2.0 grams - The Whip and Saddle (C3C)

Question for the team: If I somehow manage to take a wonder away from Brennus, are you guys gonna get mad at me if I sack it?
Depends on what it is. Will it help the home continent? Maybe I will. Save the wonder town for last if it is something we can use.
 
Just sack the cities, we don't need any wonders and absolutely no flips.

Yeah, throwing thingies is trebuchet, just forgot the name of a unit I never built in my life :)

We don't need too much reinforcement in America, half a dozen cavs or maybe 10 would do. But Celts have probably 50 muskets or so in town near and around Ching-Chong. Quite a few attacking units (40?) like MI's and LB's flattened themselves against our walls.

And the pre-builds can't be a bother even for you scout? ;)

I already sent 3 caravels to our main S-coast for later upgrade, in 7 turns or so.

Hmm, I called them Maya all the time and met Chasqui scouts, why didn't that click for me?

And I didn't rush a single temple, using gold for rushing units and stuff instead. All culture can be rushed when we are closer to domination.
 
Pillage, then burn. Got that 'slinger. Can't believe you don't like Trebuchets Goz... those things are nice. And the builds aren't a big deal... I just need a poking-fun-smiley. :D

Maya...Inca...Aztecs... they all look alike when they're AI... ugly pre-columbian mesoamerican targets.
 
When I'm in the choice of building a horse or a "throwing-thingie", I always end up with horse. Now I finally built a cannon and it's not even allowed. That should teach me.:)

And I do like them after denyd converted me, I just have to remember to build them.
 
Pre-flight check: Swap Beijing from Military Academy to Newton's. Swap Shantung to Military Academy.

Scroll through our cities... a little tile-swapping, MMing, and such gets us to +44gpt.

:rotfl:

Ching Chong is a Paratrooper's Paradise. Completely surrounded, I can attack in any direction!

I decide to wake a few Cav in Ching-Chong and try to whack a few Celtic Units. Promote a Cav, Lose a Cav... Kill a couple of muskets... take a stack down to a spearman defender, wake a 4/5 Cav, and get a leader.

gram2_POUNDER.jpg


Oh man... @ whichever one of you guys built the Pentagon: :worship: We now have a 4-horse Cavalry Army in Ching-Chong.

One (of the three) Celtic stacks is down to 3 MDI and a 1/4 Musket.

Time to test SirPleb's theory about AI attacking Cav Armies...

IBT - Our Cavalry Army gets pretty badly beaten up, but it holds off about a half dozen or so MDI (promoting one Cav within), muskets take care of a couple of MDI and a longbow, and a cav holds off an MDI. Zero losses IBT at Ching-Chong.

Temujin wants to trade Maps. Since he doesn't have horses, I trade him Feudalism for his WM+20g+1gpt.

We train 3 Cavalry, Tlatelolco and Yangchow finish courts. Ching-Chong finishes a musket, starts a cannon (kidding) let's see here...worker (possible short rush)

Turn 1 (1160) Noting we have a monopoly on ToG, I consider swapping the builds in Beijing and Shantung...then I note that Shantung has Copernicus'...and I can't remember if Newton's and Copernicus' are cumulative if they're in the same city...if they are, then Shantung should get a University next...

Back out and consult the team to see if this matters.

*****

@Team: Sorry if I'm stalling...but here's the deal:

We can build the Military Academy or Newton's in Beijing in 4, or either build in Shantung in 8. Shantung has Copernicus'... do we care whether or not we build Newton's there? We might get a better science boost with Newton's in Beijing, but we'll probably get a few more armies with the Military Academy in Bejing...

Preferences? Thoughts? Comments? Gripes or complaints?

My gut says let's go ahead and finish the Academy in Beijing and start making Armies... but I just thought I'd run it by you guys since the Academy and Newton's will complete on my turns. Gozpel said they were both 'pre-builds'...
 
I'm thinking the same as you, Scout. You're in the thick of it dealing with the Celts. The armies from the MA would be helpful.

I'm unsure about Cop and Newtons being cumulative, but I'd rather get to army building in our most productive city.
 
the science wonders are cumulative, that's how you get the fabled "super science city" :) however, you should check the base gold 1st as I think Shantung reverted to it during one of my turns as a wonder of last resort.

also, i see you've found out the hard way that the AI will attack army's while they are in a city ;) they will also attack in the open if hp's are low enough (don't know the value exactly, but it has to do with attack strength of the AI's unit).
 
Cummulative, but what does it matter now. We are at the end of our saddles. Kick some A. Are walls rushed there? Can we get a barricade. Probably too much time for that. How is the kill rate? MOre galleys and cavs, I presume.
 
Okay - it sounds like a consensus on finishing Newton's in Shantung and the Military Academy in Beijing.

