#1NES WWII based NES

#1 Person

The Cow
Joined
Jun 15, 2003
Messages
1,954
Location
In a grassy knoll with internet
I said "WWII based" rather than WWII for a 2 reasons,
1, There are many historical inaccuracies, so I have deniablitity
2, It is open to whatever millitary stuff you want, the USA could attack France, Or U.K attack spain ect.

Contact Me-
PM
AIM at MC1093Alpha
MSN at N1person1093@hotmail.com

Most prefered is MSN (AIM is lest prefered since it isn't working to well currently)

Spoiler Rules- Millitary :

Different Branches

Army- Your troops, you have 4 kinds of troops; Conscripts, Regulars, Elites, Special Forces (Can be used for special missions),

Air force- You Airplanes, you will only see the number of planes you can use these planes to get recon, bomb and intercept enemy planes

Navy- Your sea going vessels, Subs, Battleships, Transport Ships, destroyers, Cruisers, patrol boats


Tech and Research
You can Develop certain special techs, these may over time be added to your inventory but is greatly speed up if you put money into it


Recruitment

How many men per year you get. Your army will slowly increase. But you can speed it up by putting money into you army and by raising your people’s happiness.

Mobilization

If you decide to mobilize your country happiness will go down, but your industry will be increased by a large sum and let you conscript men (Which will drive your happiness even lower). Along with you cannot do any domestic orders.
Spying
You can do a number of things with your spies, Gain enemy troop positions, steal enemy knowledge, steal money, and sabotage enemy ships, airplanes or arms.
To defend against them having a strong defense and keeps your research buildings safe (Ordering Guards to defend them)

Special Forces

If you want you can create Special Forces, like WMDs, Reconnaissance, and Special Forces units.

Propaganda

You can use propaganda against another country, but don’t expect them to flip to your side. I usually discourage it, and if you are in a democracy it might have an undesired effect on your own populace.

Spoiler Rules- Domestic :

You can do many types of domestic orders. All services are handled by the town or state/providence/territory, but you can still do things like build colleges and such.
Example of Domestic orders,

30 LUs into building a University in Berlin
40 LUs for a channel in panama
20 LUs to make oil wells in Egypt

Construction

You can build many things, some may improve your advancement rate, some may help improve defense, some may improve Infrastructure value ect. (Similar to Projects)

Advancement rate
this rate determines how fast you will resource, You can improve it by building colleges, It will slowly increase or decrease too. Also is key in your millitary (See Upgrades)

Infrastructure value
It is a scale from 1-10 how good your Infrastructure is, It will help move your troops and your industry and trade. By building roads, rail roads and ports you can improve it.

Trade

The more natural Resources you have and the better infrastructure you have, the more this will be. This will help improve your economy.

Economy
The system for money is LUs Your intake will slowly increase and decrease as you gain and loose land and how your domestic issues are going, trading or natural resources your country has. Any unused $ will be storied in your bank.

Industry

A few different variables go into this

1. Your Industrial tech
2. Natural resources
3. Infrastructure value 1-10

This will determine how fast you can build defenses and Infrastructure, and produce arms, airplanes and ship.

Agriculture (2 LUs will increase it by 1)

How much food you produce, this will need to feed your people and your army; you can put money into it to increase it. (Will need about 1 agriculture point per 50,000 troops)




Spoiler Units and Lists :

Spoiler Units Creation :


You can make up your own units but these are some commen examples

If numbers don't split even then the reminder goes into production, also events may change your production, and these numbers will not be exactly what you will get.
Example,
In Production
1 Battleship 5% done

Industry=I
M= I/4


How many units you get per 5 LU

Infantry= R
Tanks= 40*M
Battleships= 0.1 * M
Cruisers = 0.2* M
Destroyers= .6*M
Subs= 0.5*M
Fighters= 30*M
Bombers=24*M
Kamikazes= 32*M
Heavy Cruiser (Only if you have Heavy Cruiser Tech)
0.04*M

Need Rocketry-
Missiles (Special unit)- 1 * M (Can fire at enemy base to cripple their industry,
Interceptor (Plane)- 20*M


Transport
Need to move your units around quickly? Well you need transport vehicles.

