First of all I wanted to say thanks for the amazing mod you made, it as brought a fresh new feeling to my recent CIV V games!!
Your work is awesome, it has also made me return to civilizations I had no interest to play anymore.
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But unfortunately not to Denmark. I always thought they were'nt as good as they should be. And listening to a really well documented online history radio I had an idea to help both strenghen the Civ V Danish and make then even more accurate.
The Civ 5 Danish, aside from ski infantry are quite based on the medieval Danish kingdoms so I wanted to stay in the theme.
In the middle ages vikings are known to be represented as fierce sea barbarians and notorious explorers. But recent study and archeological research makes us think that modern interpretations of the viking myth based as told by their contemporary adversaries is often exagerated.
Yes norse warfare and their battlefield prowess in these times were incredible but they were only possible thanks to an incredibly well rounded merchant society. For instance few people know that vikings used advanced steel swords (Damascus steel !!!), and that it is thanks to long distance trade missions along the Volga for example that they got them.
Many viking raids may very well have been originating from a loot hungry merchant's military escort wanting a nice raise !! (such as the one during Charlemagne's reign).
So I was thinking of a new Danish unique component that could replace the longboat changing it to a nice:
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Unique Danish Cargo Ship ! that could for example give:
: more science from technological difference and/or for numbers of tech not researched by the owner that the receiver already has.
: extended route range,
(or if values of this trade route in the XML could be tweaked to make rivers a valid terrain and costing less moves using them, it would be incredible)
this route should be pillaged two times in order to be removed (this may be done by reducing the unit's health instead of instakilling it)
This would allow them to further intensify their commerce early in the game, and in order to protect it, to create the necessary naval support that could eventually become a strong naval force !
The extended range could very well help them to create long distance colonies for example by beeing able to send production and food routes more easily!
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I hope you think that my idea is interesting enough, I would gladly help you in wicheverway possible to make this a part of your mod!