@Grahamiam: With a little tile swapping I was actually able to shave a turn off the wonder build in Shantung. It's not quite size 12 yet, but it has enough tiles available that we ought to be able to get it to size 12 with zero specialists... so the gpt ought to get pretty good in time.

@Slinger: through the initial slugging I did lose a single cavalry... so the kill ratio there was something like 10:1. IIRC, the town has no walls, but does have a Barracks, so we ought to be able to hold 'em off for a bit.

Even with Caravels we ought to be able to ship some 2-horse armies, and Galleons are not far off... maybe 7 or 8 turns...

I'll get this finished in a few hours... something came up in a PM that I need to look at.
 
scoutsout said:
@Grahamiam: With a little tile swapping I was actually able to shave a turn off the wonder build in Shantung. It's not quite size 12 yet, but it has enough tiles available that we ought to be able to get it to size 12 with zero specialists... so the gpt ought to get pretty good in time.
<snip>
I'll get this finished in a few hours... something came up in a PM that I need to look at.

ok, sounds good. i'd like that wonder just to keep it from the celts, unless smith's is available somewhere.

and take your time. i'm in feast mode right now and expect to be up in 3 or 4 by the end of the day :)
 
Now let's see...where was I... oh yes:

Turn 1 (1160)

Just before logging off I saw Grahamiam's suggestion regarding Smith's... Korea is building it right now in Wonsan. Spending 116g shows us he will complete it in 29 turns. Size 9, working all irrigated plains, but with 2 mined hills and a mined mountain available. This is Korea's FP city, and it's got every improvement available.

Wang Kon will offer us Music Theory, Economics, WM, 180g+79gpt for Theory of Gravity. Tempted to substitute PP for Music...but we don't need democracy...so I take the deal.

Swap Beijing to Smith's Trading Company, due in 12... a little tile swapping gets it a turn sooner without hurting the Newton's build. Treasury at 211g+118gpt. I feel okay with that.

Wake a Caravel in Antium... we're supposed to have 10... Wake two more caravels in Leptis Magna and Leptis Minor...Wake 2 more in Tatung. I'm feeling a little better now that I've tracked down our Navy.

Some of our units auto move... including a couple of naval units... fortunately they appear to be going where I wanted them to...anyway. I don't mind automoves from the likes of Gozpel and Bede, because they make sense... One of the automoves gets us some reinforcements to America...

Looking at the map...counting some tiles... I see the beginnings of a logistics network I'm going to try to establish. Finish-rush a Cav in Tientsin.

IBT - the Celtic attack was a little nastier this time... muskets killed a longbow and 2 MDI, then a Celtic Cav jumped out and killed a musket. Not too good of a kill ratio in this IBT. American counter not much.

2 Cav, Tiensin starts a Caravel, short rushed with a worker.

Turn 2 (1170)

Korea has Magnetism. Slider down a notch still gets it in 5, +160gpt.

At Ching-Chong I'm faced with a musket, a pike, an MDI, a longbow, and 3 Elite Cavalry ... that's on one tile. The Musket/MDI pair and 3/4 Cav on the 2 other tiles can wait.

Army takes care of musket, Cav, Pike, Elite Cav kills a cav...Elite Cav kills another Cav...last Elite Cav kills an MDI.

Just about have our logistics network set...

IBT - A Celtic Longbow falls to a musket. Nothing else worth noting.

We train 3 Cavalry and start a settler.

San Francisco riots, and is turned into an IRS outpost.

Korea starts Newton's.

Turn 3 (1180)

Unload the first boatload of reinforcements at Ching-Chong. All 3 fresh Vet Cav whack something. One promotes.

Rush a Caravel in Tientsin. A fresh boatload of Cavalry departs Yangchow for America. Two full boats will unload in Chicago next turn.

Shuffle a boatload of Cav from Paoting to Leptis Magna, "Wake Transported", and move them overland towards Carthage. They didn't have full movement left, so they won't depart for the Celtic theater until next turn. Put a second Caravel in Carthage, two more on the way.

This is getting a little complex...and I need some lunch. Taking a break here to show the team what I'm setting up, because it's a little intricate.
 
@Team: taking a break here to show you guys the logistics networks I'm trying to set up. Both of these lanes are designed to put a boat load of fresh troops in the theater of operations two turns after departing our mainland...which isn't too bad, considering it keeps within RBCiv rules....

This first one is fairly straightforward; ships go forth, ships come home. I'm dubbing this the "Yangchow Lane", and it supports our American campaign:

gram2_YANGCHOW_lane.jpg


Red dots show locations where will may one day need a fortified Frigate.

The "Paoting Shipping Lane" to support the Celtic campaign is a little more complex, and involves a little overland movement.

gram2_PAOTING_lane.jpg


I just thought I'd give you guys a chance to digest this. I'll finish my turns after I feed my face.
 