Carrier (Must have aircraft designs), 500 planes, 0.08*M
APC (Can Fire at enemies too), 20 men M*50
Transport plane, 150 men, M*35
Transport truck, 150 men, M*70
Landing Craft, 150 men, M*50
Transport Ship, 20,000 men, M*4


Spoiler Special Units :

Want to sink an enemy ships without attacking? On destroy airplanes or airbases? Then get special units!

Special Ops, Very powerful but cannot be used in attacks. Attacks does not tell nationality. Not shown in your unit list. (R/1,000)*(I/20)

Spies, can steal enemy plans and unit positions.
1 LU Poorly trained spy
2 LU fairly trained spy
3 LU trained spy
4 LU Veteran spy
5 LU elite spy

Recon Planes, can show you enemy positions if used.
1 LU per plane

Spoiler Upgrades :

Upgrades
For every Improvement Level up you want your new troops to be, the coeffecent of M goes down by 5 (And ships cannot be upgraded). So if your industry is 40 then you would get 400 tanks per 5 eco and they would be Level 1, But if you want Level 2 Tanks then you would get 350 tanks at level 2.

Also if Advancement rate is above 6 your units start out level 2.

Upgrading existing units

5 LU will upgrade

50,000 Infantry
1,000 tanks
900 fighters
800 Bombers

Limit of 1/2 your advancement rate for upgrades (Rounds up) (So you cannot make Level 10 infantry)

Special Upgrade abilities-
All German tanks start out level 3
All UK Airplanes start out level 3


Spoiler Resources (Not yet implemented) :

Resources

Key to trade and also help improve your military.
Iron- Increases Coefficient to M by 10%
Oil- Makes all units go farther, lack of it will cause slowness in your troops and make them less effective.


Spoiler Techs :


Some examples, this is similar to projects except that construction is in another category. It might take a while to make some of these and you have to estimate how much you put in. The more creative the tech idea quicker it might be done.

Tanks- Able to build tanks
Rising Sun- Kamikazes
Aircraft carrier designs- Able to build Aircraft carriers
Efficient Mass Production (25% boost to you industry)
Fission- Able to make nuclear bombs
Rocketry- able to make Rockets, Fighters more powerful (With Fission able to make nuclear Missiles)
Space Flight(Must have Rocketry) - see all enemy troop placement

Spoiler other LU uses :

There are others, These will just be some common examples, but you can make up techs which you can steer yourself toward.

Other Uses of LUs
Building (Defenses, Channels, Enhance Recourses or production)
Buying (From other players)




Stories-
I like stories, in perticular funny ones. You will get a bonus if you make a good story.

Don't post untill i say so.
 
Quick Break Down of Countries


Canada- RealGoober
Germany -
Great Britain - BananaLee
USSR - Das
Poland
Japan - Insane_Panada
France
Italy -
Netherland
Brazil - Feanor
USA - Capulet
South Africa -
Australia - fantasmo
China - Alex994
Sweden- Toteone

New Countries
Cuba-
Liberia-
New Zealand-
Argentina-
Chile-
Iraq-
Iran-blackheart
Tibet-
Oman-
Yemen -
Mexico-
Mongolia-
Norway-
Denmark-

Newer Countries

Finland-
Belgium-
Spain-
Turkey-
Rumania-
Greece-


Goverments
Democracy- +2 trade, +1 Advancement rate Senate can over-ride some of your millitary plans (Propaganda will work nicely to fix that)

Fastism- Improves Industry, Lowers NPCs respect for you

Monarcy- Breaks even

Communism- Improves recruitment by 50%, costs 4 ecos to improve Argiculture by one rather than 2

Anarchy- Cannot create anything nor collect LUs, will cause steady loss in your country untill everything is under control

Repressive Democracy- Raises Industry and +1 Advancement rate, Lowers Trade

Spoiler North American Playing Countries :

