680 AD
We get steel in few turns, we pay to Cav that they can research with 100%.
Sat has in this turn again draft 2 musk.
Hellocav scout said:I am writing to update you on our plans. We get Oxford and tech econ next turn. Our plan is to revolt to Theocracy and Free Markets. Depending on a number of factors we will use the Great Merchant for either a golden age or a trade mission. We plan on running 100% tech and going for Replaceable Parts and Rifling. At 100% science this will take about 10 turns. With a golden age it would take about 7 turns.
We appreciate how you have sent us enough gold to maintain our tech rate at 100%. We would like to ask you now for the maximum amount of gold you can send each turn for the next 10 turns.
We intend on upgrading our armies and are requesting gold from both you and Team Cav. It is more efficient and beneficial for the alliance for us to use the Great Merchant for a Golden age than for a trade mission.
If we can get enough gold from you we can do the golden age. But if we cannot get a sizable amount of gold from you we will be forced to use the GM for a trade mission.
How much gold can you send each turn?
We can send money, but we need the civic-techs.
But what is the idea with upgrading of units, this is only of interest? If you 've a fixed war-time with special war-plans. That is the important question.
Cav will play at war from now, you plan war at ... ? War is not the goal of the game, you must have a war-plan first.
When will you make war with what kind of units? Do you plan to win the game with rifles? One must be clear, if you want to upgrade units, you don't research anymore. There is no sense in upgrading and researching new techs for better units. So the Oxford is for nothing, I think. My opinion is, we are better than they, also have we no interest in war.
SAN and Sat have in the moment no real interest in war, perhaps some combats at the frontier.
HUSch ms
message from Kaz and my answer
Ok you use the tech gap to SAN for make occupations, Then do it. I don't know much about wars, but this I know, if you make war you must make it totally; especially if you fight against a big enemy.cav scout said:We can longer make new cities and in the long term sancta will greatly out produce and out research us. Team Cav can match Sancta in the long term, but unless we expand we will become a marginal team.
We have the opportunity to use superior technology (cannons) to attack and take several Sancta cities now. If we wait, Sancta will get rifles and attacking them will be much harder. We have the potential to gain 2-4 cities before Sancta can research and build better defensive units.
We are cooperating with Team Cav on this plan and we are working out the specifics of a battle plan.
Please request any tech you need from us at any time. We have both benefited greatly from the gold you have sent us. If you continue to send the maximum amount of gold we will continue to run at 100% science for everyone's benefit. How much gold can you make per turn running 0% science? And how is your own research going?
Our research to music needs ~5-6 turns, we 've request economics for custom houses and change of civics to free market. After music we will request theo and div rights for researching nationalism with a good factor. We can give money 100-150 a turn additional to the 75 you get now.
Btw There is a message in the game log about SAn has many knights, I don't know the importancy about.
You should read it yourself.
HUSch
760 ad
Here is another message
I don't think we can any do in the war between Cav/Kaz against SAN. There is the long way to SAN, but now we are exploring SAN's coast with a cara and we 've 2 units there: a workboat and a warrior between their towns outside their culture. We haven't oB with them anymore.
It actually looks like you are handling tings pretty well.
We are not winning this game (surprise!). Our goal is that our ally wins.
So we make money and research a little.
btw
Nice to read from other members also.
820 AD SAn has attacked our warrior near their road and make peace afterwards, I say yes.
840 There is a new barb town between us and Sat, I think we will get it next.
We send another 1000 :: to Kaz, I don't know why and ask.
But we have now another problem, or better I need some ideas about the barb town.
3 longbows at hill-town, what kind of units should we build, I think we need cannons, so I should request steel. Some ideasabout it were nice.