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This sounds like an awesome idea!!!

I can't wait to play this.
 
Nice idea! Wanted this for a long time. Maybe also add a dispand function (adding something like 25% of the cost to shields/money to a city you dispand into).
 
Now will the normal upgrade system work, and if not could you make it so it does? IMO that would be cool to be able to use a unit to increase the production towards another unit and still be able to upgrade in the field.
 
Very good idea - I'll use this in ww2 1939 mod
 
Instead of just clicking on a unit and paying some gold to upgrade it, things are now a little more complicated. To upgrade a unit (say an archer) to another unit (a longbowman for example) you must move the archer to a city which is building a longbowman, then click on the upgrade button. The archer will disappear and 75% of the hammer cost of the archer will be reinvested into the longbowman, reducing the build time. When the longbowman is finished it will have all of the promotions of the archer and all of its experience*.

I never would have thought of that. Great idea!!!
 
So basically, you've brought back the old disbanding system but have given more hammers than one used to get from disbanding but limited which units an obsolete unit can contribute its hammers to... interesting. The current system definitely makes it easy (too easy really) for people with piles of money to update units after discovering a new tech. This is especially true when in the middle of war. I've had instances where I've captured a large enemy city, completely surrounded by the enemy's culture, moved in my armies and planes and then upgraded them right there in the enemy city under occupation, and I'm sure plenty of other players have done the exact same thing.

So the AI definitely does use this? That would really be my main concern. The AI struggles enough as it is to keep up with the human player.
 
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