Canada- RealGoober
Goverment - Democracy (+2 trade, +1 advancement rate)
Army-
50,000 Regular, 5,000 elite, (Level 2)

1,000 Tanks, Good condition
Air force-

Navy-
3 Capital ships
10 Crusiers
5 Subs

Transport Vehicles -
0 APC
50 Transport Plane
200 Transport Truck
0 Landing Craft
10 Transport Ship


Techs
Tanks (Able to build tanks)

Recruitment- 5000
Advancement rate- 7
Infrastructure value- 8
Trade- 4
Economy- 27 LUs per turn
Industry- 40
Agriculture- 3

USA - Capulet
Government - Democracy (+2 trade, +1 advancement rate)
Army-
1,100,000 regular, 400,000 elite (Level 3)

20,000 Tanks (Level 3)
5,000 tanks (Level 2)
Air force-
9,000 fighters
5,000 bombers

Navy-
20 capital ships
11 aircraft carriers
54 cruisers
193 destroyers
74 subs

Transport Vehicles -
0 APC
20 Transport Plane
900 Transport Truck
100 Landing Craft
20 Transport Ship



Techs-
Aircraft Carrier Designs
Tanks (Able to build tanks)
Efficent Mass Production (Industry increases by 25% while making Tanks and airplanes)

Recruitment- 17,000
Advancement rate- 9
Infrastructure value- 8
Trade- 9
Economy- 45 LUs
Industry- 85
Agriculture- 20

Spoiler South American Player Countries :

Brazil
Goverment - Democracy (+2 trade, +1 advancement rate)

Army-
117,000 regular, 50,00 elites (Level 2)
550 tanks (Level 2)
Air force-
80 fighters (Level 2)
15 bombers (Level 2)
Navy-
5 capital ships
10 cruisers
100 destroyers

Transport Vehicles -
0 APC
0 Transport Plane
17 Transport Truck
0 Landing Craft
2 Transport Ship


Techs-
Tanks

Recruitment- 9,000
Advancement rate- 7
Infrastructure value- 6
Trade- 8
Economy-15 LUs
Industry- 30
Agriculture- 10


Spoiler European Player Countries :


Spoiler Central European countries :

Germany
Goverment- Facsist (+15 Industry)
Army-
100,000 conscipt, 400,000 regular, 230,000 elite (Level 2.5)
500 tanks (Level 2)
3,900 tanks (Level 3)
3,000 tanks (Level 3.5)

Air force-
1300 bombers (Level 2)
3200 fighters (Level 3)

Navy-
15 battle ships
28 destroyers
40 subs


Transport Vehicles -
0 APC
200Transport Plane
400 Transport Truck
20 Landing Craft
50 Transport Ship



Techs
Tanks (Able to build tanks)
Efficent Mass Production (Industry increases by 25% while making Tanks and airplanes)
Wolfpack (Subs attack 20% better)

Recruitment- 23,000
Advancement rate- 9
Infrastructure value- 9
Trade- 6
Economy- 45 LUs
Industry- 80
Agriculture- 15

Spoiler western European Countries :


U.K.
Goverment - Democracy (+2 trade, +1 advancement rate)
Army-

26,500 Elite, 210,000 Regular (Level 3)

2,000 tanks (Level 2)
Air force-
3,000 fighters (Level 4)
1,000 fighters (Level 3)
2,000 bombers (Level 2)

Navy-
35 battle ships
45 cruisers
120 destroyers
50 subs


Transport Vehicles -
100 APC
100 Transport Plane
200 Transport Truck
400 Landing Craft
70 Transport Ship



Techs-
Tanks (Able to build tanks)
Efficent Mass Production (Industry increases by 25% while making Tanks and airplanes)

Recruitment- 21,000
Advancement rate- 8
Infrastructure value- 9
Trade- 11
Economy- 41 LUs
Industry- 85
Agriculture- 11

Spoiler Scandinavian countries :


Sweeden-Toteone
Goverment - Democracy (+2 trade, +1 advancement rate)
Army-
50,000 regular `13,000 elites(Level 2)

