liversnatch
Chieftain
- Joined
- Sep 21, 2007
- Messages
- 5
Ok, here's 2 suggestions...
First suggestion: Countries A, B, and C. C has open borders with B. C attacks A, going through and attacking from B territory.
Currently, B takes no diplomatic hit/etc. towards A. It seems unrealistic that B can allow C to use its territory to attack A without B being held in some way accountable.
B should be attackable by A without A declaring war (and without A taking the penalties for declaring on B) - for technically B declared on A when B allowed C to use B's territory to attack A.
This would be a big change in how wars are prosecuted. No longer could countries march blithely through a number of intermediary countries to make attacks.
One thing that really ticks me off is when you have an extremely weak AI neighbor (let's say Mansa for example) that is allowing a stronger civ to use his territory for a highway to attack you, and you open the diplo screen with Mansa to try and force him to stop trading with the guy attacking you -- but you can't even attempt it because "We just don't like you enough"... hey, A-hole, we're not "asking" you to close your borders with him -- we are telling you to close your borders or we are going to stomp a mudhole in you!!!
My suggestion would be a diplomatic option that allows you to threaten the weaker AI civ to close their borders with the other civ. If he knows what's good for him he accepts, and if he is too proud or stubborn to accept then it results in an instant DoW, or the ability to attack enemy units inside his cultural territory that are hanging out next to your border safely inside the little toad's borders where you can't touch them.