200 turn Deity Spaceship - France

biohazard72

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First off: props to Martin Alvito for his very informative thread. Since France strategy is different in some significant aspects, I decided to create my own thread.

Martin Alvito's <200 Turn Babylon Thread

So, 200 turns with France is indeed possible! AFAIK, this is the quickest non-Babylon game to date. Took some luck though, and very good execution. I'd post a screenshot, but when I pasted it into paint, it was an image of the man in the intro video around where I stopped it. Weird. EDIT: Added the final save. My Unis and Public Schools have been sold at this point.

How the game played out (scroll down if you want strategic quick-tips):

Started on a 5 civ continent, lots of flat terrain. Nearest neighbours were Russia and Egypt. I planned a horse rush with 3 cities, building 3 horses and buying one. I steal a Worker from a Maritime CS (of which there were many) which improves a 2 horse tile - I settle on another with my third city. Russia starts talking smack, but then declares war on another civ. I see there units guarding their border to me, and seriously consider attacking them first, but decide to wipe Egypt the wonder whore (Oracle and Stonehenge). I keep two cities: the capital, and a size 2 city which I annexed and used to make 2 Settlers, one which replaced the size 2 city after I razed it. Thebes was my largest city (size 6) when Libraries were available, so I decide to annex it, buy a Library, and stock it while working some mined hills to make a Colosseum and Courthouse. Thebes produces my first 2 GSs (out of 7). I credit this decision as my best one this game - those scientists were in there helping my tech rate until the point where I made parts.

In the meantime, Russia declares war on another civilization. I begin scouting them out after I wiped Egypt. To my surprise, I eat a DOW from Russia (their third war!) and almost lose two Horsemen. But they insta-heal, wipe his 3 Swordsmen nearby, and quickly capture Russia's 2 cities, with the help of 2 more purchased Horsemen (now 6 total). I keep Russia's capital, as a puppet.

On the domestic front, I'm settling my implied territory aggressively. I benefit from having lots of Silver - good tiles for commerce, when you'll be mining hills anyway. My first city-state is a maritime, to fuel growth to size 2 and allow my cities to work production tiles. One is definitely all that's necessary until Colosseums begin finishing. I'll mention ist here: my build order EVERYWHERE was Colosseum - Library - University. In a few cities, I made a single Settler after Libraries for my second wave of expansion.

I decided on Liberty-Citizenship-Meritocracy to allow a few more cities early, as I decide this is France's biggest advantage: more cities early = more developed cities later = more raw science (important, because bulbing alone won't do the trick with France). Previous experience puts my 6th policy at sometime soon after Steam Power with only city culture, so I grab two cultural city-states as soon as I can to try to cram in 3 policies before I lose France's culture bonus with Steam Power. This works better than I expected: I grab my 7th policy 3 turns after Steam Power. The policies were Freedom, Civil Society, Democracy, and Order.

Japan was conquered by Mongolia while I finished up Russia. I declare on Mongolia hiding behind a river, expecting his horses to cross and be massacred by mine, but this tactic fails - he has only a couple Horsemen, and he didn't take the bait. I buy a militaristic city-state to buy some time, and it ends up giving me a Catapult, Horseman, and Chariot Archer. Useful stuff. Don't see why people hate on them. I see that most of Genghis Khan's army is attacking my cultural city-state (which it never defeated!), far away from Japan's old territory, so I give up my plan, cross the river where safe, and go for Japan.

I conquer those cities quickly - I keep 3 cities - Japan's coastal capital and two adjacent cities (puppets). I keep them mainly as a base of operations for the war effort, and for the luxuries they provide me (Gold, Cotton). Eventually they get a trade route via Harbors. I feint for Mongolia's capital and he bites, giving me his largest 3 cities which I promptly burn. I do have to give him every luxury I own though, 2 of which were single-copy. I had the happiness to spare at that point (it put me barely in unhappy) and knew I'd get them back in 10 turns when I resumed the war.

Colosseums and Libraries finish up, and I decide to settle 5 more cities in addition to my starting 11, rather than go immediately for Universities. They don't take long, so I think it worked out well. I settle in a pattern that hooks up Moscow to my core cities. After the settlers finish, Universities begin going up. Note: one of my second-wave cities was a Spaceship part city!