Air force-
150 fighters (Level 2)

Navy-
1 battle ship
4 crusiers
20 destroyers

Transport Vehicles -
0 APC
0Transport Plane
100 Transport Truck
0 Landing Craft
0 Transport Ship

Techs-

Recruitment- 5,000
Advancement rate- 4
Infrastructure value- 3
Trade- 3
Economy- 20 LUs
Industry- 30
Agriculture- 2


Spoiler Eastern European :

USSR
Goverment- Communism (+50% recrutment)

Army-
800,000 consript, 1,000,000 Regular, 100,000 elite (Level 2)

5,000 tanks (Level 2)
8,000 tanks (Level 3)
Air force-
8,000 fighters (Level 2)
2,400 bombers (Level 2)

Navy-
3 capital ships
45 destroers
50 subs

Transport Vehicles -
0 APC
20 Transport Plane
700 Transport Truck
0 Landing Craft
0 Transport Ship


Techs-
Tanks (Able to build tanks)


Recruitment- 34,000
Advancement rate- 7
Infrastructure value- 5
Trade- 8
Economy- 30 LUs
Industry- 85
Agriculture- 40




 
Spoiler Asian Player Countries :


Spoiler Middle East :

Iran - blackheart
Monarchy
Army-
50,000 regular (Level 2)


Air force-
N/A

Navy-
N/A

Transport Vehicles -
0 APC
0 Transport Plane
40 Transport Truck
0 Landing Craft
1 Transport Ship

Techs-

Recruitment- 7,000
Advancement rate- 5
Infrastructure value- 6
Trade- 4
Economy- 24 LUs
Industry- 35
Agriculture- 4


Spoiler Rest of Asia :

Japan- Insane_Panada
Goverment- Facsist (+15 Industry)

Army-
1,300,000 Conscipt, 500,000 Regular, 200,000 elite (Level 1.5)

2,000 tanks (Level 2.5)
1,000 tanks (Level 2)
Air force-
2500 fighters (Level 3)
500 Bombers (Level 3)
250 Kamikazees
Navy-
15 capital ships
12 fleet carriers
38 cruisers
112 destroyers


Transport Vehicles -
0 APC
500 Transport Plane
200 Transport Truck
1000 Landing Craft
100Transport Ship



Techs-

Tanks (Able to build tanks)
Air craft Carrier Designs (can build aircraft carriers)
Rising Sun (Kamikazees)


Recruitment- 28,000
Advancement rate-7
Infrastructure value- 7
Trade- 5
Economy- 40 LUs
Industry- 70
Agriculture- 43

China- Alex994

Army-
2,000,000 conscipt, 500,000 regular (Level 2)

1,000 tanks (Level 2)
400 tanks (Level 1)
Air force-
500 fighters (Level 2)
100 bombers (Level 2)

Navy-
5 capital ships
10 cruisers
50 destroyers

Transport Vehicles -
0 APC
0 Transport Plane
300 Transport Truck
0 Landing Craft
0 Transport Ship

Techs-

Tanks (Able to Buils tanks)


Recruitment- 30,000
Advancement rate- 8
Infrastructure value- 7
Trade- 4
Economy- 30 LUs
Industry- 60
Agriculture- 55



Spoiler Africian Player Countries :

None

Spoiler Oceania Player Countries :

Australia

Army-
200,000 regular (Level 2)

Air force-
200 fighters
100 bombers

Navy-
2 capital ships
20 cruisers
60 destroyers

Transport Vehicles -
0 APC
0 Transport Plane
0 Transport Truck
300 Landing Craft
20 Transport Ship

Techs-

Recruitment- 10,000
Advancement rate- 7
Infrastructure value- 2
Trade- 3
Economy- 20 LUs
Industry- 30
Agriculture- 9
 
Any Insults or Flames will not be tolerated.
Stay in character when you are doing Diplomacy. Also stay in this format
To: _____
From:______

If you don't remove your forces I will be forced to cook a chicken!

