1 AD Scenario

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vikingpirate

Chieftain
Joined
Mar 5, 2006
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1 AD. Manually change civ aggressiveness to most aggresive and emperor difficulty, restart if necessary. Civilization streaches from the Atlantic to the Pacific with five major empires struggling for supremacy. Take control of Rome, Persia, Kushan, India, China or one of the smaller civs. Resources have been randomized. To encourage the conquest of your mighty neighbors cities retain culture on capture and there are no cultural conversions. Stronger than normal barbarians.
 

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Interesting...I think this could be a very interesting mod to play. I'll DL it.

And welcome to the forums. It is nice to have such a new member contribute.
 
Hmm...last time I checked, P'yonyang was the capital of North Korea, not an Inonesian city in northwest Australia. Good mod, nonetheless.

**EDIT**
-You should change the Inonesian city names
-Australia wasn't really "settled". Aborigines inhabited the continent, but didn't have any towns. It wasn't until the British made it a penal colony that towns or cities were actually formed
-Charax should be deleted, and Ur should be placed one square northwest
-Beijing is not where you have it. At 1 AD, I'm pretty sure Beijing was where it is now
-The Iroquois weren't really around during 1 AD. They were more of a nomadic tribe, without cities.
-I'm not good with British history, but when was the island of Britain settled? I didn't think it was before 1 AD, but I may be wrong
-I also don't know Japanese history well, but I would've thought that at least a little larger part of the island of Japan would be settled


There are quite a few more mistakes, but for your first scenario, I commend you. These suggestions are constructive criticism, nothing more. It's not easy making your first scenario, but you did a very good job on it. I hope you will consider making a second version. Oh, and welcome to the forums :)

-GE
 
goldeagle said:
Hmm...last time I checked, P'yonyang was the capital of North Korea, not an Inonesian city in northwest Australia. Good mod, nonetheless.

First of all North Korea should'nt even be in the scenario....
 
Hi there vikingpirate and welcome to CFC! What a great way to get started with your posting. :hatsoff:

Here is just one point of feedback, there are quite a few folk like me on here, who will most probably have a similar response:

- Let's see some screenies please. People like me don't want to DL the whole mod or scenario to get an idea what it's like. Typically, post some screenies of the map, show some units, show the tech tree, some pedia entries and maybe some leader heads if they are new.

If you had done that then I could comment more. But as it stands I can only say, well done and thanks!
 
Rambuchan said:
show some units, show the tech tree, some pedia entries and maybe some leader heads if they are new.
Here you go:
Units: Stock
Tech Tree: Stock, only either 2 or 4 advances per civilization
Pedia Entrees: Stock
Leader heads: Stock

This kid is brand new to making scenarios. I don't believe he knows how to adjust these things; there is only a map, and no actual file editing.

-GE
 
I added the minor civs just to add gameplay. In my first version I only had real minor civs that actually existed (Armenia etc.) but the game didn't work well. These were added to be balanced. At this time civilization didn't really expand very far past these empires but I didn't want much of the world uninhabited, so I just added the minor ones (not bothering to change city names). I figured I would make an updated version that focused more on having real names etc. after I found out whether it was worth my time to do so.
 
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