I grab Astronomy with a GS to open up the Renaissance, but can't afford a Caravel for about 6 turns. I grab Freedom and Civil Society, begin to run one scientist nearly everywhere, and begin to go vertical. Over the next 30 turns, I grab my 2nd and 3rd maritime CSs.

I redeclare on Mongolia, but the bugger builds the great wall! I lose most of my Horsemen and almost lose a puppet city. However, the Catapult gifted to me from the city state upgrades to a Trebuchet with Shock II, and it massacres enemy units. I take vanilla peace.

My caravel finds America, and circles the continent - I lose many turns doing so, as he is the only civ on it! I sign a Research Agreement immediately. I eventually find Songhai and Persia and do the same.

After Universities go up in my core, I build Circuses where available, and Workshops everywhere else. I haven't yet planned which cities will build Spaceship Parts. When I grab Banking (not beelined), I find I have a slight tech lead, so I build FP in Thebes, my best production city at that time. It took 25-30 turns or so.

I redeclare on Mongolia, anticipating an attack on my now very well defended city. It never comes. I wipe some small cities he recently settled with Knights, then give him peace and grab a Research Agreement (which I doubted I'd finish).

At around mid-Renaissance, I identify my 6 production cities for Spaceship parts. They tend not to be the cities working the hills at the time - they tend to be the cities NEXT to these cities, which haven't produced as many hammers thus far but are larger. In these, I build Windmills and Factories after the Workshops (and Forges, where applicable). The ones which work the hills produce Public Schools after Workshops, then Markets and Banks. if the Public School wouldn't go up within 20 turns of my anticipated end date, I just go Market-Bank. I want all of my non-spaceship cities to have Markets and Banks to stock while I push for space.

Just a mention: putting a turn of research into something DOES work 100% for Research Agreement abuse, as long as the turn of research you put in isn't the turn before the RA finishes. You can't have bottlenecks in the tech tree either. I end up with something like 9 RAs completed IIRC, the last one coming in around turn 190. The one with Mongolia finished (I swore he would war me).

I build the Statue of Liberty in Japan's former capital as I had a production city to spare (SoL and Apollo Program overlap a bit). The buff to unemployed citizens helps Markets and Banks go up in areas without production tiles, and the improved engineers helped in my Spaceship cities. I highly recommend it if feasible.

I began the Apollo Program in my capital as soon as I was in reasonable slingshot range. I should have fired a bit earlier rather than wait for a RA to fill in a tech, as Apollo Program is a huge limiting factor on finish time. My first happiness golden age (fueled by FP) triggers as it builds.

I begin to feel the difference between France and Babylon at this point - as Public Schools finish and are stocked, my science pushes higher and higher - to over 900 at the peak. The raw tech power helps make up for far less GSs.

My production cities were completely set around 15 turns before Apollo Program was due to finish. Because I wiped/whittled so many civs, lots of wonders were available. I grab the Louvre and Brandenberg Gate for GAs. I find myself ending the game with 15 turns of GA left, leading me to believe I should have fired my GGs a bit earlier - I waited for my happiness GA to do so. BTW, Thebes, Moscow, and Japan's capital were all chosen as production cities, mainly because of their high populations.

Apollo Program finishes in the high 180's of turns. I decide to make the Boosters in the cities furthest from my capital, to account for travel time. I STILL don't have Aluminum at this point, and nobody else is far enough along to see it. I'm frustrated, but then see - Mongolia JUST settled a new city on top of Aluminum. I buy a Mech Infantry and take the city the next turn.

My cities are all producing wealth, gold focus, with merchant specialists now, in a golden age. My income shoots up to 400 GPT, which I trade for roughly 8900 gold. I buy a Spaceship Factory in every production city (this is why you need the Markets and Banks - to take out a massive loan at the end of the game).

At this point I had 5 techs left. I use a GS on one I just started working on, then switch to Metallurgy to force the RA to grab the tech before Globalization. The next turn, a GS finishes and I use what's left (3 GSs! It timed perfectly!) to finish the remaining 3 techs. I assign the expensive parts to the closer-to-capital cities. It looked like things would finish up at turn 202.