Have clear Order, You may post them or PM them to me in this format;

MUA Orders

20 LUs into Fighters
5 LUs into Men

No “All LUs into tanks”
Also If you have resources post them in your Orders along with Industry and Recruitment, (When I update I copy the orders into a word document for evaluation and it is quite tiring to go back and forth all the time)
 
NPCs
You can request more stats on these if you wish.
Many Countries For Sale!!


Spoiler NPC European :

Spoiler Lots of stats for :

Italy
Goverment- Facsist (+15 Industry)

Army-
300,000 regular, 100,000 elite (Level 2)

700 tanks (Level 2)
Air force-
N/A

Navy-
20 capital ships
45 crusiers
100 destroyers
55 subs

Transport Vehicles -
0 APC
50 Transport Plane
300 Transport Truck
0 Landing Craft
40 Transport Ships

Techs-
Tanks

Recruitment- 14,000
Advancement rate- 6
Infrastructure value- 8
Trade- 9
Economy- 30 LUs
Industry- 50
Agriculture- 10

France
Goverment - Democracy (+2 trade, +1 advancement rate)

Army-
50,000 consript, 400,000 regular, 50,000 elite (Level 1.5)

50,000 horses (Level 3)
Air force-
2000 fighters (Level 2)
1000 Bombers (Level 1

Navy-
5 capital ships
25 cruisers
60 destroyers
25 subs

Transport Vehicles -
0 APC
20 Transport Plane
500 Transport Truck
0 Landing Craft
4 Transport Ship

Techs-

Tanks
Recruitment- 17,000
Advancement rate- 5
Infrastructure value- 7
Trade- 9
Economy- 25 LUs
Industry- 70
Agriculture- 15


Netherlands
Goverment - Democracy (+2 trade, +1 advancement rate)

Army-
100,000 regulars, 20,000 elite (Level 2)
Air force-
240 Fighters (Level 2)
Navy-
9 Capital Ships
5 crusiers
56 Destroyers

Transport Vehicles -
0 APC
2 Transport Plane
50 Transport Truck
0 Landing Craft
20 Transport Ship

Techs-
Tanks

Recruitment- 3,000
Advancement rate- 5
Infrastructure value- 9
Trade- 8
Economy-20 LUs
Industry- 50
Agriculture- 2
Belgium

Army-
50,000 regulars (Level 1.5)

Air force-
N/A

Navy-
5 destroyers

Transport Vehicles -
0 APC
0 Transport Plane
0 Transport Truck
0 Landing Craft
5 Transport Ship

Techs-

Recruitment- 7,000
Advancement rate- 7
Infrastructure value- 8
Trade-7
Economy- 20 LUs
Industry- 30
Agriculture- 10

Spain
Repressive Democracy (+5 industry, lowers trade)
Army-
40,000 regular 10,000 elite(Level 2)
Air force-
30 fighters (Level 2)
10 Bombers (Level 1)
Navy-
90 destroyers
5 capital ships
10 subs
Transport Vehicles -
0 APC
10 Transport Plane
100 Transport Truck
200 Landing Craft
10 Transport Ship

Techs-
Tanks

Recruitment- 15,000
Advancement rate- 7
Infrastructure value- 6
Trade- 8
Economy- 30 LUs
Industry- 40
Agriculture- 20
Finland

Army-
150,000 regular (Level 2)

Air force-
100 fighters (Level 1)

Navy-
20 destroyers

Transport Vehicles -
0 APC
0 Transport Plane
200 Transport Truck
0 Landing Craft
10 Transport Ship

Techs-

Recruitment- 6,000
Advancement rate- 6
Infrastructure value- 6
Trade- 4
Economy- 25 LUs
Industry- 48
Agriculture- 20

Norway
Democracy

Army-
30,000 regular, 5,000 elites (level 2)


Air force-
N/A

Navy-
30 Destroyers

Transport Vehicles -
0 APC
2 Transport Plane
100 Transport Truck
10 Landing Craft
2 Transport Ship

Techs-

Recruitment- 15,000
Advancement rate- 7
Infrastructure value- 8
Trade- 8
Economy- 20 LUs
Industry- 30
Agriculture- 20
Denmark
Monarchy

