So here we go. Been playing Civ in all it's incarnations including CTP. I will try to keep this short. I must admit that I haven't played more than 8 hrs or so, so a couple of things may change.
The shiny side of cIV
+ Improved combat. I like the promos very much. To my unpleasant surprise I found 3 archers in a barb city on a hill with garrison 1+2 a really hard nut to crack
+ no more corruption
+ no more ICS
+ Greatly improved AI in terms of diplomacy
+ happiness info in the city screen - let's you know whats going on exactly
+ info tooltips in map overview - adds greatly to information accessability
The grimey side of cIV :thumbdown:
- the bugs: scrambled wonder movies, map disclosure when tabbing out of the game and tabbing back in, sudden game crashes with blackscreen (very seldom tg), display errors of leaderheads, slo-mo unit movement...
- iconized civilopedia and insufficient cross reference
- ICS is gone but expansion is so hard. Feels slightly unbalanced. Could be just me since I am a builder type player who likes management and huge civs
- RTS style looks. Sometimes cIV feels like a spin-off of games like Ages of Empires or Empire Earth to me. I definitely DO NOT like that.
- no abandon city function I mean WTH?? Very sloppy I'd say
- there seems to be a large gap between warlord and nobel difficulty. I started out on noble but found it way too competitive for testing all the new features. Haven't played much Civ the last year tho (shame on me
)
- I always play with grid on. It is VERY annnoying that some terrain types swallow it nearly whole. Come on, ppl that play grid don't give a .... if it looks pretty. Grid players are usually the ones that turn off all the eye candy. And ppl who don't, turn the grid on shortly to get a clear view on where to go/build then turn it off. So what's the point in masking it by terrain?
EDIT (almost forgot)
- Still no future age. I would really like to see that. Go modders!
-------------------------------------------
Well, that's it for now. So what's my conclusion?
The first couple of games I started there was no one more turn feeling there. That disappointed me. GREATLY. BUT - the last game I started and that I am still playing, well, last night I had the first tiny itches of jomt. Overall, my opinion towards the game can best be described as ambivalent.
Two things will decide me: The quality of the first patch, and the multiplayer experience. I was totally frustrated by PTW. Coming christmas holidays, one of my best friends will stay some days at my place, and we will give the MP a thorough playtest (several days playing straight, interrupted only by a little sleep and a little food).
So what will it be, the Hall of Fame or the Hall of Shame? tbc...
The shiny side of cIV

+ Improved combat. I like the promos very much. To my unpleasant surprise I found 3 archers in a barb city on a hill with garrison 1+2 a really hard nut to crack
+ no more corruption
+ no more ICS
+ Greatly improved AI in terms of diplomacy
+ happiness info in the city screen - let's you know whats going on exactly
+ info tooltips in map overview - adds greatly to information accessability
The grimey side of cIV :thumbdown:
- the bugs: scrambled wonder movies, map disclosure when tabbing out of the game and tabbing back in, sudden game crashes with blackscreen (very seldom tg), display errors of leaderheads, slo-mo unit movement...
- iconized civilopedia and insufficient cross reference
- ICS is gone but expansion is so hard. Feels slightly unbalanced. Could be just me since I am a builder type player who likes management and huge civs

- RTS style looks. Sometimes cIV feels like a spin-off of games like Ages of Empires or Empire Earth to me. I definitely DO NOT like that.
- no abandon city function I mean WTH?? Very sloppy I'd say
- there seems to be a large gap between warlord and nobel difficulty. I started out on noble but found it way too competitive for testing all the new features. Haven't played much Civ the last year tho (shame on me

- I always play with grid on. It is VERY annnoying that some terrain types swallow it nearly whole. Come on, ppl that play grid don't give a .... if it looks pretty. Grid players are usually the ones that turn off all the eye candy. And ppl who don't, turn the grid on shortly to get a clear view on where to go/build then turn it off. So what's the point in masking it by terrain?
EDIT (almost forgot)
- Still no future age. I would really like to see that. Go modders!

-------------------------------------------
Well, that's it for now. So what's my conclusion?
The first couple of games I started there was no one more turn feeling there. That disappointed me. GREATLY. BUT - the last game I started and that I am still playing, well, last night I had the first tiny itches of jomt. Overall, my opinion towards the game can best be described as ambivalent.
Two things will decide me: The quality of the first patch, and the multiplayer experience. I was totally frustrated by PTW. Coming christmas holidays, one of my best friends will stay some days at my place, and we will give the MP a thorough playtest (several days playing straight, interrupted only by a little sleep and a little food).
So what will it be, the Hall of Fame or the Hall of Shame? tbc...