Updated both mods today to include the following changes:
Arabian Ghazi (Lancer) replaced. Nobody wants to waste time on Lancers when Camel Archers are available, so now Arabia has a UU Swordsman instead that gets better defensive terrain bonuses.
England Redcoat (Rifleman) replaced. As good as they were, I wanted to avoid a 3rd UU. Instead, they now have the Textile Mill (Factory) that requires no coal and immediately grants an Ideology, reflecting how they Industrial Revolution first began in England.
American Saloon (Windmill) replaced with Ranch (Stable). Allows for faster border expansion earlier in the game, which is much more fun, since the other components aren't available until the Industrial Era.
Danish Longboat (Trireme) can no longer enter deep waters (they had short drafts that allowed it to sail even in shallow waters, but would be unsuited for rough oceans). Still the strongest Trireme in the game, though.
Byzantine Hippodrome (Circus) available early, at The Wheel instead of Horseback Riding, as they raced chariots.
Aztec Eagle (Spearman) able to use Great General AI, since it behaves similarly.
Carthaginian Numidian no longer able to move after attacking (as is typical of ranged units)
Added references to R.E.D., as per Lynnes' advice.
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This means that only the following civs currently have 3 UUs: Greece, Germany, Carthage, Denmark, Spain, Japan, and the Huns. All of these civs have a heavy emphasis on Domination, so I find this acceptable.
Hi,
I am here to ask you, If you are willing to make this mod comp with CBP. I know you already once said that you are willing but not sure if you should proceed with it, however given how guy who worked on compatibility is for quite some time on hiatus and that no one picked up where he left, I would say, it's safe to assume that no one will complain if you do it.
Best Regards,
S
Unfortunately, I am very busy and will probably not have time to do this, especially given how I always had trouble getting the CPB to work.