FortyJ
Deity
With respect to turn limits in turn chats...
There should be no reason to end the chat on an arbitrary number of rounds. This could lead to a situation where no discussion is necessary (ie. "Keep doing what we're doing...") between turn chats, which is neither a practical use of forum time, nor is it enjoyable.
With respect to time limits in turn chats...
Preturn discussions and the necessary protocol (stating the t/c instructions, etc...) requires quite a bit of time. Compound this with the occasional? need for spot polls and the amount of playing time in a turn chat is significantly reduced. This also could result in a "Keep doing what we're doing" type situation at the end of the turn chat.
I believe that it should be left up to the DP to determine the appropriate time to stop game play. Before some of you go screaming about cowboy diplomacy and runaway turn chats, keep in mind that there will still be checks and balances as before. Participants in the chat can always cry out "Take it to the Forums!" and force a stoppage if the DP acts inappropriately.
Furthermore, the likelihood of any turn chat lasting more than a couple of hours seems remote and the likelihood of completing more than 10 turns or so in that time period (while still following protocol and posting status updates each turn, etc...) seems similarly remote.
I say we leave it up to the DP and let that individual determine an appropriate time to take the discussions back to the forums.
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There should be no reason to end the chat on an arbitrary number of rounds. This could lead to a situation where no discussion is necessary (ie. "Keep doing what we're doing...") between turn chats, which is neither a practical use of forum time, nor is it enjoyable.
With respect to time limits in turn chats...
Preturn discussions and the necessary protocol (stating the t/c instructions, etc...) requires quite a bit of time. Compound this with the occasional? need for spot polls and the amount of playing time in a turn chat is significantly reduced. This also could result in a "Keep doing what we're doing" type situation at the end of the turn chat.
I believe that it should be left up to the DP to determine the appropriate time to stop game play. Before some of you go screaming about cowboy diplomacy and runaway turn chats, keep in mind that there will still be checks and balances as before. Participants in the chat can always cry out "Take it to the Forums!" and force a stoppage if the DP acts inappropriately.
Furthermore, the likelihood of any turn chat lasting more than a couple of hours seems remote and the likelihood of completing more than 10 turns or so in that time period (while still following protocol and posting status updates each turn, etc...) seems similarly remote.
I say we leave it up to the DP and let that individual determine an appropriate time to take the discussions back to the forums.
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You've got some of those too, eh?Originally posted by Shaitan
I took the day off of work to nurse a sick wife and protect her from our evil children.