Army-
30,000 regular (Level 2)


Air force-
200 fighters (level 2)

Navy-
40 Destroyers
10 cruisers
10 subs

Transport Vehicles -
0 APC
0 Transport Plane
20 Transport Truck
0 Landing Craft
20 Transport Ship

Techs-

Recruitment- 10,000
Advancement rate- 6
Infrastructure value- 8
Trade- 8
Economy- 20 LUs
Industry- 30
Agriculture- 4

Poland
Goverment - Monachcy (Breaks Even)

Army-
100,000 regular (Level 1)

500 tanks (Level 1)
Air force-
500 fighters (Level 1)
200 bombers (Level 1)

Navy-
N/A


Transport Vehicles -
0 APC
0 Transport Plane
20 Transport Truck
0 Landing Craft
0 Transport Ship

Techs-
Tanks

Recruitment- 14,000
Advancement rate- 3
Infrastructure value- 6
Trade- 6
Economy- 10 LUs
Industry- 30
Agriculture- 5
Turkey
Democracy
Army-
100,000 regular (level 2)

Air force-
200 Fighters (Level 2)
50 Bombers (Level 2)
Navy-
30 Destroyers
10 Subs
5 Cruisers
2 Capital Ships

Transport Vehicles -
0 APC
50 Transport Plane
300 Transport Truck
200 Landing Craft
10 Transport Ship

Techs-
Tanks

Recruitment- 15,000
Advancement rate- 7
Infrastructure value- 6
Trade- 8
Economy- 32 LUs
Industry- 40
Agriculture- 30


Rumania
Repressive Democracy
Army-
90,000 regular (Level 2)

Air force-
100 fighters (Level 1)
Navy-
5 destroyers

Transport Vehicles -
0 APC
5 Transport Plane
100 Transport Truck
0 Landing Craft
2 Transport Ship

Techs-


Recruitment- 10,000
Advancement rate- 6
Infrastructure value- 7
Trade- 5
Economy- 30 LUs
Industry- 30
Agriculture- 10


Greece

Army-
130,000 Regulars, 1,000 Elite (Level 2)
Air force-
200 fighters (Level 1)
Navy-
30 destroyers
10 cruisers
5 capital ships

Transport Vehicles -
0 APC
10 Transport Plane
250 Transport Truck
300 Landing Craft
50 Transport Ship

Techs-
tanks

Recruitment- 9,000
Advancement rate- 8
Infrastructure value- 5
Trade- 7
Economy- 20 LUs
Industry- 20
Agriculture- 5

Spoiler Few Stats for :

Estonian union
Democracy
Army-
100,000 regular (Level 2)


Bulgaria
Democracy
Army-
100,000 regular (Level 2)

Czechoslovakia
Democracy
Army-
170,000 regular (Level 2)

Austria
Democracy
Army-
200,000 regular (Level 2)

Hungry
Democracy
Army-
120,000 regular (Level 2)

Yugoslavia
Democracy
Army-
30,000 regular (Level 2)

Albania
Democracy
Army-
50,000 regular (Level 2)



Spoiler Asian NPCs :

Spoiler Many Stats :

Oman
Monarchy

Army-
4,000 regular (Level 2)


Air force-
N/A

Navy-
N/A
Transport Vehicles -
0 APC
0 Transport Plane
10 Transport Truck
0 Landing Craft
0 Transport Ship

Techs-

Recruitment- 3,000
Advancement rate- 3
Infrastructure value- 2
Trade- 2
Economy- 10 LUs
Industry- 10
Agriculture- 2



Yemen
Monarchy
Army-
3,000 regular (level 2)


Air force-
N/A

Navy-
1 Destroyer

Transport Vehicles -
0 APC
0 Transport Plane
30 Transport Truck
0 Landing Craft
2 Transport Ship

Techs-

Recruitment- 2,500
Advancement rate- 3
Infrastructure value- 4
Trade- 3
Economy- 15 LUs
Industry- 15
Agriculture- 3

