3 grams - Prodigal Son's

RowAndLive said:
I can't disagree with this, and was also thinking 1SE to start
yes, we are agricultural so we'll get another food in the bin being next to the river. it's the only logical move. worker can go the the BG to the S or mine in place. starting with alphabet allows us to build dingy's and we should get at least 2 out asap from the 2nd city.

non-midas and tactless both force you to do your own research, as there's nothing else we can do with the gold. if we can find an early site to snag for a Glib prebuild, that would be ideal, though i've never built it on DG as the cascades always seem to go against me.

just for clarification, a civ is considered "met" if thier ugly mug shows up on the F4 screen :)
 
grahamiam said:
just for clarification, a civ is considered "met" if thier ugly mug shows up on the F4 screen :)

Yes, but if we can't look at F4......
 
RowAndLive said:
Yes, but if we can't look at F4......
well, we'll have to look to see if we've met them, in order to determine who the "fatherland" is. so we look, but no play :mischief:

also, i am making a rules addendum (just thought of this on the way to the can)
during wars, we cannot make the initial peace offer. however, once the AI makes the 1st attempt, we are free to initiate thereafter. also, being tactless, i expect us to take all we can once offered :evil: this will allow for pointy stick research. during peace times, we cannot, at any time, initiate negociations, even just to "check" on other's advancements/income. the ai comes to us and we either accept or reject.
 
Checking in. Concur with SE. Salt water to west, NW. Click on "D" button on the status box to avoid looking at f4 to see who we've met. Questions, I always have questions, but need to share my warped thoughts a bit so you get a rough pix.

We can't spend the money, we can't trade the money. Republic boosts the economy (and helps the research, etc.) Why be gung ho to get to Republic? Being tactless, should we keep everyone p.o.'d and be communist or fascist for a while? Spying is not prohibited, is it? Ok to steal from the fatherland?
 
Admiral Kutzov said:
Being tactless, should we keep everyone p.o.'d and be communist or fascist for a while? Spying is not prohibited, is it? Ok to steal from the fatherland?
spying and stealing are fine from everyone, including the fatherland. Why republic? faster self research, probably. it'll be helpful also once we meet the last civ and can trade with them. however, i think we'd research faster if we use the sword. let's see how many lux we can get our hands on before deciding monarchy vs republic.
i can say for sure that facism stinks, but wouldn't mind communism later. however, maybe we can end this faster than that :evil:

good call on the "D" button ;)
 
I don't think anyone was gung-ho to get to Republic, as much to to get Philosophy for the free tech, and Lit for the GLib.
 
At archi/60% water, we ought to be able and meet everyone before we're too far into Republic, if it even takes that long. Then the non-Midas variant is off the table. Biggest challenge there will just be getting by all the barb galleys running around so we can meet all civs. We should have a productive enough capital to make a run for GLib if we so choose.
 
Will get it started in the morning. Calling all fog gazers and opening move specialists, let's hear your thoughts.

Otherwise I concur with the opening as posted by denyd:

denyd said:
I would think moving 1 SE and settling on the river would be the opening move. There is probably coastline to the NW, which would be a good 2nd city site. I would suggest going for writing as the opening tech at the max our ecomony can stand (fits well with non-Midas). We've got a headstart on getting to the Philosophy bonus and either Republic or Literature would be beneficial. Without being able to trade much, the Great Library would help out quite a bit.

Let's get a warrior or two out scouting then a settler and maybe a granary.

Tapped out and tactless, sounds like the 90's to me.....
 
Don't forget at DG, writing's going to be 50 turns max or min. That means we're best off at min, and spending what's left over on extra units and lux tax.
 
That means we're best off at min, and spending what's left over on extra units and lux tax.

The midas thingy is the problem. We'll have to run at near max to keep the gold down in despot. need monarchy asap. This leads to radical antidisentablishmentarianism (Bede, please verify this is really a word and that I have sort of used it correctly) - use phil gambit to get to monarchy instead of republic?
 
