IBT - in what appeared a truly frightening RNG roll, a regular Celtic MDI took our army down to 1 HP

Celts lost 4 units, killed a musket.
Korea wants to re-negotiate the silks deal. Silks now cost us Spices, horses, WM, 70g+15gpt.
San Francisco flips to the Americans... take a screenie to show you guys how "heavily" it was defended.
We build a court, a Caravel...
Turn 4 (1190)
Re-take San Francisco. Shuffle some troops around... I'm going to take another American city next turn. Our Army at Ching-Chong whacks a musket, a pike, and an MDI. Elite Cav takes a longbow, another Elite Cav takes a musket. Elite Cav takes a MDI. Vet Cav takes a musket.
IBT - some celt units shuffle...
some Celt Caravels go west towards our American holdings Celts start Smith's.
Turn 5 (1200)
At Ching Chong, I whack 2 muskets, an MDI, and a longbow. Lose a Cav in america attacking an MDI in the mountains, whack him with another cav. Unload some reinforcements at Ching-Chong. Whack another longbow, one retreats, whack a musket.
Houston and Boston are annexed into the Chinese Empire this turn. I'm not really tracking the kill ratio with America... they are more of a logistical problem than a tactical one, and if I can take Washington in a couple of turns, they'll be officially gassed.
IBT - Celts lose a Longbow and a Cav... drop of a Cav next to Ching-Chong...and I'll be danged...
Brennus advances a
cannon under a musket. It'll be another turn before they get there, but could an AI actually be using combined arms??!?! (I don't think I'll give him a chance...)
The Inca (not the Maya) request and audience. He wants a peace treaty. Silly me... I didn't even realize we were at war.

We better watch out guys, the little foreign advisor guy says
"The Incan Army has the Horseman." Let's all hope Monty didn't tell him about my defensive campaign tactics...
...since I don't know whether we have an alliance against him, I put him off for now...and we train some more Cavalry.
Turn 6 (1210)
Seeing no alliance v. Pahachuti, I sign peace. Trade Spices, Dyes, Wine, and 10gpt for Ivory. This will make us less sensitive to Korean luxuries.
Take science down a notch...
Whacking some more units at Ching-Chong. Kill a pike, a Cav, a longbow...
IBT - the Celts request an audience... won't give us a tech for peace... not that I really want peace with Brennus... just curious
Aztecs and Mongols sign peace.
Magnetism comes in, set queue to Steam Power. Train 4 Cav, build a court,
Houston riots

imp:
Turn 7 (1220)
Korea got Medicine for their free tech.
Army whacks a Musket at Ching-Chong, Cav takes a longbow, captures a cannon. (@Grahamiam: can I keep it?) Cav whacks a Cav in Celtic territory, Army moves to cover.
...upgrade 10 Caravels. Start a couple of Frigate builds. Rush a musket in Ching-Chong, finish rush a Cav in Sugar Hill.
IBT - Mongols and Celts sign peace. Dangit.
Turn 8 (1230) We take Washington... and kill some miscellaneous MDI scattered in the flatlands aftewards.
Dangit... my lovely logistics network didn't account for the Great Lighthouse.
Our Army kills a Musket, Pike, and Longbow at Ratae-something-or-other, and I burn it to the ground.
IBT - Celts advance, we train some more Cav, Newton's comes in.
Turn 9 (1240)
Lost a cav attacking a musket, killed 2 muskets, an MDI, and a longbow. Move some Rider armies and Cav towards Celts... Start some attacks on New York, killing a couple of Pikes, but it'll be next turn before it falls. Lost a cav in the proces..
No action on the Celtic front.
IBT - Our muskets retreat a couple of Celt Cavalry.
Turn 10 (1250)
...at Ching-Chong a couple of Elite Cavs kill a couple of Celt Cav, no leader. Whack 2 muskets, an MDI, a longbow. 2 Vets promote, no leader from elites. Send one cav out to kill a threatening cav.
We take New York this turn...which comes with the Hanging Gardens.
*****
America is a 4CC, and Officially Gassed. We should be able to finish them with what we already have over there. I didn't tally the kill ratio v. Abe. It probably wasn't what it was against Brennus, but I did take 4 American cities....
At Ching-Chong Stronghold we have 10 Cav and 2 muskets, with another Cav and our Cav Army just outside the city (escorting some Celt slaves to their new home after sacking a city). Both of our 3 horse Rider armies will arrive at Ching-Chong next turn. Another boatload of Cav are another move out. I estimate the kill ratio v. Brennus at 15.75 to 1, though there are a lot of MDI and longbows in that count.
Brennus has a Caravel off the coast of Neaopolis... there are a few cav in TIentsin, and I upgraded a horse to a Cav in Rome. There are some cav in a Galleon just off the coast of Paoting, and some in a Galleon south of Carthage that could be shuffled back if needed.
So... for the next better player, here's
> >The Save < <