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(3UC) 3rd Unique Component Project

Discussion in 'Civ5 - Creation & Customization' started by mikeburnfire, Feb 14, 2015.

  1. Makenshi

    Makenshi Ahoy, ye salty dogs!

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    But.. but... hey! How about eliminating the gold maintenance, then? Or at the very least reduce it to 1... Both the Burial Tomb and the Mud Mosque have no maintenance cost, it really seem unfair to the Aztecs [I'll admit, I kinda like them].

    Pretty please, with sugar on top? :please:


    Sorry for answering a line not adressed to me, but can you give a link to whatever you did read about muskets [a mere weapon] having played a large part in Brazil's history? Because I have a LOT of books about Brazil's history [as I'm brazilian and love all kinds of history, from all places] and never saw anyone praise this weapon like this. Also googled and didn't really find anything relevant about it, neither in english nor portuguese.

    I know the musket was widely used after the arquebuz became obsolete, but that's not something exclusive to our history. I really would like to take a look at your sources [not to inquire your views of it or anything, it is just really curiosity - the more I can learn, the better].

    But despite what I may read on these sources, if you provide them, I'll still give my undying, never-ending support to the Bandeirantes option. Why? Because whatever huge impact the deployment of muskets had in military balance, they were used by Bandeirantes!
     
  2. BenZL43

    BenZL43 awkward cat

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    Since you're decided on Borobudur Ship graphic/shape, I suggest you to rename it to Kapal Jung, which is the correct name for this ship.

    "Borobudur" is a relatively-modern name/term, invented by Thomas Stanford Raffles, Governor of Java, when he discover a large candi in the middle of jungles in Central Java - nowadays known as Borobudur. In fact, we don't know if that 8th-century candi was called as candi Borobudur back then! It's original name was not known, so people goes along pretending Borobudur is the name.

    Inside the Borobudur, there's relief of an ancient Javanese ship used for trading - this is what theBorobudur ship is. A lot of stone inscription from that era refer to that ship as Jung ship, not as Borobudur ship.
     
  3. mikeburnfire

    mikeburnfire Warlord

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    New version updated for Steam/CivFan. I have replaced the generic "Mosqueteiro" with the "Bandeirante". I didn't give it bonus movement in forests, but I may change that later.

    (Also, the Aztec Sacrificial Altar already has reduced maintenance).

    As for the Borobudur ship, I kept the current name for now. Similar to how the Haudenosaunee are called the "Iroquois" because that's how people know them, "Borobudur ship" is the more common term. I may change the name later if others agree with you. Wouldn't bother me.
     
  4. Makenshi

    Makenshi Ahoy, ye salty dogs!

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    I LOVE YOU MAN [no homo], RESPECT :rockon:


    PS: what about bonus move in jungle? Do they have it? Also, Kapal Jung sounds cool, so I vote yes for it :thumbsup:
     
  5. Natan35

    Natan35 Mayor of St. Natansburg

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    I agree with Kapal Jung. Its more cool then just "borobudur ship".
    Though, people may not recognize it.
     
  6. mikeburnfire

    mikeburnfire Warlord

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    Yes, the Bandeirante has bonus movement in jungles.

    I will plan on updating the Borobudur ship to the "Kapal Jung" in the next update.

    :)
     
  7. DWilson

    DWilson Where am I? What turn is it?

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    So... Did you replace a freedom tenet?
     
  8. mikeburnfire

    mikeburnfire Warlord

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    "Volunteer Army" now gives generic Great War Infantry.
     
  9. Makenshi

    Makenshi Ahoy, ye salty dogs!

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    Makes sense. Volunteers happen everywhere in times of war; the wars in Syrya and Ukraine show present examples, as well as the [in]famous International Socialist Brigade that fought against the facist government in Spain before WW2.

    But THE Foreign Legion is one of a kind, because it IS a french military institution. Nicely done Mike!
     
  10. mikeburnfire

    mikeburnfire Warlord

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    I can't take credit for that one. I got the idea from BlouBlou's Chateau Mod. :)
     
  11. LeeS

    LeeS Imperator Supporter

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    That's the mod I remembered that did that. I knew there was a reason I remembered another mod already having done that. And I kinda agree with the idea, though I do like to use the Mercenary Army Expanded mod, which I think also allows you to recruit Foriegn Legions (or perhaps I remember wrong and it only allows you to upgrade your 'mercenary' Swiss Guard units to Foriegn Legions).
     
  12. mikeburnfire

    mikeburnfire Warlord

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    The upcoming version makes the following changes:

    Nerf the Chinese Rice Terrace. I received many complaints about how OP these were, so now they are 1 Food, and +2 Food near FreshWater (Civil Service) or +1 Food (Fertilizer). This means that hillside farms will be +1 Food stronger and ordinary hills (which normally can't generate food) can generate food if you are strapped for farmland.

    Buff Swedish Skola. It now yields 2 Science per 3 citizens, more than the 1-for-2 that an ordinary Public School does. This essentially means an extra point of science per 6 citizens, which seems solid but not broken. It currently retains its +1 Happiness as well.

    Change the Carthaginian Numidian. I replaced the Chariot Archer with a melee mounted unit and received negative feedback on that. The Numidian will now be a ranged mounted unit.

