1000 Bad Habits in Civ 3

178. Naming your *elites after your girlfriend, and expect her to be flattered.


Have come up with loads of cute names for cities in one game of civ in an attempt to prevent my partner being pissed off at amount of time I had spent playing that weekend. It didn't really work, but was fun all the same
 
185: having workers in groups of 5 (i do that a LOT:blush:)

Fine if you're non-industrious and making roads on jungles/mountains. (9/2=4.5, rounded up gives 5.) I can be very picky about mixing native and slave workers... bordering on obsessive... so I would be unlikely to be using a stack of 4 natives+1 slave!
 
Actually, that is a good point, Criminimal. If a country gets their own workers back, they can add them to cities or use them to improve at the regular rate. That may also explain the missing slave question. Sometimes, I can recapture stolen slaves the next turn, other times they just vanish. I always assumed they were just destroyed, but now I'm not so sure....
 
185: having workers in groups of 5 (i do that a LOT:blush:)
185a. Mixing workers and slaves together in stacks and still wasting worker turns because your math was wrong. That is, using 2 workers and 3 slaves to road a hill. The hill needs 6 WTs or 12 STs; this combination gives 6.5 ST of effort, which will still take 2 turns to complete. Three slaves here is one too many.

But note, in PBEM this is not true. You can overload your worker stacks and some units will finish early.
 
Props to the "one more turn and then..." variations, and the "know a.d.m values, but can't remember bosses name" habit. Way guilty. Also on re-loading because the AI did something crafty like.. oh, I dunno... land a galley with one spearman next to a fairly established city I forgot to fortify with even a warrior?

On to the list...

186. Moving a modern armor or calvalry on a two-turn move to a tile shrouded in FOW, just to have an enemy worker be along the path and the unit shunted onto a hill, mountain, or jungle terrain.

187. Moving stacks past enemy AI stacks in modern era, forgetting about the auto-bombard, and ending up with half a stack of 1hp damaged units :ar15::run:

187a. Moving a stack along a railroad multiple spaces, having the computer automatically pick a route that runs past a stack of enemy AI, when you could have manually moved them all in a way that doesn't go near that AI stack. Penalty: 1hp. :gripe:

187b. Moving a unit past a calvalry unit on a mountain whom you thought was your light blue American friends, just to find out that it was actually your kinda-light-blue Persian enemy, and ending up -- you guessed it -- down 1hp.

187c. Playing with the touchpad on my laptop, being hasty, having the cursor jump to the wrong tile when attacking, and moving my unit to the side of the one I wanted to attack, into a jungle tile, and getting hit with the auto-bombard for a 1hp loss.

188. Playing with a laptop touchpad.

189. Skipping COM356 - Intro to Marketing because taking over India is just THAT important

190. Taking your laptop to COM356... :cringe:
 
192. Not fortifying units in your cites
(Guilty in my first games):eek:
 
193. Fighting a long and fairly bloody war with a handful of knights and a whole bunch of war chariots before realizing war chariots can be upgraded to knights...and you also have enough gold to upgrade a bunch of them.

It was the turn after I made peace when I realized they were upgradeable :(
 
194. Building an army of tanks then attacking through mountains.
195. Forgetting that carrier or transport next to your sub.
196. Sending an armada to destroy your enemy then remembering he's next to your only source of oil.
197. Charging into battle with knights just before you realize the enemy has tanks.
198. Send ALL of your effective units in one direction.
199. Fighting a 2-front (or 3- or 4-front) war because your bored, not noticing the enemy system of alliances.
200. Running out of tanks but finding a whole bunch of left-over pikemen and knights and enacting 'Operation Drown the Enemy in Our Blood'.
Yay, 200!
 
201. Landing your D-Day Invasion force on a plain tile when a mountain tile was right next to it.
202. Trading an up to date resource to the country you plan on going to war with soon.
 
203. Going to war with a neighbor, without taking into account that they are between you and the Portugeuse, who are giving you a luxury, and who don't seem to have a single harbor. :wallbash:
 
204. Never have the game determine which Civ you will be.
 
207. Playing a bad start just because you got an SGL for quick Pyramids.:dubious:
 
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