Time passes... one of my cities somehow makes up a turn (without changing any tiles. WTH?). More time passes... it's turn 199. Boosters are in. Two more parts finish next turn, the last in 2 turns. I check the city... 109.2 production. 891.8 made to that point. I do the math - that adds up PERFECTLY. It says 2 turns, but I cross my fingers that it finishes and doesn't round weirdly.

Turn 200 comes. Everything is done! I move all the parts to my capital and win on turn 200.

My biggest regret is skipping the Hagia Sophia. I should have skipped the Courthouse in Thebes and built it there as soon as it was available. It would have taken about 30 turns, and I probably would have gotten it.

Important Points:
- Colosseum - Library - University. This is the basic build order everywhere.
- Workshops after Universities in good production cities (except where Circus is available). After this, go for Public Schools=>Markets=>Banks in non-part cities, and Windmills/Factories/Forges in part cities. Skip Workshops in low production cities, using unemployed citizens to get Markets and Banks up. Fill Markets and Banks as Spaceship parts are built, trading GPT for a huge lump sum which buys Spaceship Factories.
- Liberty-Citizenship-Meritocracy-Freedom-Civil Society-Democracy is necessary. Order helped but was probably not. Aggressively pursue cultural CSs after the first maritime CS to grab Democracy ASAP.
- settle aggressively. 10 or so in first wave is good, 5 as a second wave. Keep non-capital cities as puppets only if they provide an additional luxury or for military tactics. Raze and resettle where possible.
- roads then production tiles for improvements. I built like 5 trade posts, LOL.
- Reach Renaissance with Astronomy, then aggressively seek out other civs for selling of goods and RAs.
- Horseman rush works well. Aggressive expansion + horse rush probably comes out behind in settling in the very near term, but turns out roughly even, maybe even better, because it wars better and grabs more gold from pillaging cities. I'd like to hear both sides to this argument.
- best wonders: Forbidden Palace, Statue of Liberty. Ignore the former if you don't think you can get it, and the latter if it delays Apollo Program at all. But both are very strong and helpful. The Louvre helps too if possible, for the 2 artists can be used directly for GAs. Hagia Sophia is a risky wonder, but probably worth a scientist or two, so I bet it's worth building.

And there you have it: 200 turn Deity Spaceship with France. It's not sub-200, but it's close :P.
 

Attachments

Excellent, but please hyperlink her thread so we don't need thread necromacy later.

First off: props to Martin Alvito for his very informative thread.

This strategy is more robust because other countries might not have the gold to sign research agreements. But where do you get 900 science from if you do not have rationalism social policies?

Case1: size 6 cities, libraries and universities
Population: (6*1.5)*(1+0.5) = 13.5 [libraries add to base science, not multiplier]
Specialists: 3*1.5*3=13.5
Total per city: 27
Total cities: 900/27 = 33.33

Case2: size8 cities, libraries, universities and public schools

Population: (8*1.5)*(1+0.5+0.5) = 24
Specialists: 3*2*4=24
Total per city: 48
Total cities = 900/48 = 18.75 (18 or 19)

I also assume you can find so many good sites to put your cities in the first place.
 
Rationalism is not at all necessary. I rationed that I'd want Liberty either way, and that I'd need Freedom through Democracy, so it was either Citizenship-Meritocracy or Rationalism-Secularism. Citizenship-Meritocracy is cheaper culture wise and goes up earlier. You get more cities this way. Intuitively, I believe more cities with Libraries and Universities (and eventually Public Schools) is stronger than less with Secularism bonus for France. I also have a feeling that the higher culture cost paid for Renaissance policies (more cities) if you avoid Citizenship and Meritocracy would make Democracy or Secularism come too late to matter. You could skip Liberty too, but I have a feeling you'd start far too slowly.

The combination of 2 (eventually 4) Maritime CSs and Freedom allowed my cities to all grow very large. My Settled cities averaged a hair over size 10, my puppets/annexed former capitals averaged size 12. It was important to use unemployed citizens where tiles couldn't provide good production, for their Freedom happiness/food bonus made them 1F1H with 1/2 unhappiness. I used these often to make most of my cities have an odd number of specialists (Freedom rounding issue), accounting for the growth.

