14th of June Patchnotes

Civ 5 was running OK on my system until the 14th June patch screwed things up. 11 days later, things are still screwed up. What is going on?
If a car mechanic decided to try to improve your car and messed it up and left it messed up for 11 days in such a way that it can't even be fixed by anyone else, it would be regarded as disgraceful. Why is it OK for games publishers to behave like this? :mad:
 
and I have tried other things (such as updating drivers and the like).

Yes, J, awful performance problems. The advertised "recommended specs" is an outright fraud.

Thanks for trying to help. I appreciate it.

Let's hope that a "hotfix" arrives soon.
 
My hardware:
Processor Intel(R) Core(TM) i3 CPU 540 @ 3.07GHz
Memory (RAM) 4,00 GB
Graphics NVIDIA GeForce GTX 260
Gaming graphics 3515 MB Total available graphics memory
Primary hard disk 1245GB Free (1382GB Total)
Operating system: Windows 7 Home Premium

Civ 5 turn times now take 3-4 times longer than before the patch.
 
Could you please check in your config.ini to see how many threads are activated?
Maybe the number there is wrong, and it would work better if that was corrected and game core threading was active.

What does this mean? Mods can use different DLLs, but we don't have the DLL source yet, is that it? If so, it could very well be a preparation for it's release in the near future.

That's what we guess at the moment :).
 
J,

I have managed to speed things up now by uninstalling everything, reinstalling, lowering resolution (I now use 1024x768) and graphics settings. So the speed is back to how it was before but with lower resolution, which felt bad at first but I am getting used to it ;). My config.ini file now reads:

[CONFIG]

; Enables the game core to run in a separate thread
EnableGameCoreThreading = 1
 
Civ 5 was running OK on my system until the 14th June patch screwed things up. 11 days later, things are still screwed up. What is going on?
If a car mechanic decided to try to improve your car and messed it up and left it messed up for 11 days in such a way that it can't even be fixed by anyone else, it would be regarded as disgraceful. Why is it OK for games publishers to behave like this? :mad:

I agree entirely. It makes me furious. My game ran perfect and extremely fast before the patch, with video options set to medium. Early game turns on a standard map took a couple seconds max. Now I have to set the video options to the lowest quality and disable threading just to be able to play without pulling my hair out...and even then it still takes up to 10 seconds between early game turns. Since the patch, I'm left with a game that looks far cruder than before and yet runs much slower. What's worse is that this patch was downloaded automatically with no notice and there's no way to revert back to prepatch. Why is it not possible for 2K to allow us to revert back to prepatch while they sort this mess out? Are they even sorting this mess out anymore? You'd think we would have heard something by now.

Anyway, I'm using an AMD Phenom II X4 830 Processor (2.80 GHZ), 8 GB RAM, ATI Radeon HD 4200 video card, and running Windows 7 Home Premium.

I tried changing "MaxSimultaneousThreads = 8" to "MaxSimultaneousThreads = 4" and then enabled game core threading, but that didn't help. So right now I'm running "EnableGameCoreThreading = 0" and "MaxSimultaneousThreads = 8", with all video settings set to minimum. This makes it playable...barely. If anyone has any other ideas I'm open to trying anything. I'm so sick of waiting.
 
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