Discussion in 'Civ6 - Strategy & Tips' started by Jart, Oct 23, 2016.
You can heal the health of battle weary religious units quickly in a holy site.
Later on you can buy ammenities for 30 turns for flat 250 gold even if they have only 1 left. King level standard speed
Holy site buildings give some food, and encampment buildings give production. Encampment specialists give one production and one culture.
Use your Starting Warrior to kill the first Barb camp you find as soon as you find it if Barbarians tend to give you trouble. The difference in early game is like night and day.
You can look at eureka boosts in 2 ways research stuff that is boosted or stop researching techs or civics that you will boost soon. You will unlock them when you have the eureka!
Monty still acts like the old Monty.
It is very easy to lose your religion and only be able to produce apostles etc for invading religions in your holy sites...
I can destroy enemy missionaries just by army during war or I can use that apostles even during peace times ?
There seems to be no cap on experience your units can get from killing barbarians.
If you find a barbarian encampment, consider farming it for experience. This is a particularly effective strategy in Civ VI because:
As Martinus said, there doesn't seem to be an XP cap for killing barbarians
The gold reward for taking it isn't really that impressive
Barbarians are more of a nuisance in Civ VI but once you find the encampment it's pretty easy to neutralize the threat. Just station an archer by the encampment (or a warrior and slinger) to watch the camp and the mischief is managed.
With any luck, you'll have an early army all with 1 or 2 levels of experience.
You can destroy religious unit using apostles and inquisitors during peace time too. And the AI won't even be mad at you unless the religious battle ended up converting one of their cities. But then of course AI would send a **** load of apostles to fight you even in peace time...
You only get full XP from barb combat until you take your first promotion. After that, you will see that XP gain is capped at +1 XP per combat. It takes a LOT of barb combat to earn promotion No. 2 (much less higher promotions).
Currently playing Immortal without exploits.
1) Hills with mines are your friend for early production. It may be worth to improve a "normal" hill over a "food bonus resource" early on. I had a situation with 2 rice and 3 fish, I improved everything but during the first 100+ turns I only needed to work two food tiles. (this is especially true if the city has no fresh water)
2) Every District(almost) gets Adjacency Boni for other Districts (+1/2). Therefore Triangle District formation is the simplest and most effective. Bonus Resources are most valuable early in the game, later on it may be viable to harvest a bonus resource to make a District Triangle. Every subsequent District should be chosen so that another triangle is formed. The 3 by 3 triangle and then the 7-tile hexagon being the next "bigger" optimal layouts. With planning you can "immagine" some tiles (mines for instustry) as being part of your triangles.
3) Mountains are your friend. If you see a tile with 3 Adjacent Mountains its most definitely worth it to build a City and a Science District there just for that. Use nearby forests to rush library and you get a 2 population City with Science District and Library within a few turns. this City will net you at least +9 beakers, which is a LOT for quite some time.
4) Vision block Terrain near your cities, a barb encampment will span and they will build a 5-8 unit army without you knowing. Assuming you went peaceful and have only 2-3 units to defend, this means you need to Build/Rushbuy at least 4-6 "things": Units/Walls/Encampment, whatever to deal with the army. Additionaly the barbs will pillage between 2-8 tiles basically adding two workers to the cost. It gets expensive, so I would prefer building 4-6 Warriors/Scouts to span block the Terrain anytime.
Barbs can and will capture (and raze) cities.
- River forests are amazing. I almost never chop river forests down.
- That said, most other forests are ripe for chopping, presuming it's not a production poor location.
- Archers/spearmen/heavy chariots are maintenance free with conscription civic. They also all upgrade at the same time to good units.
- Commerce districts are important and easy to get a bonus for.
- Great scientists in the earlier eras are not very strong.
- Plains are way better than in previous CIV games. Mainly because of how much food you can get at feudalism.
- Mining iron gets an amazing number of eureka's.
- Colosseum is probably way underrated as a wonder. If you get it in range of 4 cities, that's 3 unique luxuries worth of amenities and a ton of culture too.
- It's a lot easier to get wonders. AI either doesn't focus them a lot (especially hanging gardens) or doesn't meet the requirements enough.
Why are river forests amazing?
Yes! Thank you! Have been trying to work out how to do this for ages!
A lumbermill on a river-side forest will give +2 production, rather than just +1. If the forest (+1 production unimproved) is on a river-side grassland hill (+2 food/+1 production, before taking the forest into account), you can get 2 food and 4 production from that tile, post-lumbermill (and another +1 production, after researching Steel). It's hard to find a better tile.
If you are pursuing a religion:
1> Get a Holy District with a shrine to generate Great Prophet points.
2>Watch your Great Prophet (People) points
3>If you are lagging behind spend hammers on the bonus boost for the Holy District
Do not be the last civ to obtain a religion. Saladin will be on the map and will automatically get the last one.
You can also spend faith as a gap-filler to grab a Great Prophet -- the required amount of faith declines as you get closer to the Great Prophet Point threshold to buy.
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