I settled 15 cities, 3 of which were Spaceship part production cities. One of the Spaceship part production cities got a Public School by accident. Of the other 13, I believe all but one got a Public School - unemployed citizens + Statue of Liberty + Order helped get these up. I also put up a Library and University in one captured city (Thebes). So call it 13 cities with Public Schools, and 3 more with Universities. One Public School city had an Observatory. Average size of 10. Sometime soon after Universities, I maxed scientists everywhere for the happiness except when building wonders/space parts (I'd put them as engineers here).

Repeating your math:

Public School Cities:
Population: (10*1.5)*(1+0.5+0.5) = 30
Specialists: 3*2*4=24
Total per city: 54
Total for 12 cities: 648

Observatory and Public School City:
Population: (10*1.5)*(1+0.5+0.5+0.5) = 37.5
Specialists: 3*2.5*4=30
Total per city: 67.5
Total for 1 cities: 67.5

University Cities
Population: (10*1.5)*(1+0.5) = 22.5
Specialists: 3*1.5*3 = 13.5
Total per city: 36
Total for 3 cities: 108

I built a Library and University in two former capitals which were Spaceship cities for access to Oxford University, but never stocked them (+ roughly 50 science), I also had some puppets (2 cities, roughly size 13 each), one with a Library, which added around 35. So you can see, I had over 900 science available. I only touched this high in the period before Apollo Program finishing but after I cranked out some wonders in production cities - at other times, I sat comfortably between 750 and 800 science.

Whew, that was a long analysis. Looking back, Order and Statue of Liberty probably were worth 3 Public Schools coming online in time to have an effect (otherwise it would be skipped and I'd go Market=>Bank). SoL also helped make some production cities a bit better. I reckon I saved 10 turns over not using them. Capturing capitals so I had the production cities to get these wonders (and Spaceship Parts!) done seems to be a necessary part of this strategy.

BTW, I added a save to the first post. Yes, my name is Frank, and that was my 10th Deity game with France. Go Leader Frank of the Frankian Civilization!
 
Sorry for the double post, but this just occurred to me and I don't want this thought lost in the wall of texts above. Maybe skipping Democracy altogether (or taking it as the 7th policy where possible/lucky), building Hagia Sophia, and beelining Biology for Order would be stronger than what I did. This strategy leans much more on infrastructure than Babylon. Building Hagia Sophia instead of a University somewhere hurts a bit near term, but earlier Order helps catch up, and Hagia Sophia early is probably just as strong as Democracy a little later. Just a thought.
 
That's really interesting, because my fast France games have been run along completely different lines. I've been going pure warmonger (capital + Iron settlement), farming AIs for cities as Happiness becomes available, and exploiting Police State/Communism at Dynamite using three Great Scientists to finish the beeline. (Writing and Calendar are the only non-essentials I take until Industrial, then I go up to Education and Banking.)

I wasn't ever able to wring that kind of performance out of France in an ICS, and it's pretty clear to me that Order is the key difference in what you're doing. With Order, you can actually afford to build Public Schools.

You also have me wondering what is possible with Rome, RA abuse and a Biology beeline.
 
I'm not surprised your France strategy was different - they're the most flexible civ in the game.

This was just the most hardcore specialist economy strat that I could think of. I made some mistakes here - not capping growth earlier in cities destined for support roles (Public School + Markets + Banks), keeping puppets as a base of operations too long, etc... but otherwise it's pretty optimized. The most luck-based thing here is being able to waste two or more civs with Horsemen (for their capitals as production cities, the cash, and safety). Grabbing Stonehenge by war and having lots of Maritime and Cultural CSs nearby helped too.

I'm curious - did you build Workshops with your ICS France attempt? They make it a bit cheaper to run Public Schools, and can go up without too much opportunity cost in around half your cities (see my thread on this). Statue of Liberty also helped, it wasn't just Order.