...sorry for the triple post..

@Barblsinger: my calculated kill ratio versus Brennus is 13.5:1 for my turns at this juncture....
 
IBT - in what appeared a truly frightening RNG roll, a regular Celtic MDI took our army down to 1 HP :eek: Celts lost 4 units, killed a musket.

Korea wants to re-negotiate the silks deal. Silks now cost us Spices, horses, WM, 70g+15gpt.

San Francisco flips to the Americans... take a screenie to show you guys how "heavily" it was defended.

gram2_SANFRANFLIP.jpg


We build a court, a Caravel...

Turn 4 (1190)

Re-take San Francisco. Shuffle some troops around... I'm going to take another American city next turn. Our Army at Ching-Chong whacks a musket, a pike, and an MDI. Elite Cav takes a longbow, another Elite Cav takes a musket. Elite Cav takes a MDI. Vet Cav takes a musket.

IBT - some celt units shuffle... some Celt Caravels go west towards our American holdings Celts start Smith's.

Turn 5 (1200)

At Ching Chong, I whack 2 muskets, an MDI, and a longbow. Lose a Cav in america attacking an MDI in the mountains, whack him with another cav. Unload some reinforcements at Ching-Chong. Whack another longbow, one retreats, whack a musket.

Houston and Boston are annexed into the Chinese Empire this turn. I'm not really tracking the kill ratio with America... they are more of a logistical problem than a tactical one, and if I can take Washington in a couple of turns, they'll be officially gassed.

IBT - Celts lose a Longbow and a Cav... drop of a Cav next to Ching-Chong...and I'll be danged...

Brennus advances a cannon under a musket. It'll be another turn before they get there, but could an AI actually be using combined arms??!?! (I don't think I'll give him a chance...)

The Inca (not the Maya) request and audience. He wants a peace treaty. Silly me... I didn't even realize we were at war. :blush: We better watch out guys, the little foreign advisor guy says "The Incan Army has the Horseman." Let's all hope Monty didn't tell him about my defensive campaign tactics...

...since I don't know whether we have an alliance against him, I put him off for now...and we train some more Cavalry.

Turn 6 (1210)

Seeing no alliance v. Pahachuti, I sign peace. Trade Spices, Dyes, Wine, and 10gpt for Ivory. This will make us less sensitive to Korean luxuries.

Take science down a notch...

Whacking some more units at Ching-Chong. Kill a pike, a Cav, a longbow...

IBT - the Celts request an audience... won't give us a tech for peace... not that I really want peace with Brennus... just curious :mischief:

Aztecs and Mongols sign peace.

Magnetism comes in, set queue to Steam Power. Train 4 Cav, build a court,
Houston riots :pimp:

Turn 7 (1220)

Korea got Medicine for their free tech.

Army whacks a Musket at Ching-Chong, Cav takes a longbow, captures a cannon. (@Grahamiam: can I keep it?) Cav whacks a Cav in Celtic territory, Army moves to cover.

...upgrade 10 Caravels. Start a couple of Frigate builds. Rush a musket in Ching-Chong, finish rush a Cav in Sugar Hill.

IBT - Mongols and Celts sign peace. Dangit.

Turn 8 (1230) We take Washington... and kill some miscellaneous MDI scattered in the flatlands aftewards.

GRAM2Washington.jpg


Dangit... my lovely logistics network didn't account for the Great Lighthouse.

Our Army kills a Musket, Pike, and Longbow at Ratae-something-or-other, and I burn it to the ground.

gram2RATAE.jpg


IBT - Celts advance, we train some more Cav, Newton's comes in.

Turn 9 (1240)

Lost a cav attacking a musket, killed 2 muskets, an MDI, and a longbow. Move some Rider armies and Cav towards Celts... Start some attacks on New York, killing a couple of Pikes, but it'll be next turn before it falls. Lost a cav in the proces..

No action on the Celtic front.

IBT - Our muskets retreat a couple of Celt Cavalry.

Turn 10 (1250)

...at Ching-Chong a couple of Elite Cavs kill a couple of Celt Cav, no leader. Whack 2 muskets, an MDI, a longbow. 2 Vets promote, no leader from elites. Send one cav out to kill a threatening cav.

We take New York this turn...which comes with the Hanging Gardens.

*****

America is a 4CC, and Officially Gassed. We should be able to finish them with what we already have over there. I didn't tally the kill ratio v. Abe. It probably wasn't what it was against Brennus, but I did take 4 American cities....

At Ching-Chong Stronghold we have 10 Cav and 2 muskets, with another Cav and our Cav Army just outside the city (escorting some Celt slaves to their new home after sacking a city). Both of our 3 horse Rider armies will arrive at Ching-Chong next turn. Another boatload of Cav are another move out. I estimate the kill ratio v. Brennus at 15.75 to 1, though there are a lot of MDI and longbows in that count.