Iraq
Monarchy

Army-
20,000 regular (Level 1)


Air force-
N/A

Navy-
N/A

Transport Vehicles -
0 APC
0 Transport Plane
20 Transport Truck
0 Landing Craft
0 Transport Ship

Techs-

Recruitment- 5,000
Advancement rate- 3
Infrastructure value- 2
Trade- 5
Economy- 14 LUs
Industry- 19
Agriculture- 5


Tibet
Nomadic Tribes (Increase in Agriculture but still nothing can be produced)
Army-
1,000 conscript (Level 1)


Air force-
N/A

Navy-
0

Transport Vehicles -
0 APC
0 Transport Plane
0 Transport Truck
0 Landing Craft
0 Transport Ship

Techs-

Recruitment- 500
Advancement rate- 1
Infrastructure value- 1
Trade- 0
Economy- 5 LUs
Industry- 10
Agriculture- 30

Mongolia
Nomadic (Increase in farm land, Same as Anarchy except no deterioration)

Army-
2000 Regular (Level 1)

Air force-
N/A

Navy-
N/A

Transport Vehicles -
0 APC
0 Transport Plane
0 Transport Truck
0 Landing Craft
0 Transport Ship

Techs-

Recruitment- 1,000
Advancement rate- 2
Infrastructure value- 3
Trade- 2
Economy- 10 LUs
Industry- 5
Agriculture- 2

Spoiler few stats for :

Afghanistan
Monarchy
Army-
5,000 regulars (Level 1.5)

Nepal
Monarchy
Army
500 elite (Level 2)

Bhutan
Democracy
Army-
100 regular (Level 1)

Saudi Arabia
Monarchy
Army-
5,000 regular (Level 2)


Spoiler African NPCs :

South Africa
Goverment - Democracy (+2 trade, +1 advancement rate)
Army-
100,000 regular
Air force-
N/A

Navy-
1 capital ship
5 cruisers
20 destroyers

Transport Vehicles -
0 APC
0 Transport Plane
50 Transport Truck
0 Landing Craft
5 Transport Ship

Techs-

Recruitment- 7,000
Advancement rate- 7
Infrastructure value- 3
Trade- 6
Economy- 15 LUs
Industry- 30
Agriculture- 6

Liberia
Democracy
Army-
20,000 regular (Level 2)

Air force-
N/A

Navy-
2 Destroyers

Transport Vehicles -
0 APC
0 Transport Plane
20 Transport Truck
6 Landing Craft
0 Transport Ship

Techs-

Recruitment- 4,000
Advancement rate- 3
Infrastructure value- 7
Trade- 3
Economy- 15 LUs
Industry- 20
Agriculture- 13

Ethiopia
Nomadic Tribes
Army-
25,000 guerrilla fighters (Level 1)


Spoiler South American NPCs :

Columbia
Democracy
Army-
10,000 regular (Level 2)
Navy-
15 destroyers

Venezuela
Democracy
Army-
12,000 regular (Level 2)
Navy-
8 destroyers

Ecuador
Democracy
Army-
6,600 regular (Level 1)
Navy-
2 destroyers

Surinam
Democracy
Army-
17,000 regular (Level 1)
Navy-
17 destroyers

Peru
Democracy
Army-
12,000 regular (Level 2)
Navy-
15 destroyers
5 capital ships

Bolivia
Democracy
Army-
8,000 regular (Level 1)

Paraguay
Democracy
Army-
500 regular (Level 1)


Guyana
Democracy
Army-
5,000 regular (Level 2)
Navy-
4 destroyer

Argentina
Fascist

Army-
9,000 regular (level 2)

Air force-
5 fighters (Level 1)

Navy-
3 Destroyers

Transport Vehicles -
0 APC
0 Transport Plane
9 Transport Truck
0 Landing Craft
8 Transport Ship

Techs-
Tanks

Recruitment-2,000
Advancement rate- 2
Infrastructure value- 4
Trade- 1
Economy- 5 LUs
Industry- 15
Agriculture- 4

