It seems to me that science from Citadels should be increased. Now there is absolutely no reason to place a citizen on this tile. It is better to put it in the university slot, get the same amount of science and more Great Scientist points.
Considering. that citadel bonuses are in the lower 'military tree' it seems normal to give them at least 6 science. Tiling requires a citizen to work. Any science building from the top 'science tree' passively gives 3 sciences and +3 more per slot (and +3 Great Scientist points, which in itself allows you to build an Academy or make a breakthrough in the future). And breakthroughs will be stronger the more Academies.
This will allow military civilizations to progress down the lower branches for longer, instead of switching to opening universities and schools. Authority certainly gets a science bonus for killing, but active bonuses never compare to passive ones from buildings. Now an AI that has chosen the path of Authority starts to fall very far behind in science at some point in time when compared to Tradition or Progress.
If you move along the lower branches, then without universities and schools you can forget about the Great Scientists and Academies - they will be too late. Therefore, the citadels should be some analogues of the Academies.
It would also make sense for the Citadel to speed up border growth.
The parameters of the Citadels are being discussed, for now I will offer:
+6 science
+2 border growth - this will indirectly give production spikes when playing through Authority
Considering. that citadel bonuses are in the lower 'military tree' it seems normal to give them at least 6 science. Tiling requires a citizen to work. Any science building from the top 'science tree' passively gives 3 sciences and +3 more per slot (and +3 Great Scientist points, which in itself allows you to build an Academy or make a breakthrough in the future). And breakthroughs will be stronger the more Academies.
This will allow military civilizations to progress down the lower branches for longer, instead of switching to opening universities and schools. Authority certainly gets a science bonus for killing, but active bonuses never compare to passive ones from buildings. Now an AI that has chosen the path of Authority starts to fall very far behind in science at some point in time when compared to Tradition or Progress.
If you move along the lower branches, then without universities and schools you can forget about the Great Scientists and Academies - they will be too late. Therefore, the citadels should be some analogues of the Academies.
It would also make sense for the Citadel to speed up border growth.
The parameters of the Citadels are being discussed, for now I will offer:
+6 science
+2 border growth - this will indirectly give production spikes when playing through Authority
Spoiler :
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