Rome crossed my mind too. I'm just wondering if they can start quickly enough to make things feasible. They'd probably do well with something in between my French strategy and your Babylon strategy - a Warrior rush, followed by Astronomy beeline (possibly grabbing IW and Math for defense/conquest). Grab Freedom, Civil Society, Democracy. Force RAs to take the expensive Biology beeline techs while you backfill and do a few of the cheaper ones. Grab Order. The only thing that bothers me about that strategy is early (first wave settling) happiness, because to do 200 turns without Babylon, you need to be a bit bigger, and I don't see a way except trading luxuries for luxuries, which drains gold, which means less CSs etc...
 
Just to clarify RA abuse, please . If I understand correctly, if you research 1 turn of beakers in a tech it is now not available as a research agreement freethech ?

Normand
 
If you put a turn of research into a tech before the turn in which the Research Agreement completes you will never receive that tech as long as there is at least one tech you have not invested research into. I am unsure of how the game resolves the situation if you have put research into all available techs, but I believe it randomly selects a tech.

Practically speaking, this means that you have to be careful of the points where the tree bottlenecks. If you put a turn into Metallurgy and Fertilizer to avoid the bottom techs, and the only other tech available is Steam Power, you can end up with a tech you don't want.
 
The only time I didnt want steam power was as Napoleon héhé :) Still it seems like very easy to grab a turn of research in bottom part of tree and be sure your free tech beelines biology ...

Tx Normand
 
The only time I didnt want steam power was as Napoleon héhé :) Still it seems like very easy to grab a turn of research in bottom part of tree and be sure your free tech beelines biology ...

Tx Normand

It helps that the bottom of the tree bottlenecks nicely at Metallurgy. The tree also bottlenecks as you approach the last Spaceship techs, so I go back to Metallurgy if I need a RA to finish to grab the Spaceship tech.

stevoh said:
Impressive, i'm trying this now with the French on emperor.

Should be fairly easy (not sub200, but sub250 should be doable for a first attempt), because you'll definitely be able to wipe your whole continent with Horse units. You just have to set up at least two production cities before Replaceable Parts (you'll want Statue of Liberty). Make sure the inferior of the two does SoL, because you want your best city on Apollo Program. To this sentiment, keep enough cash on hand for a Factory after Steam Power, and if possible, try to use RAs or GSs to open up Replaceable Parts and Railroad ASAP.
 
Should be fairly easy (not sub200, but sub250 should be doable for a first attempt), because you'll definitely be able to wipe your whole continent with Horse units. You just have to set up at least two production cities before Replaceable Parts (you'll want Statue of Liberty). Make sure the inferior of the two does SoL, because you want your best city on Apollo Program. To this sentiment, keep enough cash on hand for a Factory after Steam Power, and if possible, try to use RAs or GSs to open up Replaceable Parts and Railroad ASAP.

Thanks for the tips, i actually played about 100 turns already before making my comment, i wiped my two nearest neighbors out (Rome and the ottomans). I ended up loosing two horses when attacking the ottomans,so i had to take him down to one city, made a peace treaty, rebuild the two horses and heal, and then wiped him out once that expired, from there i just have to ICS and follow those points you made. I'd say, that i might win it by turn 250-300.Also Barbs kept destroying the horse sources which slowed my down.

I have gotten Liberty-Citizenship-Meritocracy. I've also picked up piety-organised religion to help out the happiness. Is freedom really the best path? wouldn't rationalism help with the tech rate? Or do you really need the culture from freedom, as the French UA is gone once you get steam power.?
 
Freedom's half-unhappiness for specialists and Civil Society's 1/2 food requirement allow you to grow very large cities without being burdened by happiness. You'll be running max scientists in all non-wonder non-spaceship part cities for a lot of the game, so it's worth a lot of happiness.

Statue of Liberty and Civil Society then allow every unemployed citizen to be 1F2H with 1/2 unhappiness (in addition to the buff to scientists and engineers). This helps infrastructure go up in non-spaceship part cities and allows even more growth, as at that point very few tiles are better than 1F2H half unhappiness.

Order seems to be important too. Possibly more important than Democracy. Next game I might try to slingshot Railroad and Replaceable Parts a bit more, forgoing Democracy for Order (to get it online faster). Then I'll have much better production earlier as well as an earlier shot at Statue of Liberty.

Long story short: Freedom is BY FAR the best happiness policy for this type of game. Being conservative, it was probably worth 50 happiness.
 
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