Maybe even better is use the Phil gambit for Map Making? It is an islands map after all.

The Phil gambit for Monarchy is waaay expensive as we need a first tier tech (CB) and two expensive 2nd (Myst) and third tier (Poly) instead of a middling cost third tier tech (CoL) after the expensive second (Writing).

But agree that Writing first at whatever rate is affordable and keeps us poor.
 
It's not going to be that hard to keep the cash flow down. A 50% lux rate and/or a bunch of cheap units will keep that under control.
 
M60A3TTS said:
It's not going to be that hard to keep the cash flow down. A 50% lux rate and/or a bunch of cheap units will keep that under control.
imo, keep the sci rate at max allowable without causing riots. we'll get the most bang for the buck. even if it starts out at 50T, with growth and an additional city, those initial beakers will pay off by bringing the total # of turns down. We should be able to get writing in 30 to 40T this way, which would give us a leg up on Philosophy.

edit: @ M60, tech rates are effected by map size, not difficulty level. Only the AI's tech costs for research and trading are reduced by level. if you dig into the editor, it becomes clear when you edit rules and look at level costs. base science cost is always the same, and gets multiplied by a map size factor. AI tech costs get multiplied by a difficulty factor.
 
Settler southeast to riverside grasslands and worker south reveals a herd of cattle....:bounce:

Founding Salamance in 3950BC reveals a goody hut to the south so build is set to granary until after the expansion.

We have a bonus grass bonanza for our capitol, not to mention riverside commerce, and a cow. Going to be tough to stay poor. Research set to writing at max.

In 3500Bc worker finishes mining and roading the first grass and the borders expand and we get a warrior, not the worst choice. Warrior climbs a mountain and confirms our postion on the very southernmost tip of the island.

In 3450 newly educated citizen goes to work in forest for growth in 7 and granary in 5.

In 3250BC I counted the bonus grass in the capitol radius and we have ten and with the Agricultural trait will have a self managing 4-turn settler farm. :banana:

Granary completes, build warrior in two, then start settler.

Conscript warrior is exploring north on the west side of the strait. New warrior is scouting north on the east side. No contacts yet. Treasury running down nicely. Should probably turn research down on the IT, so we don't lose anything when the settler completes and the income drops.

3grams3000BC.jpg
 
so much for a tough start :lol: just wanted to say that i, in no way, scouted this start. it was the 2nd random one drawn, as indicated previously.

Roster 24hrs got it, 72hrs play it
bede <- started us off
admiral k <- UP
denyd <- on deck
RowAndLive
M60
grahamiam
 
grahamiam said:
edit: @ M60, tech rates are effected by map size, not difficulty level. Only the AI's tech costs for research and trading are reduced by level. if you dig into the editor, it becomes clear when you edit rules and look at level costs. base science cost is always the same, and gets multiplied by a map size factor. AI tech costs get multiplied by a difficulty factor.
lurker's comment: I believe the AI's costs used to be multiplied by the difficulty factor, but that was changed to avoid them from getting to space so quickly. I just confirmed that difficulty does affect the player's tech costs.
 
Just a thought, if at some point we did a palace move and built the FP in Salamanca to eliminate any corruption, we'd have a 20+ spt city that could do wonder pre-builds quite nicely, even with the discount price the AI gets at DG level. Just so long as we kept close to par on science, which the GLib would help out on.
 
TimBentley said:
lurker's comment: I believe the AI's costs used to be multiplied by the difficulty factor, but that was changed to avoid them from getting to space so quickly. I just confirmed that difficulty does affect the player's tech costs.
from where? who confirmed this?

edit: forget it, found it here -> http://forums.civfanatics.com/showthread.php?s=&threadid=29485

thanks :)
 
:bump: admiral K is up and past his 24hrs for "got it". denyd is on deck and can take it if he wants, just post your "got it" when you do so you both don't play.
 
I'll check back in about 9 hours to see if the Admiral has picked it up, else I'll take it. (Looks like I'm pushing COTM6 back again)
 
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