Okay, these two mods are now on Version 3! Yaaaaay!
I took the time to convert every XML file into SQL and each component has a unique file name, so it is now compatible with most other mods. I'll start keeping a list of partially-compatible and incompatible mods on the front page, but otherwise it's fair to assume that there isn't any conflict. I tried really hard to not screw up the code, but if any component isn't working like it should be, please let me know and I'll fix it ASAP.
A major change that you might notice is that I replaced the Spanish Galleon (Caravel UU) with a Mission (Garden UB). This is to make it more compatible with some other mods. Plus, Spain now has two UUs and two UBs, which is nice.
Spanish Mission (Garden); No Fresh Water required. Religious pressure increased by 25%. Missionaries born in the city can spread religion one extra time.
Other minor tweaks include:
Polynesia: Koa replaces the Swordsman instead of the Longswordsman.
Persia: Dar-be Mehr now yields 2 Culture in the Capital.
Sweden: Stave Church now yields 1 Gold from incoming trade routes.
Ethiopia: Oromo Warrior now gets extra 50% XP from combat (lost upon upgrade).
Denmark: Viking Longboat gets free Mobility promotion.
Netherlands: Randomized combat bonus not lost upon upgrade.
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This mod is nearly compatible with JFD/Pouakai's recent ENLIGHTENMENT ERA mod, but has a few redundant components (the French Salon and English Textile Mill). Therefore, next on the agenda is to get the "Extra Components" mod up. This is the compilation of rejected components (including the English Redcoat, French Dolmen, and Dutch Tulips UI) that people can swap in and use instead.
As for the CBP, there are still SEVERAL redundancies that make these mods incompatible:
- Byzantine Basilica
- Japanese Dojo
- Spanish Mission
- Swedish Skola
- Carthaginian Cothon
- English Steam Mill
- Korean Seowon
- Mongolian Ger
- Ottoman Siege Workshop
- Venetian Doge's Palace
In addition, I don't know if the other buildings will perform properly, like the happiness-boosting Aztec Sacrificial Altar and Ottoman Hamam. So these mods are still (as far as I know) very incompatible.
EDIT:
The extra components are available now
here. If you want to use the 3UC and 4UC with the Enlightenment Era, I suggest substituting France's Salon and England's Textile Mill
Here is what is in the file:
America - Saloon (Windmill); Does not require flat land. +1 Gold from Gold, Silver, Gems, and Copper. +35% Border Growth.
Assyria - Lamassu (Shrine); +2.5 City Defense, +5 XP to all units
Babylon - Diorite Stele (Monument); +1 Culture after Writing.
Celt - Gallowglass (Longswordman); Stronger (23 instead of 21), +33% Combat when defending.
China - Ricefield UI; Buildable on flat grass/plains/desert next to river. +1 Food
England - Redcoat (Rifleman), +20% Combat in enemy territory.
Egypt - Flax UI - Requires Calendar. Buildable on Flat Grasslands or Flat Plains. Not buildable adjacent. +1 Culture, Gold, Faith. +1 Gold after Industrialization.
France - Dolmen (Monument), 4 Culture (instead of 2).
Huns - Eki UI - Requires Animal Husbandry. Buildable on Flat Grasslands or Flat Plains. +1 Production. +1 Food on Civil Service or Fertilizer.
Japan - Ninja (Crossbowman); Available at Guilds (instead of Machinery). Ignores terrain costs (this promotion is lost upon upgrade)
Korea - Gungdo Archer (Crossbowman); +33% Combat against Ranged and Mounted units.
Mongol - Rapid Lancer (Lancer), More movement (5 instead of 4). No combat penalty against cities (instead of -33%). Upgrades to Cavalry.
Morocco - Riad (Garden); +2 Faith, +4 Tourism writing Flight
Netherlands - Tulip UI; Requires Guilds. Buildable on flat grasslands or flat plains. +1 Gold and +1 Culture. +1 Gold after Economics. +1 Culture after finishing Aestetics.
Poland - Uhlan (Cavalry); +15% Combat against Melee. +15% in Open Terrain.
Portugal - Vasco da Gama (Destroyer); Stronger (59 instead of 55)
Rome - Eques (Horseman); Free Shock I promotion
Russia - IS-2 (Tank); Weaker (64 instead of 70), Cheaper (325 instead of 375), +33 Combat against Armored units.
Spain - Galleon (Caravel); +1 Sight. Not lost upon upgrade.
Zulu - Kraal (Stable); +1 Culture from Cows, Horses, Sheep. No bonus training for mounted units.