this mod i have been making, for awhile. now the way the mod is set up its for the player benefit, i recommend playing on deity as it will put you on par with the AI, this game is very long so i have made it so it take a while for you to get the tech as for balancing issues. i have added a few units to make the modern era more thrilling then the first eras, i have changed some buildings and will add some wonders later on to make it a bit more balanced. this mod is very long compared to to other mods and it doesnt end it 2050 it ends in 2012 and starts in the year 20000 bc as par the name for a total of 5632 turns. i know very long but i always got tired of of 1500 turns and wanted it longer this was where the mod first started, and i just keep building on it, as i and more to this mod ill keep updating it here
put this where you would put any another mod, if you download please credit
i just reuploaded a updated version its more balanced than the last, and should be a bit more stable, i changed the ai so its a little less aggressive then before, there still very aggressive and needs alot more work to balance it out, i have also added three new handicaps to make it even more interesting, the new handicaps are Omega, Beta, and Alpha. alpha is going to be the hardest handicap i think anyone has really every played, for these new handicaps i have increased the AI intellect so it will deffinalty be a very interesting game, let me know what ya think. will hopefully add few new game speed to make it a bit more interesting i anyone has some suggestions about the game speeds please comment also please add suggestions and ill try to and it to see if it make it more fun
ok i just updated this mod to fix the legendary culture problem and the start year problem, i also fixed the tech problem that y'all were having, i change how long it took to research the techs
1.98 to 2.01 updated many features, adding the ability to plant crops as a improvment becuase in real life you can plant crop so why not in civ as well and yes the AI does use this feature very well, i also added a new building to go along with the crops that gives the first 8 squares of a city access to water but the other 12 squares dont get this affect. i changed some other things for added balance, i had to make the AI smarter to compensate for the increased improvements.
V1.29 to V1.82
updated alot hopefully fixed the barb AI problem, tweaked the units attack power to make combat more interesting and to add some balance to the long game, changed the techs so they dont take as long and will take a more reasonable amount of time. so far thats it, in the next update i will hope to add some new units and buildings and some techs to go along with it, will also be tweaked a few other things to increase balance and get rids of bug i have found and others have found
v1.82 to v1.92
i fix a small bug i have found
added some new civics
features:
three new handicaps
increased AI intellect
game length increased on marathon
start year changed to 20000_BC
end year changed to 2012_AD
new buildings
changed unit attack power
changed the tech time
hopefully fixed the barb AI problem
put this where you would put any another mod, if you download please credit
i just reuploaded a updated version its more balanced than the last, and should be a bit more stable, i changed the ai so its a little less aggressive then before, there still very aggressive and needs alot more work to balance it out, i have also added three new handicaps to make it even more interesting, the new handicaps are Omega, Beta, and Alpha. alpha is going to be the hardest handicap i think anyone has really every played, for these new handicaps i have increased the AI intellect so it will deffinalty be a very interesting game, let me know what ya think. will hopefully add few new game speed to make it a bit more interesting i anyone has some suggestions about the game speeds please comment also please add suggestions and ill try to and it to see if it make it more fun
ok i just updated this mod to fix the legendary culture problem and the start year problem, i also fixed the tech problem that y'all were having, i change how long it took to research the techs
1.98 to 2.01 updated many features, adding the ability to plant crops as a improvment becuase in real life you can plant crop so why not in civ as well and yes the AI does use this feature very well, i also added a new building to go along with the crops that gives the first 8 squares of a city access to water but the other 12 squares dont get this affect. i changed some other things for added balance, i had to make the AI smarter to compensate for the increased improvements.
V1.29 to V1.82
updated alot hopefully fixed the barb AI problem, tweaked the units attack power to make combat more interesting and to add some balance to the long game, changed the techs so they dont take as long and will take a more reasonable amount of time. so far thats it, in the next update i will hope to add some new units and buildings and some techs to go along with it, will also be tweaked a few other things to increase balance and get rids of bug i have found and others have found
v1.82 to v1.92
i fix a small bug i have found
added some new civics
features:
three new handicaps
increased AI intellect
game length increased on marathon
start year changed to 20000_BC
end year changed to 2012_AD
new buildings
changed unit attack power
changed the tech time
hopefully fixed the barb AI problem