alpaca
King of Ungulates
- Joined
- Aug 3, 2006
- Messages
- 2,322
I may be misremembering since it's been so long since I played cIV, but didn't excess happines in a city help you get WLTKD? (I honestly don't remember.)
If so, then happiness buildings had a direct effect in cities in cIV. If not, I believe they still mitigated war weariness, which ciV does not have, so they would still have situational use over the same buildings in ciV.
My point is that some buildings in ciV are literally pointless in some cases which, as I've stated before, is a terrible design choice IMO.
I don't know that situational or even somewhat suboptimal buildings are a terrible design choice but some of the buildings in Civ5 are just always terrible, like the Water Mill or the stable, and that is definitely a bad choice. I don't mind having some situational or suboptimal buildings because they either have their uses (even if they're narrow) or are interesting at least for new players to think about if they aren't obviously bad, which is of value in itself.
You have to admit, though, that something like a bank in a production city was quite useless in Civ4, although due to building maintenance this would be aggravated in Civ5. Some buildings, like temples, were generally a pretty bad idea if you wanted happiness compared to things like Markets but if you were Spiritual or low on luxuries, they became useful.
So situational is ok, but always and obviously bad isn't.