[3.13] Bug Report: My vassal spies on me!

Brandigan

Chieftain
Joined
Feb 3, 2006
Messages
22
In this screenshot you can see that Charlemagnes spy was caught. Since active spy missions from vassals should have been disabled with the new patch I think that's a bug then.

More info:
Unofficial patch 1.04 applied
Charlemagne became my vassal voluntarily.
Civ4ScreenShot0004.JPG
 
Well, I can't translate, but does it say he was caught actually trying to perform a mission? While spies of vassals can't perform active missions, they can still walk through your territory. And while in your territory, they can still be "caught". So unless the spy was caught doing <something>, then I don't believe there's a bug.

Bh
 
Okay then, it says the spy was unmasked, not caught, alright.

Yet I see this as a halfbaked solution from Firaxis. They made vassal-spying impossible, but they didn't mark the vassal-spys as friendly units as they should be then. Or seen from the other side: the AI still sends their spys around although they cannot perform any missions anylonger, thus just wasting ressources (not to speak of the cpu-usage). Bad coding IMO.
 
I agree they should be marked as friendly. Because your vassal might be trying to get to another civ, but they can't get past your territory.
 
Hmm, I'd want a little more consensus on that before changing it - right now I don't think it qualifies as a "bug" because it's FAD. Now I'd probably agree that if your vassal's spies can't actually do anything in your territory, it doesn't make sense to have them get caught. But I'll open it up to any dissenting opinions. :)

Bh
 
Well, if you decide to make vassal spies friendly, then you should also make them visible to the master. It only makes sense, if the master would know everything about its vassal's espionage operations.

P.S. At least in those instances, when the vassal is friendly towards you...
 
^ Well the Vassal spy is technically not "friendly", like one in a permanent alliance, techs they steal aren't yours... also ... potentially big problem with marking them as friendly, they could act as nuke blockers [will your Permanent Ally's spies block nukes?]
 
I wouldn't mark them as "friendly", I would just prevent them from being discovered in their Master's territory. I'm not sure if they'd be "revealed" or not - that would likely be more difficult to do without making them "friendly".

Bh
 
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