noble difficulty. it crashed during initialization stage.

EDIT: CTD also happens on Tiny maps with the above settings. ill try a game with all the default settings.
EDIT 2: CTD also happens on Tiny with all default settings and Civ as house Atreidies, Leto II, Noble difficulty.
EDIT 3: Game does NOT crash using the archipelago map script, on duel map with Civ as house Atreidies, Leto II, Noble difficulty.
 
Are you able to get any successful game starts using the arrakis mapscript?

Do you have python logging turned on, and are you getting any python exceptions?
 
i have tried a few more combinations with the Arrakis mapscript but everything i try results in a CTD. the Archipelago mapscript still works fine though.

i do have Python loggin turned on and no error messages appear. just an instant CTD.

-------------------

when you first build a settler it comes up with a few 'congratualtions! you built your first xxxxx unit! blah blah blah', im sure you know about this though.
 
I started a game as Bene Geserit (cant remember how to spell it) and a few turns in got the pop up posted below. its something about being able to build the Atreidies spice firm?

another issue i had was loading the auto save from the first turn... [snip]
never mind. i was having a blonde moment and was loading a save from version 1.5 lol. obviously the save was broken.
 

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i have tried a few more combinations with the Arrakis mapscript but everything i try results in a CTD. the Archipelago mapscript still works fine though.

That is disappointing. I have deleted my local install, downloaded the copy from jendaveallen, installed it, and started several games using arrakis. No CTD. I tried your exact settings as well as the defaults and several other combinations. There was one last minute change made to this mapscript; can you try the 0.55 version sent by deliverator at this post? Make a copy of the arrakis.py mapscript you have, which is version 0.56; then unrar his, which is 0.55 to overwrite it; then try.

when you first build a settler it comes up with a few 'congratualtions! you built your first xxxxx unit! blah blah blah', im sure you know about this though.

You get the same popups when you play vanilla, right? I am told this is related to the "advisor popups" game option.
 
I started a game as Bene Geserit (cant remember how to spell it) and a few turns in got the pop up posted below. its something about being able to build the Atreidies spice firm?

These are the same messages as the "Congratulations, you have built your first settler". Please try turning off advisor popups in the game options dialog.

EDIT: now trying to load that save causes an instant CTD with a brief flash of python errors. i think its too fast to printscreen the errors though.

Assuming you have logging activated in your civilizationiv.ini file, all python errors are logged into a file, My Documents\My Games\Beyond The Sword\Logs\PythonErr.log. You can look there, instead of trying to speed-read a transient message.
 
That is disappointing. I have deleted my local install, downloaded the copy from jendaveallen, installed it, and started several games using arrakis. No CTD. I tried your exact settings as well as the defaults and several other combinations. There was one last minute change made to this mapscript; can you try the 0.55 version sent by deliverator at this post? Make a copy of the arrakis.py mapscript you have, which is version 0.56; then unrar his, which is 0.55 to overwrite it; then try.

ok ill try that quickly.

You get the same popups when you play vanilla, right? I am told this is related to the "advisor popups" game option.

not quite. these messages are 'congratualtions you have built your first helicopter/naval/armored/gunpowder ect unit' they also appear if you build a worker.

Assuming you have logging activated in your civilizationiv.ini file, all python errors are logged into a file, My Documents\My Games\Beyond The Sword\Logs\PythonErr.log. You can look there, instead of trying to speed-read a transient message.

not to worry, i figured out what i was wrong :blush: sheer idiocy on my behalf:

another issue i had was loading the auto save from the first turn... [snip]
never mind. i was having a blonde moment and was loading a save from version 1.5 lol. obviously the save was broken.
 
David, i tried what you suggested.

If i copy all files across (BonusInfos.xml, CvEventManager.py, and Arrakis.py) i get a few errors about Tundra in Bonus Infos.
If i copy only CvEventManager.py and Arrakis.py across i still get a CTD
If i copy only Arrakis.py i still get a CTD.
 
Hopefully people are able to run the installer successfully now; a corrupted upload at the original server site has been replaced with another server site. One person has reported that the arrakis mapscript is not working, but it is working for the developer (with a fresh download). So we need more people to let us know whether the arrakis mapscript is working or not.

EDIT: FWIW I have installed on another machine which has never had Dune Wars on it before, and I am able to play the arrakis mapscript fine.
 
Dloading it now, will try it within few minutes.
 
Very odd, but Arrakis working perfectly for me.
Just randomed game with Rabban.
Arrakis small size Immortal difficulty., default settings.
May be PL have something conflicting. (like i had once with revolts)
 
There is a mistake for house ecaz within diplo music, it uses ordos music.
 
I get an instant CTD during map generation, just after i select all the options.

I have that CTD, but only sometimes (maybe 1 out of 10 games).
I would say too, it is caused by the changes I made yesterday. If true, reverting back to deliverator's 0.55 version of arrakis.py should fix it.
 
Everything is not right with the Arrakis mapscript anyway, quite apart from the crashing.

Two things which may or may not be related:

1. We have removed the Badlands terrain (TERRAIN_TUNDRA), but there are still a lot of references to this terrain in Arrakis.py.

2. There are a lot of tiny Desert Waste lakes appearing on the 0.6 Arrakis.py - see screenshot. These were certainly not appearing on the 0.55 Arrakis.py - the code to fill in lakes smaller than 10 squares was definitely working so I'm not sure where these extra lakes are coming from. My guess is these tiles could formerly have been Badlands.

Yep, I was right - I stuck TERRAIN_TUNDRA back into Civ4TerrainInfos.xml and the little sand lakes are gone, and the Arrakis map looks much better. So we need to create a version of Arrakis.py which places Rock/Rugged instead of Badlands now that Badlands is not in the mod anymore.

For the record, I did mention this here.
 
I started a game as Bene Geserit (cant remember how to spell it) and a few turns in got the pop up posted below. its something about being able to build the Atreidies spice firm?
davidlallen said:
These are the same messages as the "Congratulations, you have built your first settler". Please try turning off advisor popups in the game options dialog.
not quite. these messages are 'congratualtions you have built your first helicopter/naval/armored/gunpowder ect unit' they also appear if you build a worker.

Just to be clear, all of these messages are the same type of popup; they have "Congratulations!" as the first word. You get these because you have switched on "advisor popups" in the game options screen. You will get the same popups when you play a vanilla game. The only problem with DW is that you get a number of these popups all at once, instead of getting them at different times. I will look into why these all occur at the same time. But the same popups occur in vanilla. Most players switch off advisor popups after their first game.
 
Everything is not right with the Arrakis mapscript anyway, quite apart from the crashing ... For the record, I did mention this here.

Clearly, I should stop accepting new change requests a few days before making a major release. I jumped on Ahriman's comment that badlands should no longer be appearing.

Still, I have never seen a crash from this. What is the quickest patch we can make? Although I am not generally in favor, perhaps I should pull down the 1.6 download until we can solve it, and then put it back up. What do you think?
 
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