Brennus has a Caravel off the coast of Neaopolis... there are a few cav in TIentsin, and I upgraded a horse to a Cav in Rome. There are some cav in a Galleon just off the coast of Paoting, and some in a Galleon south of Carthage that could be shuffled back if needed.

So... for the next better player, here's > >The Save < <
 
Quite a turn log there, Scout. I loved the detail on the shipping lanes too. We seem to be holding our own against the Celts. Great job! :goodjob: If we end up having to fight the Koreans later, I expect it will be much of the same or worse...
 
Preflight check: Seems we have not met the Vikings yet. Otherwise, things look very much under control.
Move research up to 100% to take 4T off Steam. That’s one tech that will be helpful and we could use.

I’m going to use the army’s to pillage around the Celtic capitol, cutting off any deals he may have. They have 3 sources of horses but only 1 source of salt and iron so they can be crippled pretty easily.

IBT: @ CC: retreat a cav, lose a musket; West Wing gets a roof. Lose incense

T1: 1255AD Korea won’t renew Incense deal but everyone seems happy enough atm.
@CC: Use Rider Army to kill 3 cav. Use 2nd rider army to send out towards the salt.
Capture Seattle and Philadelphia. Move into position to take Atlanta next turn.

IBT: Smith’s completed in Beijing! -> bank; Learn the hard way that a musket won’t cover the cav army @ CC :lol:

T2: 1260AD Take Atlanta and move into position for the final thrust into Miami
@CC: 1 rider army kills a MI and a musket, the other pillages his way to the salt.
It costs 5 cav but I raze Alesia (S of CC)

T3: 1265AD Lose 3 vet cav but take Miami and destroy the Americans
Pillage Celtic salt and all tiles to it’s East.

IBT: Renew alliance vs celts with the Koreans for 9g :)

T4: 1270AD Pillaging and moving more troops southward.

IBT: @CC kill a cav and lose a musket.

T5: 1275AD Pillaging, almost reached the iron. Breakout time, move 15 cav + rider army + Cav Army out of CC, into position to take Entremont next turn.
Trades: Sell wines to Korea for 22gpt.
Move a galleon with 4 cav towards Tula, which is an island S of Rome. Will be a good launching point for the Mongols.

T6: 1280AD Raze Entremont with Sistine’s :eek: Hurry a temple in CC. Drop off 4 cav @ Tula.

T7: 1285AD Lose the cav army trying to take down a second Musket @ Augustodurom. Lose 2 more cav but then raze the city. Celts are building junk now as I see a lot of LB’s running around.

T8: 1290AD Attack on Gergovia fails, costing us 2 cav.

IBT: Steam comes in, go for Industrialization at a leisurely 80%, +105gpt; HG is obsolete so everyone becomes a little grumpy.

T9: 1295AD Leader hunting on Celtic longbows produces another Sun Tzu

IBT: Inca and Korea sign MA vs Celts

T10: 1300AD New Chengdu founded, form army on the spot; Note: Celts are rushing 15 muskets into Gergovia next turn. We might as well let this town rot while we take the others.

Galleons are headed for Novgorod to pick up units. Unfortunately, the Army has 4 units in it and can’t be transported by galleons iirc.

I have settlers being built in the former American and Russian lands. This will cover more ground quickly than temples. There are a bunch ready to finish next turn.

Celt’s should be mostly broken, thought they seem to have a surplus of muskets. Not sure where they are getting their salt but I have not seen a cav unit in about 2 turns.

We should probably temporarily bump up our worker count so we can get the homeland railroaded. Also, we can pick on one of the lessor civ's if we want (Mongols, Japanese).

2gram-1300ad.JPG
 
I'm a genius! I wanted Ching-Chong to do exactly this, but never got the chance to do the fun job.

:lol: Nah, great setup of scout and just as good workout of grahamiam.

What's the land percentage?

This is almost done :)

And yeah, well done SpikeIt for giving me the chance to create this master-piece (blushes ever so humbly) :D

Slinger gets a pat on the head too for doing the wave so nicely. :)
 
grahamiam said:
....1275AD... Breakout time
I was hoping to see somethin' like that in your log. :goodjob:
Celt’s should be mostly broken, thought they seem to have a surplus of muskets. Not sure where they are getting their salt but I have not seen a cav unit in about 2 turns.
I noticed on my turns that Brennus had a heckuva lot of muskets roaming around... at one point I think I counted a stack of 12, but I couldn't get to 'em to whack 'em. I suspect the muskets you saw were in his inventory before you cut off his salt.

@Gozpel: You're allowed to brag among friends, you're a genius. :worship:

@SpikeIt: glad you liked the maps.. :D
 
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