El Caballerion
King
So far, G&K has considerably improved the naval game. The AI now settles on islands more often, and will attack/invade you more often. Nice...
However, I find these three things lacking:
1. WOODEN & MODERN SHIPS ATTACKING: I've played too many games where the AI will attack me with a combination of battleships/destroyers AND frigates/privateers. It's kind of immersion breaking. I know that in the mid-19th century, wooden ships were upgraded with metal plating, but since there is no logical in-between upgrade from frigate-battleship, the result are 'World War 2-esqe' battles that just dont seem right.
Thoughts!???
However, I find these three things lacking:
1. WOODEN & MODERN SHIPS ATTACKING: I've played too many games where the AI will attack me with a combination of battleships/destroyers AND frigates/privateers. It's kind of immersion breaking. I know that in the mid-19th century, wooden ships were upgraded with metal plating, but since there is no logical in-between upgrade from frigate-battleship, the result are 'World War 2-esqe' battles that just dont seem right.
Maybe there can be an ARMOURED FRIGATE unit, which resembles an ironclad, but with ranged ability? The unit can be an upgrade from a regular frigate, and maybe carry the INDIRECT FIRE upgrade, but keep a range of 2.
2. AI HANDLING OF CARRIERS: Ugh. The AI builds a ton of carriers (in IMMORTAL) but rarely stockpiles them with planes. Again, very immersion breaking.
MAYBE each CARRIER can come loaded with 1 fighter?
Maybe there could also be a naval national wonder that when built, lets each carrier have +1 bomber and +1 fighter already attached to it? Of course, this would cause the carrier to be worth much more production/gold, but it would make them the super units they deserve to be.
3. WOODEN SHIPS FIRING AT AIR UNITS: In attempt to get rid of as many obselete units through air power, I think that all wooden ships should NOT be able to attack ANY air units, furthering their demise and being more accurate.
Thoughts!???