3.0 discussion

well usually you have to think of abilities in civ4 that already exist with wonders. then you check them out in the file structure and see how they can be manipulated (what variables they possess)

im very interested in making hacks using the event system however. this is how i am planning on making the UN wonder work :)
 
Ah right okay. Using the event system could be interesting. How about the Russian support building giving you random events about Russia offering to supply you with advanced equipment? Then you could receive some promotions for your troops, or pay and get given some tanks and helicopters?

Edit: Or what about making it functionally the same as the Kremlin or the Pentagon?
 
Ah right okay. Using the event system could be interesting. How about the Russian support building giving you random events about Russia offering to supply you with advanced equipment? Then you could receive some promotions for your troops, or pay and get given some tanks and helicopters?

Edit: Or what about making it functionally the same as the Kremlin or the Pentagon?

these are great ideas. i especially like the last two :)

what would you think if it gave a rush bonus of like 20% and a +1 xp?
 
Garret, the Russian support can give a city improvement in each cities ( like Stonehenge/Monument using the free building tag ) & then the improvment 'russian friendship' or whatever name can act as the heroic epic.
 
I am bothered by the leaderhead XML, due to the fact that neither of the Northern Rebel leaders have "Military" as a flavor. That would make them too much of a pushover to their opponents, and should be changed. If your idea is to have the rebels overwhelm their enemies culturally, then I agree, but there are better ways to do that. For example, you could bring back the Civ-specific traits and give the rebels a few free culture points, in the same way that the "Creative" tech normally does.
 
This discussion thread looks very interesting! I'd like to know more about it. Is there also a topic with features of this mod?

edit: ah sorry. I see that other thread now.
 
hello there. yes this will be an interesting mod when its finished. i am trying to build a team to get this done, if you are interested PM me or post here and you can contribute to the mod (and get credit for it)
 
I honestly think music shouldn't be your biggest worry out of all the things that might get you in trouble for this mod! I bet the CIA's reading this right now! :lol: On a side note, I actually was under the impression that peer-to-peer file-sharing was controversially but cleanly ruled to be legal. The case also resolved that people who talk on forums count as peers, so that means us. On the other hand, the ruling may have just been in California, so I don't know. Fortunately, I can mod myself, so I can just add whatever music I want.

Also fortunately, I guarantee you that all the obnoxious media companies who currently hold copyright claims will soon be rendered as dead as kerosene by the Internet. I think that instead of sueing sites like Youtube for money, they should just make a court case to get stock in Internet companies. Because that's the only way they'll survive in the long run; trust me.

Now, I wanted to ask you a few other things about the mod. One, you said each Civ could have several different leaders. However, I didn't think that was actually possible in a scenario, so how would you make that work?

Secondly, you also said that while you could play as several leaders, you would be forced to have the same ideaology. This is not necessarily true, as in BtS, some leaders have Favorite Civics as well as favorite civics.

Also, what are the punk unit's stats going to be? And will your armed worker/armed guy in business suit be in the game?


Yes, Big Brother is reading this. He is also looking forward to playing it.

Imagine that:eek:
 
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