Chile
Democracy

Army-
30,000 regular (Level 2)

Air force-
N/A

Navy-
20 Destroyers
3 Cruisers

Transport Vehicles -
0 APC
0 Transport Plane
60 Transport Truck
5 Landing Craft
3 Transport Ship

Techs-
Tanks

Recruitment- 8,000
Advancement rate- 5
Infrastructure value- 4
Trade- 5
Economy- 15 LUs
Industry- 35
Agriculture- 10


Spoiler Centeral American NPCs :

El Salvador
Democracy
Army-
3,000 regular (Level 1)
Navy-
1 Destroyer

Belize
Democracy
Army-
4,000 Regular (Level 1)
Navy-
3 Destroyers
1 Sub

Nicaragua
Democracy
Army-
7,000 regular (Level 2)
Navy-
5 Destroyers

Panama
Democracy
Army-
10,000 regular. 500 elite (Level 2)
Navy-
10 destroyers
2 cruisers
1 Capital Ship

Guatemala
Democracy
Army-
5,000 regulars (Level 2)
Navy-
1 Destroyer

Honduras
Democracy
Army-
1,000 regulars (Level 1)
Navy-
2 Destroyers

Haiti
Democracy
Army-
4,000 regulars (Level 2)
Navy-
20 Destroyers
10 Cruisers
5 subs

Costa Rica
Democracy
Army-
2,000 regular (Level 1)
Navy-
5 destroyers


New Zealand
Democracy
Army-
30,000 regular (Level 2)
100 tanks (Level 1.5)

Air force-
50 fighter (Level 1.5)

Navy-
30 Destroyers
5 Cruisers

Transport Vehicles -
0 APC
0 Transport Plane
160 Transport Truck
20 Landing Craft
10 Transport Ship

Techs-
Tanks


Recruitment- 10,000
Advancement rate- 8
Infrastructure value- 7
Trade- 7
Economy- 30 LUs
Industry- 40
Agriculture- 30

Spoiler North America NPCs :

Mexico
Democracy

Army-
33,000 regulars (Level 2)

Air force-
55 fighters (level 2)

Navy-
20 Destroyers
2 Cruisers
Transport Vehicles -
0 APC
0 Transport Plane
100 Transport Truck
0 Landing Craft
2 Transport Ship

Techs-

Recruitment- 10,000
Advancement rate- 6
Infrastructure value- 5
Trade- 6
Economy- 25 LUs
Industry- 30
Agriculture- 20

Cuba
Communist
Army-
41,000 conscripts 10,000 regular (level 1)

Air force-
N/A

Navy-
20 destroyers
Transport Vehicles -
0 APC
0 Transport Plane
60 Transport Truck
0 Landing Craft
1 Transport Ship

Techs-

Recruitment- 3,000
Advancement rate- 3
Infrastructure value- 5
Trade- 4
Economy- 20 LUs
Industry- 30
Agriculture- 30
 
Maps-

Black Dots Industry Centers

Spoiler Map Turn 0 :

worldwar23kp.png



Spoiler Map Update 1 :
ww2u11ep.png



You may post, enjoy!
 
Signing in as CANADA!!! eh?

Cool, this makes 2 WWII NESes going.
 
USA, lol. Damn, I hate spoilers.
 
By the way, Erez has a nice WW2 map in the Maps thread. I think it is better than the one you currently have.
 
No problem. :p

Do you have any idea when we can expect an update if we send our orders soon?
 
Signing in as the wonderful land of Oz. Australia.


By the way, your map is wrong. Papua New Guinea (the part you have as British) was under Australian control. So where a couple of islands. I think the whole Bismark Archipelago, but I'm probably wrong.
 
Oh, dun worry, the Spoilers make things immeasurably easier to find, I think, and make scrolling easier. please, by all means, take the idea. It looks loads better, eh?
 
Hey - don't forget that Stalin gave me USSR! (and I still believe Communists should have problems with agriculture rather then with conscripts. Inferior training was because of the rush with which huge amounts of troops needed to be trained)
 
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