    Rework the Zellige Mosque. I have to remove the current ability because it is a global and not local function and that causes Culture output to grow exponentially. In layman's terms: It's OP as hell. Going to reduce it to a simple 15% Culture boost in the city, which is a bit bland, but should hopefully still be fun to build.
     
  13. Makenshi

    Makenshi Ahoy, ye salty dogs!

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    Check if a 15% bonus to city culture is much better than Songhai's +2 culture. If it just as good as [or worse than] the Mud Mosque, then this Morrocan temple will deserve a no maintenance cost.
     
  14. mikeburnfire

    mikeburnfire Warlord

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    Well, a flat +2 Culture will give more than a 15% bonus in small cities, but the % bonus will be worth more in culturally-heavy cities. If I'm doing my math right, the equation for that is:

    X+2 = X*1.15

    which means the break-even point is a little over 13. The Zellige Mosque will be better than a Mud Mosque once the Culture in a city is 14. So it reinforces a "tall"-playstyle for Morocco and is eventually more powerful than a Mud Mosque.
     
  15. Makenshi

    Makenshi Ahoy, ye salty dogs!

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    I got it, it is something like [assume increments of 10 turns, in each the city pop has increased by 1; red is when city has 14 pop]:

    Songhai [pop irrelevant, always +2/turn]: 20 + 20 + 20 + 20 + 20 + 20 + 20 + 20 = 160 culture in 80 turns

    Morroco [pop is key, +X/turn]: 15 + 16,5 + 18 + 19,5 + 21 + 22,5 + 24 + 25,5 = 162 culture in 80 turns


    I like it a lot, gives this temple a nice flavor. Morroco will fare better after it grows very tall and enough time has passed, but it is very balanced. I believe that, for consistency with other unique temples [mud mosque, burial tomb, etc], the maintenance cost should be 0 - while the benefit is good, it is not OP like it was before and takes time to be reaped. Other than that, awesome idea.
     
  16. Iaksones

    Iaksones Chieftain

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    I love this. I'll have to change France 4uc to something else to fit with the expanded mercenary tree mod, change Shoshone to something different than the CL Blackfoot, and add more UCs to the mod civs that I like. But I love this!

    Ideas for myself and if you ever dip into more of the mod civs:
    - Combine redundant civs when available and approved (plenty of Souix, some Timurids, some Kongos, etc.)
    - Some kinda smokehouse (granary) for the Chinook
    - An estancia UI for Argentina benefitting from or maybe spawning pasture animals. I grabbed some resource - spawning Lua files to study for that.
     
  17. Makenshi

    Makenshi Ahoy, ye salty dogs!

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    May I suggest that, instead of replacing the French 4th UC, you change the 3rd Mercenary option? Perhaps you could replace them with the Scottish Highlander mercenaries, using the icon and text below:




    "Scottish mercenaries mostly descended from decent, but poor, families, and were led by the sons of the lower and higher nobility, often chiefs of the clans. These officers excelled in bravery, pride, and a certain esprit ascribed to the Scots from times immemorial.

    Between 1810 and 1825, seven thousand Scottish and Irish mercenaries went to Gran Colombia in South America to fight against Spanish colonial rule with the rebel forces of Simon Bolivar. Their motives were mixed. Some came for money; others for honor. Their encounters with other soldiers, indigenous people, local women, slaves, and the inhospitable environment live on in the legends, stories, and military history of Latin America. These soldiers were adventurers and sometimes explorers, penetrating remote regions of Latin America and fighting for the independence of the rebels they served. They were an essential part of the revolution that eventually gave the nations of South America their freedom from Spain and Portugal in the years following the Napoleonic Wars.

    By the middle of the 19th century, Scottish mercenary service was reduced in numbers, but many soldiers remained in service – and a few continued to rise to very high ranks as generals and field marshals in the military forces of more than a dozen countries all over the globe – India, Africa, Spain, Turkey, Russia, Poland, and South America".


    Source of the icon - Age of Empires Wikia
    Source of the text - paragraphs of this text: http://www.edwardries.com/forum/scottish-mercenaries/
     
  18. mikeburnfire

    mikeburnfire Warlord

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    I think the Buffalo Pound will be compatible with the Blackfoot mod, since I changed the codename.

    Will work on an alternate France 4UC.

    Uploaded new version of the 4UC.

    Canada and Confederacy now have a 4UC and 3UC.
     
  19. Makenshi

    Makenshi Ahoy, ye salty dogs!

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    I like Foreign Legion, but if you'll replace it, let me suggest the Cuirassier Cavalry


    From the wiki:


    French cuirassier (1809)
    Spoiler :



    A pair of long-barrelled wheel-lock pistols, the primary weapon of the early cuirassier
    Spoiler :



    French cuirassiers in Paris, August 1914. These regiments wore cloth-covered cuirasses and helmets during the early months of World War I
    Spoiler :




    You could make their attack animation either shooting the pistols, or charging into melee. This last option would be very different from most cavalry [regular, berber, cossack, hussar, etc.], which are all shooting rifles - and such a difference would be a nice touch. In fact, the guys were kinda crazy, there are reports of them melee charging german machine-gun nests!
     
  20. TomatoesYay

    TomatoesYay Chieftain

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    I'm new to modding so I've just been toying around with different people's mods just to see how things work out. I've noticed that China's unique improvement has a model that's not the terrace. Was this supposed to be implemented but scratched off or is this something active in the mod but I haven't discovered how to use yet?
     

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