Aeon221
Lord of the Cheese Helmet
- Joined
- Apr 22, 2003
- Messages
- 1,995
Haha thanks... big help there ;p
I forgot to list impassable terrains, so here they are:
Jungles, Deserts, Mountains, Plateaus, Marshes
Workers and some scouts can traverse these terrain types (as well as a few UUs), but everything else is stuck. So dont worry about India-China or India-Persia
Cities can only be built on:
Plains, Hills, and Grasslands
These rules are standard to Rhye's mod (except for the Desert... insider joke ;p)
SE-Asia would be good because imperialism there was conquest.
Mamelukes will be made pretty weak (no barracks, conscript defenders with weaker stats, etc) so no worries about them rising up against the Turks. However, I just think it would be nice to split things up a bit.
SO here are the choices (in order of likelihood):
1) Arabian civ
2) SE-Asian civ
9) Mayans ;p
I forgot to list impassable terrains, so here they are:
Jungles, Deserts, Mountains, Plateaus, Marshes
Workers and some scouts can traverse these terrain types (as well as a few UUs), but everything else is stuck. So dont worry about India-China or India-Persia
Cities can only be built on:
Plains, Hills, and Grasslands
These rules are standard to Rhye's mod (except for the Desert... insider joke ;p)
SE-Asia would be good because imperialism there was conquest.
Mamelukes will be made pretty weak (no barracks, conscript defenders with weaker stats, etc) so no worries about them rising up against the Turks. However, I just think it would be nice to split things up a bit.
SO here are the choices (in order of likelihood):
1) Arabian civ
2) SE-Asian civ
9) Mayans ;p